Re: Crit on my First Tunnel Sections?
Posted by Orpheus on
Mon Mar 19th 2007 at 1:11am
Orpheus
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
whispers
"wrong forum"
The fact that it asked you to search for your answer should have been a clue. :wink:
The best things in life, aren't things.
Re: Crit on my First Tunnel Sections?
Posted by RitchieTheBrit on
Mon Mar 19th 2007 at 1:40am
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I thought so! Where would this go? In the Map forum? The forum title is a little misleading, in my defence! :wink: I thought that whole search thing was a little weird.
Okay, well, I actually want to know where others would use the func-detail on these sections anyway, and whether mapping using this type of techniques is acceptable. I'm actually more of a modeller, this is my first time mapping anything!
Re: Crit on my First Tunnel Sections?
Posted by RitchieTheBrit on
Mon Mar 19th 2007 at 1:59pm
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Neat, thanks for the advice. It's a whole different ballgame going from non-realtime modelling to this type of work!
Good points, Baron, cheers for the pointers. The tunnels being cramped was deliberate, I wanted it to be claustrophobic for the player. This was supposed to be used on a single player map. The overview of VIS made for a good read.