Competition: Doors

Competition: Doors

Re: Competition: Doors Posted by reaper47 on Mon Mar 19th 2007 at 9:43pm
reaper47
2827 posts
Posted 2007-03-19 9:43pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
reaper47 said:
Does it have to be run in single player?
I ran it in MP.. And it borked seriously.
Yes, it's most definitely a singleplayer map.

Why snark works.
Re: Competition: Doors Posted by Riven on Mon Mar 19th 2007 at 10:29pm
Riven
1640 posts
Posted 2007-03-19 10:29pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
I'm sorry for not posting that in the readme.txt; the map is strictly HL2 sp. I thought that it was supposed to be sp anyway, my bad :rolleyes: .

There's quite a few problems with the map, some you can spot, others you can't. Besides the fact that it obviously does not LOOK complete, one issue that I should have changed was the amount of dust I used for the pod sequence. I used too much. It didn't effect my comp at all, but when I playtested it on my older comp, it really was quite slow; I mean, "drive down to the store to get candy" slow. But it did get through it. And by the time I playtested it, I was already over 4 hours beyond the deadline, so I didn't figure it a big enough issue to change, and left it. The big thing was that the map was playable (which could be an ambiguous term) and it incorporated my "doors."

I'd like to fix it, not for the competition (I know that's over), but for people on average comps to be able to run around in it. I might even start a maps topic for it. I'm one that HAS to finish what he starts, or else it will bug him. I'm a perfectionist, forgive me...
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Competition: Doors Posted by Orpheus on Mon Mar 19th 2007 at 10:40pm
Orpheus
13860 posts
Posted 2007-03-19 10:40pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
What would be nice is for some others to post some comments. I mean, part of showing support isn't just restricted to submitting an entry.

It would be especially nice if the three authors wrote something about the other two. Most of us can be objective, and a few like me show more attention toward another's work. I always felt my stuff to be substandard compared to my competition in one of these events.

Either way, I hope somebody posts. Mayhap even Gwil.

The best things in life, aren't things.
Re: Competition: Doors Posted by Junkyard God on Mon Mar 19th 2007 at 11:20pm
Junkyard God
654 posts
Posted 2007-03-19 11:20pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
I'll try to post some decent comments for the next competition / maybe join in myself.
I missed this one I guess since I was away from the forums for a long time once again. (technical difficulties)
Or is the voting still going on, in which case I can comment on these maps this week if you wish. :smile:
Hell, is an half-filled auditorium
Re: Competition: Doors Posted by Orpheus on Mon Mar 19th 2007 at 11:26pm
Orpheus
13860 posts
Posted 2007-03-19 11:26pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Any comments are still welcome. Gwil has yet to post any form of voting.

My comments are about as worthless as a sack of s**t with a hole in it. :razz:

I assume some sort of a voting system will be announced and is pending.

The best things in life, aren't things.
Re: Competition: Doors Posted by Junkyard God on Tue Mar 20th 2007 at 10:15am
Junkyard God
654 posts
Posted 2007-03-20 10:15am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Right. I'll get to it in a little while then, Gotta run to college in a bit unfortunatly, but I'll get cracking aftwewards. :smile:
Hell, is an half-filled auditorium
Re: Competition: Doors Posted by Junkyard God on Tue Mar 20th 2007 at 2:06pm
Junkyard God
654 posts
Posted 2007-03-20 2:06pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Alright, I played all 3 of the maps earlier, here's what thought of them:

BvSnickers_spmc1 (Baron von Snicker's map)
This map seemed the most usefull and realistic of the three.
I really think that you could use these doors in a game, and make them be a point in the map where you go 'woah, nice doors!'. :biggrin:
But since it really sticks to the concept of a normal door, it's less original than the other 2, eventhough they are great!

I'd rate this map 7/10

Riven_spmc1 (Riven)
I really liked everything that 'happened in here' and it could be a nice scene for a game, although that's not what this comp was for, props for making it like the way you did.
The first door, has 2 layers, the semi-transparent layer, although simple, looks very nice, but the second layer, could be a bit more interesting if you made it 4 seperate brushes, other than the 2 that it apear to be at first glance (are they?).

However, the door at the middle of the hallway, has so many layers, that it would drive me nuts to go through, it seems a bit too complex for my taste.

The drilling machine that comes in and opens up, now there's where your map scores HIGH.
It's awsome.

I'd give you a 7/10 aswell, the first 2 might have been less than that, but the last door/drilling machine is really nice.

The door in the vent I didn't take into account since I think you deviated a bit too much from the original layout of the comp map.

7/10.

MiniComp1_Door (Stadric?):
The first door, seemed to be a bit standard, it was really nice, but it since the second door is so amaizingly complex, I'm not going to focus my attention on that too much, since it was as, like Baron's doors, a good usable door.
The second door however, My jaw just dropped on the floor.
Although it's amaizingly complex, it doesn't take a long time to open, and it's a really really great design.
I was really supprised by this even after I viewed the screenshots Orph made.

Really great job on the second door, and the first door wasn't bad atall, but could be nicer.

9/10 for you, because that second door was absolutley awsome!
Hell, is an half-filled auditorium
Re: Competition: Doors Posted by Gwil on Tue Mar 20th 2007 at 5:27pm
Gwil
2864 posts
Posted 2007-03-20 5:27pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
My post will come soon - still got quite a lot on at the moment. We
will be ready for a second competition by the turn of the month though!
Re: Competition: Doors Posted by Dark|Killer on Tue Mar 20th 2007 at 5:51pm
Dark|Killer
758 posts
Posted 2007-03-20 5:51pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Please do the Destroyed wall competition...That would be neat !!!<br style="color: white;">
.::Dark|Masta::. - One name. One legend.
Re: Competition: Doors Posted by Junkyard God on Tue Mar 20th 2007 at 6:35pm
Junkyard God
654 posts
Posted 2007-03-20 6:35pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Simple stuff like this, doors, windows, detailed ceilings and stuff like that, that would seem 'basic' are ideas for mini competitions, I think that people would learn mroe from doing such competitions than very complex and hard to create ones.
Hell, is an half-filled auditorium
Re: Competition: Doors Posted by Gwil on Wed Mar 21st 2007 at 2:30pm
Gwil
2864 posts
Posted 2007-03-21 2:30pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Thanks to everyone for entering, just a shame those people who started
weren't able to finish in time. Just to point out and thank also these
people who have contributed their thoughts on the maps, thanks to
Orpheus for sorting out the hosting and distribution. All that has been
said above covers my thoughts pretty well but regardless of this, we
got some great entries and here's my feelings -

1st) Stadric

While the first door was quite simple (but still nicely
made), the 2nd blew me away in visual appeal. The idea of the door
working in segments and operating completely differently to the
standard "hinged" setup or sci-fi doors is very innovative and looks a
treat. It's a shame that texturing seems incomplete in places.

[ 9/10 ]

<span style="color: silver;"><span style="color: white;">2rd)
Baron Von Snickers

Echoing Orpheus's comments, this map only really
suffers from the grey feel to it. The level of work and crafting
that has gone into the shape of the doors just managed to lift this
into 2nd for me - particularly the angles at which the door
locks/unlocks itself, it was really something I had in mind when I
proposed this competition and anticipating peoples entries. Nicely
done, very sci - fi. Perhaps a career in Star Trek set design is your
calling!

</span></span><span style="font-weight: bold; color: gray;">[ 8/10 ]</span>

3nd) Riven

The detailing and texturing work here are it's shining
star - although it deviates from the set plan a little, we are
flexible! (We have to be with only 3 entries, hehe). I'll second
reapers comments on intergrating the door into a larger theme, and as I
mentioned this is backed up by full texturing, lighting, ambient sound
and use of entities to add to the map. Drops behind Snickers for it's
slight deviations from the brief, but redeemed by the level of work
demonstrated! <span style="color: silver; font-weight: bold;">

[ 8/10 ]

<span style="color: white;"></span>

</span>
Re: Competition: Doors Posted by Junkyard God on Wed Mar 21st 2007 at 4:55pm
Junkyard God
654 posts
Posted 2007-03-21 4:55pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Congratulations, you're all winners :smile:
Looking forward to the next competition! :smile:
Hell, is an half-filled auditorium
Re: Competition: Doors Posted by reaper47 on Wed Mar 21st 2007 at 6:47pm
reaper47
2827 posts
Posted 2007-03-21 6:47pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Congrats, well-earned! :smile:
Why snark works.
Re: Competition: Doors Posted by Junkyard God on Wed Mar 21st 2007 at 7:25pm
Junkyard God
654 posts
Posted 2007-03-21 7:25pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Hehe, as a nice thing to there only being 3 people, is that all amde it in the top 3 with excellent grades!

I really liked them all, but someone has to be best right? :smile: You've all done a nice job on not only making the doors, but keeping hte competition alive! :smile:
Hell, is an half-filled auditorium
Re: Competition: Doors Posted by Stadric on Thu Mar 22nd 2007 at 2:18am
Stadric
848 posts
Posted 2007-03-22 2:18am
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
So where can I pick up my check?
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: Competition: Doors Posted by Junkyard God on Thu Mar 22nd 2007 at 7:56am
Junkyard God
654 posts
Posted 2007-03-22 7:56am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
At the restuarant at the end of the universe.
Hell, is an half-filled auditorium
Re: Competition: Doors Posted by Pvt.Scythe on Thu Mar 22nd 2007 at 8:07am
Pvt.Scythe
730 posts
Posted 2007-03-22 8:07am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
Now that I see the entries I'm glad that I didn't finish my medieval portcullis door thingygummi. :razz: It's nowhere near the originality of some of these entries and it would've been for HL1(I hate the new Hammer so much). :razz: I guess I'll partake the next one, if one other competition and school doesn't interfere.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: Competition: Doors Posted by Junkyard God on Thu Mar 22nd 2007 at 8:16am
Junkyard God
654 posts
Posted 2007-03-22 8:16am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Hehe, I was planning on making a couple of wooden planks, attached to eachother by a string, fall into place... like some kind of garage door hehe, just let physics do most of the work for me hehe.

But anyways, hope the next comp starts soonish, but we'll see how busy gwil is.

Now that we're on that topic, gwil, you could maybe see if some regulars would want to judge maps / convein on irc or communicate via e-mail to see who the winner is, that would save you alot of time perhaps, since you're probarbly quite busy with the site in general, aswell as other things you enjoy doing in life.
Hell, is an half-filled auditorium
Re: Competition: Doors Posted by BlisTer on Thu Mar 22nd 2007 at 10:17am
BlisTer
801 posts
Posted 2007-03-22 10:17am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
Junkyard God said:
... that would save you alot of time perhaps, since you're probarbly quite busy with the site in general, aswell as other things you enjoy doing in life.
fixed :razz:
Re: Competition: Doors Posted by Orpheus on Sat Mar 24th 2007 at 2:05am
Orpheus
13860 posts
Posted 2007-03-24 2:05am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
stutters mildly

Thats it? No voting?

The best things in life, aren't things.
Re: Competition: Doors Posted by Dark|Killer on Sat Mar 24th 2007 at 6:24am
Dark|Killer
758 posts
Posted 2007-03-24 6:24am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Umm whats in for the next competition ???<br style="color: white;">
.::Dark|Masta::. - One name. One legend.
Re: Competition: Doors Posted by Junkyard God on Sat Mar 24th 2007 at 9:03am
Junkyard God
654 posts
Posted 2007-03-24 9:03am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
stutters mildly
Thats it? No voting?
I guess he kinda drew a similar conclusion to that of ours, so maybe there wasn't any voting neccesary this time?
I think it would be nice if there was a nice jury selected of moderators and regulars that have a small vote over irc/msn/maybe their own little pirvate board.
Hell, is an half-filled auditorium