3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Hi Stuart. Why not post some images of what you have so far, to help get people interested in your project?
Re: MOD Half life 2
Posted by reaper47 on
Mon Jul 17th 2006 at 11:00am
Posted
2006-07-17 11:00am
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
Geez, that's a huge project if I understand you correctly. Usually it's best if the programmer/project-leader/mapper is one and the same person for the first steps. You have to get someone really dedicated because a mod like this can't be done as a quick freelance project on the side. I'd check out some Zelda forums, too, trying to get someone who is as much a huge fan as you are ^^
Re: MOD Half life 2
Posted by LethalToxic on
Tue Jul 18th 2006 at 11:49am
Posted
2006-07-18 11:49am
3 posts
0 snarkmarks
Registered:
Jul 17th 2006
Location: Netherlands
Well don't worry about my level design and MOD editor experiance.. I have build mods on my own (basic mod, but working) I have 7 years experiance with Valve Hammer Editor, and at school I have C++ :smile: .
I just need advanced Programmers with tallent..
and some people that want to join in! So don't complain and give me a lot of s**t ok?. You like it you may join, you don't like it then don't bother me! :kitty:
XXX Stuwi
Re: MOD Half life 2
Posted by reaper47 on
Tue Jul 18th 2006 at 8:29pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
We're just saying the truth but you're free to try it the hard way. I'd love to play Zelda on Source, actually!