I have completed a substantial amount of work sense my last update of the BSP. file. At my last update of the BSP. file I had updated the thread to state the map was 50% complete, but now I only believe it to be so (and that opinion could change in later updates).
Currently the map is playable, but it's still obviously rough.
The general layout is mostly complete. For the size and layout of the map there isn't much room for change.
Lighting for the most part hasn't been attempted. Aside form the central staircase and the tone map controller. While I would like to keep it an hdr map I haven't decided on it for sure. When compiled with hdr I'm running a near steady 30 frames a sec. When compiled in non-hdr I'm running a near steady 60 frames a sec. I may end up ditching hdr for higher frame rates.
Weapon placement was the last thing I did before this release. Thus it's still rough. Suggestions are welcome. With the map being the shape it is there relay isn't any place for the rpg, but because people love it (I assume), it is in there. It is just going to be hard to obtain. Look to the screens below to learn the location.
The basement is still vary bare. If you?re going to comment on it please limit it to theme suggestion and wall spacing (unless you spot some huge error in my thinking).
I have settled on a name for my map. While it my not be vary creative, it sticks, and as far as I know its original to Half Life Death Mach (I googled it and searched it on SP.). The maps name will be dm_Crash. As I don't believe it is possible for me (correct me if I'm wrong) to alter the name of my map thread I would appreciate if a mod or admin could change it for me to "dm_Crash".

Not much change hear.

I've change the look in hear quite a bit with some simple prop changes.

The central staircase. Made some lighting and texture changes in hear which I think had a big impact.

Done a good amount of work in hear. Especially in the elevator.

All most no change in hear.

The vent in the ceiling was in place before I added the hallway. It will be moved soon. The only revolver in the map is in that vent. Toss a nade in to kick it out. (Don't ask, yes it was inspired from that thread about gaining prises through physics.)

Not showing much more than i selected my floor and wall texture. (Sorry it not shown better.)

Not sure on the collar of the light in hear yet, but i do think the vent system was pulled off well.

Two shots of the roof. The corner of the building will be crumbled later to show where the tower fell through the roof. I plan on adding a good amount of detail to the bordering building. Providing that it doesn't performance too much. The rpg is just in front of the left leg of the tower. It took a little practice for evan me to get it down. I will make it easyer to get later. You have have to fire up a nade with the grav gun to knock it down. Have fun.
Please. The more comments, the better. I want to hear all that you have to say.
Thanks guys. :smile: