Re: Competition: Doors
Posted by Orpheus on
Mon Mar 19th 2007 at 10:40pm
Posted
2007-03-19 10:40pm
Orpheus
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What would be nice is for some others to post some comments. I mean, part of showing support isn't just restricted to submitting an entry.
It would be especially nice if the three authors wrote something about the other two. Most of us can be objective, and a few like me show more attention toward another's work. I always felt my stuff to be substandard compared to my competition in one of these events.
Either way, I hope somebody posts. Mayhap even Gwil.
The best things in life, aren't things.
Re: Competition: Doors
Posted by Junkyard God on
Mon Mar 19th 2007 at 11:20pm
Posted
2007-03-19 11:20pm
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I'll try to post some decent comments for the next competition / maybe join in myself.
I missed this one I guess since I was away from the forums for a long time once again. (technical difficulties)
Or is the voting still going on, in which case I can comment on these maps this week if you wish. :smile:
Hell, is an half-filled auditorium
Re: Competition: Doors
Posted by Orpheus on
Mon Mar 19th 2007 at 11:26pm
Posted
2007-03-19 11:26pm
Orpheus
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Any comments are still welcome. Gwil has yet to post any form of voting.
My comments are about as worthless as a sack of s**t with a hole in it. :razz:
I assume some sort of a voting system will be announced and is pending.
The best things in life, aren't things.
Re: Competition: Doors
Posted by Junkyard God on
Tue Mar 20th 2007 at 10:15am
Posted
2007-03-20 10:15am
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Right. I'll get to it in a little while then, Gotta run to college in a bit unfortunatly, but I'll get cracking aftwewards. :smile:
Hell, is an half-filled auditorium
Re: Competition: Doors
Posted by Junkyard God on
Tue Mar 20th 2007 at 2:06pm
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Alright, I played all 3 of the maps earlier, here's what thought of them:
BvSnickers_spmc1 (Baron von Snicker's map)
This map seemed the most usefull and realistic of the three.
I really think that you could use these doors in a game, and make them be a point in the map where you go 'woah, nice doors!'. :biggrin:
But since it really sticks to the concept of a normal door, it's less original than the other 2, eventhough they are great!
I'd rate this map 7/10
Riven_spmc1 (Riven)
I really liked everything that 'happened in here' and it could be a nice scene for a game, although that's not what this comp was for, props for making it like the way you did.
The first door, has 2 layers, the semi-transparent layer, although simple, looks very nice, but the second layer, could be a bit more interesting if you made it 4 seperate brushes, other than the 2 that it apear to be at first glance (are they?).
However, the door at the middle of the hallway, has so many layers, that it would drive me nuts to go through, it seems a bit too complex for my taste.
The drilling machine that comes in and opens up, now there's where your map scores HIGH.
It's awsome.
I'd give you a 7/10 aswell, the first 2 might have been less than that, but the last door/drilling machine is really nice.
The door in the vent I didn't take into account since I think you deviated a bit too much from the original layout of the comp map.
7/10.
MiniComp1_Door (Stadric?):
The first door, seemed to be a bit standard, it was really nice, but it since the second door is so amaizingly complex, I'm not going to focus my attention on that too much, since it was as, like Baron's doors, a good usable door.
The second door however, My jaw just dropped on the floor.
Although it's amaizingly complex, it doesn't take a long time to open, and it's a really really great design.
I was really supprised by this even after I viewed the screenshots Orph made.
Really great job on the second door, and the first door wasn't bad atall, but could be nicer.
9/10 for you, because that second door was absolutley awsome!
Hell, is an half-filled auditorium
Re: Competition: Doors
Posted by Gwil on
Tue Mar 20th 2007 at 5:27pm
Gwil
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My post will come soon - still got quite a lot on at the moment. We
will be ready for a second competition by the turn of the month though!
Re: Competition: Doors
Posted by Dark|Killer on
Tue Mar 20th 2007 at 5:51pm
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Please do the Destroyed wall competition...That would be neat !!!<br style="color: white;">
.::Dark|Masta::. - One name. One legend.
Re: Competition: Doors
Posted by Junkyard God on
Tue Mar 20th 2007 at 6:35pm
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Simple stuff like this, doors, windows, detailed ceilings and stuff like that, that would seem 'basic' are ideas for mini competitions, I think that people would learn mroe from doing such competitions than very complex and hard to create ones.
Hell, is an half-filled auditorium
Re: Competition: Doors
Posted by Gwil on
Wed Mar 21st 2007 at 2:30pm
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Thanks to everyone for entering, just a shame those people who started
weren't able to finish in time. Just to point out and thank also these
people who have contributed their thoughts on the maps, thanks to
Orpheus for sorting out the hosting and distribution. All that has been
said above covers my thoughts pretty well but regardless of this, we
got some great entries and here's my feelings -
1st) Stadric
While the first door was quite simple (but still nicely
made), the 2nd blew me away in visual appeal. The idea of the door
working in segments and operating completely differently to the
standard "hinged" setup or sci-fi doors is very innovative and looks a
treat. It's a shame that texturing seems incomplete in places.
[ 9/10 ]
<span style="color: silver;"><span style="color: white;">2rd)
Baron Von Snickers
Echoing Orpheus's comments, this map only really
suffers from the grey feel to it. The level of work and crafting
that has gone into the shape of the doors just managed to lift this
into 2nd for me - particularly the angles at which the door
locks/unlocks itself, it was really something I had in mind when I
proposed this competition and anticipating peoples entries. Nicely
done, very sci - fi. Perhaps a career in Star Trek set design is your
calling!
</span></span><span style="font-weight: bold; color: gray;">[ 8/10 ]</span>
3nd) Riven
The detailing and texturing work here are it's shining
star - although it deviates from the set plan a little, we are
flexible! (We have to be with only 3 entries, hehe). I'll second
reapers comments on intergrating the door into a larger theme, and as I
mentioned this is backed up by full texturing, lighting, ambient sound
and use of entities to add to the map. Drops behind Snickers for it's
slight deviations from the brief, but redeemed by the level of work
demonstrated! <span style="color: silver; font-weight: bold;">
[ 8/10 ]
<span style="color: white;"></span>
</span>
Re: Competition: Doors
Posted by Junkyard God on
Wed Mar 21st 2007 at 4:55pm
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Congratulations, you're all winners :smile:
Looking forward to the next competition! :smile:
Hell, is an half-filled auditorium
Re: Competition: Doors
Posted by Junkyard God on
Wed Mar 21st 2007 at 7:25pm
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Hehe, as a nice thing to there only being 3 people, is that all amde it in the top 3 with excellent grades!
I really liked them all, but someone has to be best right? :smile: You've all done a nice job on not only making the doors, but keeping hte competition alive! :smile:
Hell, is an half-filled auditorium
Re: Competition: Doors
Posted by Junkyard God on
Thu Mar 22nd 2007 at 7:56am
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At the restuarant at the end of the universe.
Hell, is an half-filled auditorium
Re: Competition: Doors
Posted by Junkyard God on
Thu Mar 22nd 2007 at 8:16am
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Hehe, I was planning on making a couple of wooden planks, attached to eachother by a string, fall into place... like some kind of garage door hehe, just let physics do most of the work for me hehe.
But anyways, hope the next comp starts soonish, but we'll see how busy gwil is.
Now that we're on that topic, gwil, you could maybe see if some regulars would want to judge maps / convein on irc or communicate via e-mail to see who the winner is, that would save you alot of time perhaps, since you're probarbly quite busy with the site in general, aswell as other things you enjoy doing in life.
Hell, is an half-filled auditorium
Re: Competition: Doors
Posted by Orpheus on
Sat Mar 24th 2007 at 2:05am
Orpheus
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stutters mildly
Thats it? No voting?
The best things in life, aren't things.
Re: Competition: Doors
Posted by Dark|Killer on
Sat Mar 24th 2007 at 6:24am
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Umm whats in for the next competition ???<br style="color: white;">
.::Dark|Masta::. - One name. One legend.