Re: continuis spawn problem
Posted by redneck03 on
Fri Aug 18th 2006 at 12:30am
Posted
2006-08-18 12:30am
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Aug 4th 2006
Location: U.S.A.
okay, so i have a continuis spawn battle betwen combine prison guards and regulars, and the map is fairly big so i want them to begin attacking one another so i set up a asscriptedschedule to tell the prison guards to attack the regulars and vice versa but when they start spawning they just stand there and don't move at all, and i have the trigger set up right and ai_relashionships but they just won't do anything.
also please don't reply just to tell me to look at tutorials or decompile some maps cause i already tried that, so don't reply unless you got a answer.
Re: continuis spawn problem
Posted by midkay on
Fri Aug 18th 2006 at 12:47am
Posted
2006-08-18 12:47am
midkay
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Apr 15th 2005
Location: United States
I'm really not familiar at all with any scripted sequences or AI relationship stuff, but I just wanted to comment on the tone of your post. Sorry for the offtopic.
Situation: you're asking us for help; you're on the receiving end of assistance and knowledge. Keeping that in mind, do you think it's appropriate to say "please don't reply telling me to look at a tutorial. don't reply at all unless you have a direct answer for me"? And do you think people will want to help you when you're requiring that they go searching for the answer to your problem and give you the precise solution, much less try and find a good tutorial for this kind of thing? BTW, tutorials can be very helpful - they may require a bit of reading, and it may take more than a minute or two to find your answer, but they contain lots of helpful tricks and information.
It's my humble opinion that you should be receptive to any help at all and grateful for any tutorial or suggestion you get. That's the way you'll surely get more assistance as well. It takes people time to find answers and tutorials; when they see that you appreciate it, they feel good and want to help again.
I guess this is against your demand that I only reply if I have an answer... apologies!
-- midkay
Re: continuis spawn problem
Posted by redneck03 on
Fri Aug 18th 2006 at 1:03am
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Location: U.S.A.
i was saying that so people wouldn't just say "look for tutorials" or something like that which seems to happen everytime i ask a question.
Re: continuis spawn problem
Posted by midkay on
Fri Aug 18th 2006 at 1:17am
midkay
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Any examples? I looked at your other questions and I don't see a single one saying "go look for a tutorial", however I see several people giving you tutorials to look at as well as direct answers.
-- midkay
Re: continuis spawn problem
Posted by fishy on
Fri Aug 18th 2006 at 7:28pm
fishy
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Sep 7th 2003
Location: glasgow
if the AI was simple enough to exlplain in a few short sentences, there would be no need for difficult to understand tutorials. the difficult to understand tutorials, however, are there for a reason.
i eat paint
Re: continuis spawn problem
Posted by redneck03 on
Tue Aug 22nd 2006 at 12:52pm
Posted
2006-08-22 12:52pm
36 posts
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Registered:
Aug 4th 2006
Location: U.S.A.
damn, i forgot to put in nodes! im very sorry to be wasting time like that.