Counter-Strike Source, Dimensions?

Counter-Strike Source, Dimensions?

Re: Counter-Strike Source, Dimensions? Posted by DrGlass on Fri Dec 29th 2006 at 5:34am
DrGlass
1825 posts
Posted 2006-12-29 5:34am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Just need some answers on the player to unit ratio, Valve developer community page on the subject only deals with HL2. I need to know lowest possible wall that provides cover for crouchers, wall height that can be shot over while standing, etc.
Re: Counter-Strike Source, Dimensions? Posted by Captain P on Fri Dec 29th 2006 at 10:50am
Captain P
1370 posts
Posted 2006-12-29 10:50am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I think it should be easy to test by creating a series of gaps and testing which one you can still chrouch under. I'd assume the actual hitboxes won't extend (much) beyond the players bounding box.

And once you find out, add it to the wiki. :smile:
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Re: Counter-Strike Source, Dimensions? Posted by Jinx on Fri Dec 29th 2006 at 2:29pm
Jinx
874 posts
Posted 2006-12-29 2:29pm
Jinx
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874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
Why would it be any different from HL2 stuff?

http://developer.valvesoftware.com/wiki/Half-life_2_Dimensions

[edit] Oops, I see what you're asking for being different. It's probably easiest just to make a test map and have a friend hop on with you to figure it out exactly.

btw, nice website, but maybe you should add some content to those pretty pages? :lol:
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Re: Counter-Strike Source, Dimensions? Posted by DrGlass on Sat Dec 30th 2006 at 6:29am
DrGlass
1825 posts
Posted 2006-12-30 6:29am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
yeah... my website is kinda a thorn, perhaps I should work on it rather than this map.

Well I'll give it a try.