Hammers gone

Hammers gone

Re: Hammers gone Posted by Flynn on Wed Dec 6th 2006 at 3:57pm
Flynn
454 posts
Posted 2006-12-06 3:57pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
Well not exactly but when I attempt to select a model for say a prop_physics in the box where it normally displays models it says no mdl files. Normally there is a path like C:\ Program Files...etc; but there is not one present. When I attempt to enter one manually Hammer exits with no error message. It seems that this has happened before. I am not aware of any action I took to get it back :mad:
Re: Hammers gone Posted by Orpheus on Wed Dec 6th 2006 at 4:00pm
Orpheus
13860 posts
Posted 2006-12-06 4:00pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
whispers

editing forums :wtf:

The best things in life, aren't things.
Re: Hammers gone Posted by Captain P on Wed Dec 6th 2006 at 4:16pm
Captain P
1370 posts
Posted 2006-12-06 4:16pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Might be because of a SDK update or such, these aren't known for their reliability sadly. Anyway, you made sure you selected the right game in the SDK menu before starting Hammer? I can't think of much else at the moment...
Create-ivity - a game development blog
Re: Hammers gone Posted by Flynn on Wed Dec 6th 2006 at 4:48pm
Flynn
454 posts
Posted 2006-12-06 4:48pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
Negative. It is not because of the update. I have encountered this problem a few months back. It is most definately not due to an 'update'. I also checked the other point that you made.
Re: Hammers gone Posted by reaper47 on Wed Dec 6th 2006 at 9:26pm
reaper47
2827 posts
Posted 2006-12-06 9:26pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
A Steam restart maybe? Sounds like a temporal error, especially if you haven't change anything. Then there's not much you could change "back", too.
Why snark works.
Re: Hammers gone Posted by Dr Brasso on Thu Dec 7th 2006 at 12:09am
Dr Brasso
1878 posts
Posted 2006-12-07 12:09am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
isnt this one of those "after update start the game up before the updated sdk" things?.....been awhile for me, but i think fishbutt got me through this, or something similar once.... :smile:

Doc B... :dodgy:
Re: Hammers gone Posted by Flynn on Thu Dec 21st 2006 at 3:04pm
Flynn
454 posts
Posted 2006-12-21 3:04pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
Okay I need some help. The bit where it says "full path" in the model browser; what does it say? Because on my one it doesn't have anything there.
Re: Hammers gone Posted by amanderino on Thu Dec 21st 2006 at 3:39pm
amanderino
205 posts
Posted 2006-12-21 3:39pm
205 posts 21 snarkmarks Registered: Nov 13th 2006 Location: United States
whispers
editing forums :wtf:
Anyways, the Full Path is blank until you click on something. I clicked on the Advisor model and then the full path comes up as:

c:\program files\valve\steam\steamapps\USERNAME\sourcesdk\hl2\models\advisor.mdl

What do you need the full path for anyways?
Re: Hammers gone Posted by Flynn on Thu Dec 21st 2006 at 4:00pm
Flynn
454 posts
Posted 2006-12-21 4:00pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
Oh right well, let's just say "that's weird". Because with this bug when I click on something in the model browser nothing happens whereas before it worked normally. I dunno really were to go from here, I've tried reinstalling the S.D.K.-nothing. I've tried "verify integraty of local game cache" still nothing. I've tried "Reset game configurations" still nothing. :confused:
Re: Hammers gone Posted by amanderino on Thu Dec 21st 2006 at 4:22pm
amanderino
205 posts
Posted 2006-12-21 4:22pm
205 posts 21 snarkmarks Registered: Nov 13th 2006 Location: United States
But is it really that important?
Just double click the model (I think..) or select it and hit 'Okay'. Then if you really need the path it will come up in the world model box thingy in the object properties.

Or if I'm still misunderstanding you, I know there's a list of models floating around somewhere..
Re: Hammers gone Posted by Flynn on Thu Dec 21st 2006 at 4:28pm
Flynn
454 posts
Posted 2006-12-21 4:28pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
No you see it's not the model path that is important. I was just wondering if that had anything to do with my real issue: Being unable to select any models. If I want to choose a model for a prop I have to go into model viewer and choose the model that I want and then copy the path for that model and then go back into hammer and select the prop entity and then enter the pathname for the model I want. As I said nothing happens when I click on a folder in the model browser. It does however, acknowledge that all of the models are present on the bit where it counts the number of models.
Re: Hammers gone Posted by amanderino on Thu Dec 21st 2006 at 4:39pm
amanderino
205 posts
Posted 2006-12-21 4:39pm
205 posts 21 snarkmarks Registered: Nov 13th 2006 Location: United States
Maybe your VGUI model browser is messed up. Try the other one.

Tools>Options>General>Enable VGUI.. something.. make sure it's checked off.
It works for HL2 and HL2:DM.. but all the Counterstrike model pictures just say MDL.

If that is wrong let me know, I don't have Steam open because it was using up all of my resources.
Re: Hammers gone Posted by Flynn on Thu Dec 21st 2006 at 4:48pm
Flynn
454 posts
Posted 2006-12-21 4:48pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
Totally awesome dude! I didn't know I could disable that model viewer and revert back to the basic one!!! Now I can really get on :smile: Thanks for the persistent replies...you've really saved me alot of time! EDIT: What's more is by disabling and re enabling it, it now works normally again! I'll keep that in mind when this happens again :smile:
Re: Hammers gone Posted by Orpheus on Sat Dec 23rd 2006 at 6:35pm
Orpheus
13860 posts
Posted 2006-12-23 6:35pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
And all this correspondence was lost, because the asswipe didn't post it in editing. :sad:

The best things in life, aren't things.
Re: Hammers gone Posted by Flynn on Sat Dec 23rd 2006 at 7:54pm
Flynn
454 posts
Posted 2006-12-23 7:54pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
lol you rez a thread just to insult me, how very immature of you :redface: