Re: Map crashes Linux server
Posted by Naklajat on
Thu Aug 17th 2006 at 5:33pm
1137 posts
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Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
By any chance was the map compiled between the SDK updates on the 4th and 11th of this month? The one on the 4th introduced a problem in compiling the Linux data, the one on the 11th fixed it.
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Re: Map crashes Linux server
Posted by reaper47 on
Thu Aug 17th 2006 at 7:34pm
2827 posts
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Registered:
Feb 16th 2005
Location: Austria
I know there's a parameter for vbsp.exe called "calculating linux collision data" or similar. Don't know how that could help, though :sad:
Re: Map crashes Linux server
Posted by fishy on
Thu Aug 17th 2006 at 11:06pm
Posted
2006-08-17 11:06pm
fishy
member
2623 posts
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Registered:
Sep 7th 2003
Location: glasgow
the only time that one of my maps crashed linux servers while playing fine on windows was a few years ago. a tfc map with an explosion that created to many gibs caused that one.
i eat paint
Re: Map crashes Linux server
Posted by lordnitro on
Sat Aug 26th 2006 at 8:55pm
5 posts
1 snarkmarks
Registered:
May 31st 2006
Occupation: Computer Tech
Location: Canada
$bsp_exe -novirtualmesh -game $game ...what is the rest of the command line or is that it?
.x[FF]Assn.LoRdNiTrO x.