New Screenshots ...

New Screenshots ...

Re: New Screenshots ... Posted by thursday- on Tue Dec 23rd 2003 at 5:49pm
thursday-
235 posts
Posted 2003-12-23 5:49pm
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
Well I recently updated my website (http://mysite.freeserve.com/thursday_lvldsgn) with these two screenshots ...

User posted image

User posted image
Re: New Screenshots ... Posted by Hornpipe2 on Tue Dec 23rd 2003 at 5:59pm
Hornpipe2
636 posts
Posted 2003-12-23 5:59pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Why are your spotlights in the first picture so blocky?
Re: New Screenshots ... Posted by thursday- on Tue Dec 23rd 2003 at 6:01pm
thursday-
235 posts
Posted 2003-12-23 6:01pm
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
No idea, compiled with full rad etc. I think I just need to reduce the "outer (fading)" angle of the light though.
Re: New Screenshots ... Posted by Campaignjunkie on Tue Dec 23rd 2003 at 9:28pm
Campaignjunkie
1309 posts
Posted 2003-12-23 9:28pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
The overall structure of the room is still very box-like. Sure, you've decorated it with some walls, trims and pipes, but its still a box. And still kind of boring. Try to make it feel like less of a box.
Re: New Screenshots ... Posted by ReNo on Wed Dec 24th 2003 at 11:41am
ReNo
5457 posts
Posted 2003-12-24 11:41am
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Use "-chop 32" with RAD, it helps break up the stepping effect of lights.

I think it looks quite cool, but CJ is right about it being somewhat boxy in the first shot - not that it isn't a nice looking box. The spotlights also seem somewhat random - perhaps thats what you are going for, but it comes across as odd to me. In a spaceship / facility / whatever, lighting is likely to be quite uniform, but here is looks haphazard. Oh and watch your ceilings, they seem to be very flat and uninspired here, much like your last effort.

I like the second shot more I think, I'm a bit of a sucker for upwards lighting it seems :biggrin:
Re: New Screenshots ... Posted by Jinx on Wed Dec 24th 2003 at 5:04pm
Jinx
874 posts
Posted 2003-12-24 5:04pm
Jinx
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874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
I can't see an obvious source for those spotlights, either, though maybe it's just the angle.

I find that for light_spots having a fade makes them look a lot better.

User posted image
Re: New Screenshots ... Posted by thursday- on Thu Dec 25th 2003 at 9:51am
thursday-
235 posts
Posted 2003-12-25 9:51am
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
Its NS. There is so many lights up on the ceiling anything could give off a spot light! Also, r_speeds don't permit me to allow anything else without badly suffering.
Re: New Screenshots ... Posted by Kage_Prototype on Thu Dec 25th 2003 at 11:09am
Kage_Prototype
1248 posts
Posted 2003-12-25 11:09am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Really, that room shouldn't be giving much w_poly at all. And the spotlights do look odd, you'll have to fix that.
Re: New Screenshots ... Posted by Jinx on Thu Dec 25th 2003 at 12:25pm
Jinx
874 posts
Posted 2003-12-25 12:25pm
Jinx
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874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
I loved the look of NS maps at first, but they all look so similar I couldn't tell 2 NS maps apart just from the screenshots :sad:
Re: New Screenshots ... Posted by Myrk- on Fri Dec 26th 2003 at 12:23am
Myrk-
2299 posts
Posted 2003-12-26 12:23am
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
-smooth 80 in rad, that'll sort then nasty blocky edges a bit....
Re: New Screenshots ... Posted by ReNo on Fri Dec 26th 2003 at 1:51am
ReNo
5457 posts
Posted 2003-12-26 1:51am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
-smooth is used to set the cut off angle between faces for the light to NOT be smoothed over them. Not very well described there but its late, forgive me :biggrin:

I'm a sucker for fades on spots too Jinx, makes the world of difference :wink: And I'm with you on the NS map similarity syndrome, many look absolutely stunning, but they are still much too alike, much too often.
Re: New Screenshots ... Posted by Cassius on Fri Dec 26th 2003 at 2:25am
Cassius
1989 posts
Posted 2003-12-26 2:25am
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
Jinx said:
I loved the look of NS maps at first, but they all look so similar I couldn't tell 2 NS maps apart just from the screenshots :sad:
Here here.
Re: New Screenshots ... Posted by thursday- on Fri Dec 26th 2003 at 10:47am
thursday-
235 posts
Posted 2003-12-26 10:47am
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
Jinx said:
I loved the look of NS maps at first, but they all look so similar I couldn't tell 2 NS maps apart just from the screenshots :sad:
Surely you can tell the difference between a few ... I mean Eclipse / Veil may be harder, but them two compared to Tanith / Caged ... 3 different mapping styles, themes and use of textures in 4 maps.
Although many people are starting to use the NS2.WAD alot more, so there will be alot more similarity. I try to add my own uniqueness into a map to give it character.
Re: New Screenshots ... Posted by Myrk- on Sat Dec 27th 2003 at 2:23am
Myrk-
2299 posts
Posted 2003-12-27 2:23am
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
I'm supprised theres no random map generator for NS made using halls and big rooms plonked in different places....