S.T.A.L.K.E.R

S.T.A.L.K.E.R

Re: S.T.A.L.K.E.R Posted by OtZman on Fri Mar 30th 2007 at 12:39am
OtZman
1890 posts
Posted 2007-03-30 12:39am
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Good they fixed that. I had the same problem with the rain, but not always. Seems like some of the glitches could be fixed by changing the video settings. For example, my crosshair used to either be partially or completely invisible. To fix this I had to change anti-aliasing down to zero and than back.
What the Snarkpitters listen to!
Re: S.T.A.L.K.E.R Posted by RedWood on Mon Apr 2nd 2007 at 4:40am
RedWood
719 posts
Posted 2007-04-02 4:40am
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
Anyone els catch this? Too close to be a coincidence. I think.
User posted image
Re: S.T.A.L.K.E.R Posted by OtZman on Mon Apr 2nd 2007 at 6:35am
OtZman
1890 posts
Posted 2007-04-02 6:35am
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Haha, never noticed that, sweet easter egg. Barely read anything on my PDA. It must be a reference to HL, too close to be anything else as you say.
What the Snarkpitters listen to!
Re: S.T.A.L.K.E.R Posted by rs6 on Mon Apr 2nd 2007 at 11:08pm
rs6
640 posts
Posted 2007-04-02 11:08pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Anyone els catch this? Too close to be a coincidence. I think.
User posted image
What level did you find that in?
Re: S.T.A.L.K.E.R Posted by RedWood on Tue Apr 3rd 2007 at 2:30am
RedWood
719 posts
Posted 2007-04-03 2:30am
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
Not sure. I picked it up around the time i arrived at the second trader (bar) for the first time. Or maybe when i went to the area just west of the bar. Ware the snipers try to kill you. Most likely i shot some guy in the face and took it. thats all i can tell you.
Re: S.T.A.L.K.E.R Posted by rs6 on Thu Apr 5th 2007 at 2:21am
rs6
640 posts
Posted 2007-04-05 2:21am
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
I just beat the game. I got the "real endings"

Spoilers in black:
I got the ending where you find the "mystery of the monolith" and you have the choice to either join the creators of the zone, or not. I did both. Not joining gives the cooler, and what I think is the better of the two endings.
Re: S.T.A.L.K.E.R Posted by RedWood on Thu Apr 5th 2007 at 3:56am
RedWood
719 posts
Posted 2007-04-05 3:56am
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
Do you ever get to kill the trader? He just paid me 2000 to kill like 30 solders. I want to shot him in the face.
Re: S.T.A.L.K.E.R Posted by Orpheus on Sat Apr 7th 2007 at 2:36am
Orpheus
13860 posts
Posted 2007-04-07 2:36am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I suppose I need to read this thread through but..

Two questions:

1) Is there a patch or something out? I mean, when I try to connect MP, it says "Different version"

2) How come I didn't know this game supported MP?

I need to get out more.. Anywho, I will be looking forward to some Multi-player action guys. Gimme a holler.

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by Rumple on Sat Apr 7th 2007 at 5:37am
Rumple
518 posts
Posted 2007-04-07 5:37am
Rumple
member
518 posts 72 snarkmarks Registered: Aug 22nd 2001 Occupation: Web Dev Location: NSW, Australia
Orpheus said:
1) Is there a patch or something out? I mean, when I try to connect MP, it says "Different version"
Seems there is.
2) How come I didn't know this game supported MP?
Old age.
SourDough2.0 - With Strawberry Jam
Re: S.T.A.L.K.E.R Posted by Orpheus on Sat Apr 7th 2007 at 9:48am
Orpheus
13860 posts
Posted 2007-04-07 9:48am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Rumple said:
<DIV class=quote>
<DIV class=quotetitle>? quoting Orpheus</DIV>
<DIV class=quotetext>1) Is there a patch or something out? I mean, when I try to connect MP, it says "Different version"
Seems there is.

<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>2) How come I didn't know this game supported MP?</DIV></DIV>

Old age.</div></div>

I must be old, or asleep because the first thing I always do is go to the website and look for updates. I found none. All I found was a recent release date, nothing about patches.

Thanx Rumple.

I hope you live long enough to require assistance from the youth of that time. :heee:

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by Orpheus on Sat Apr 7th 2007 at 1:34pm
Orpheus
13860 posts
Posted 2007-04-07 1:34pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>Please note that Saved games from previous versions will NOT work with the patch. </DIV></DIV>

Tis the main reason I always look first.

Sadly, the servers are either down, or full. Has anyone got a working link to the patch, and not be a member of some cult?

Better yet. Anyone got the US version patch they can upload someplace and link it here?

[EDIT] I found a link. Page was written in Ugandan or Lebanese but it says its correct.

/me crosses fingers.

[EDIT2]

I know its gonna come up, mostly because I needed to know and I know others will too eventually.

[quote]All Console Commands

_preset --- Minimum/Low/Default/High/Extreme
ai_use_torch_dynamic_lights --- 'on/off' or '1/0'
bind --- no arguments
bind_console --- no arguments
bind_list --- no arguments
bind_sec --- no arguments
cam_inert --- float value in range [0.000,1.000]
cam_slide_inert --- float value in range [0.000,1.000]
cdkey --- string with up to 64 characters
cfg_load --- no arguments
cfg_save --- no arguments
check_for_updates --- no arguments
cl_cod_pickup_mode --- integer value in range [0,1]
cl_dynamiccrosshair --- 'on/off' or '1/0'
cl_voteno --- Vote No
cl_votestart --- Starts Voting
cl_voteyes --- Vote Yes
demo_play --- no arguments
disconnect --- no arguments
flush --- no arguments
g_always_run --- 'on/off' or '1/0'
g_autopickup --- 'on/off' or '1/0'
g_backrun --- 'on/off' or '1/0'
g_corpserun --- integer value in range [0,100]
g_eventdelay --- integer value in range [0,1000]
g_game_difficulty --- game difficulty (gd_master, gd_novice)
g_kill --- Player Kill
g_restart --- restart game
g_restart_fast --- restart game fast
g_swapteams --- swap teams for artefacthunt game
get_server_address --- List server name/ip
help --- no arguments
hud_crosshair --- 'on/off' or '1/0'
hud_crosshair_dist --- 'on/off' or '1/0'
hud_info --- 'on/off' or '1/0'
hud_weapon --- 'on/off' or '1/0'
list_actions --- no arguments
load --- no arguments
load_last_save --- no arguments
main_menu --- no arguments
mm_mm_net_srv_dedicated --- 'on/off' or '1/0'
mm_net_con_publicserver --- 'on/off' or '1/0'
mm_net_con_spectator --- integer value in range [1,32]
mm_net_con_spectator_on --- 'on/off' or '1/0'
mm_net_player_name --- string with up to 64 Characters
mm_net_srv_gamemode --- st_deathmatch/st_team_deathmatch/st_artefacthunt (note the typo)
mm_net_srv_maxplayers --- integer value in range [2,32]
mm_net_srv_name --- string with up to 64 characters
mm_net_srv_reinforcement_type --- integer value in range [0,2]
mm_net_weather_ratechange --- float value in range [0.000,100.000]
mouse_invert --- 'on/off' or '1/0'
mouse_sens --- float value in range [0.050,0.600]
name --- Player Name
net_cl_clearstats --- clear client net statistic
net_cl_icurvesize --- integer value in range [0,2000]
net_cl_icurvetype --- intever value in range [0,2]
net_cl_interpolation --- float value in range [-1.000,1.000]
net_cl_log_date --- 'on/off' or '1/0'
net_cl_resync --- resyncronize client
net_dbg_dump_export_obj --- integer value in range [0,1]
net_dbg_dump_import_obj --- integer value in range [0,1]
net_dbg_dump_update_read --- integer value in range [0,1]
net_dbg_dump_update_write --- integer value in range [0,1]
net_dedicated_sleep --- integer value in range [0,64]
net_sv_clearstats --- clear server net statistic
net_sv_log_data -- 'on/off' or '1/0'
net_sv_pending_lim --- integer value in range [0,10]
net_sv_update_rate --- integer value in range [1,100]
ph_frequency --- no argumenets
ph_interations --- integer value in range [15,50]
quit --- no arguments
r1_dlights --- 'on/off' or '1/0'
r1_dlights_clip --- float value in range [10.000,150.000]
r1_glows_per_frame --- integer value in range [2,32]
r1_lmodel_lerp --- float value in range [0.000,0.333]
r1_pps_u --- float value in range [-1.000,1.000]
r1_pps_v --- float value in range [-1.000,1.000]
r1_ssa_lod_a --- float value in range [16.000,96.000]
r1_ssa_lod_b --- float value in range [16.000,96.000]
r1_tf_mipbias --- float value in range [-3.000,3.000]
r2_aa --- 'on/off' or '1/0'
r2_aa_break --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]
r2_aa_kernal --- float value in range [0.300,0.700]
r2_aa_weight --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]
r2_allow_r1_lights --- 'on/off' or '1/0'
r2_gi --- 'on/off' or '1/0'
r2_gi_clip --- float value in range [0.000,0.100]
r2_gi_depth --- integer value in range [1,5]
r2_gi_photons --- integer value in range [8,256]
r2_gi_refl --- float value in range [0.001,0.990]
r2_gloss_factor --- float value in range [0.000,10.000]
r2_ls_bloom_fast --- 'on/off' or '1/0'
r2_ls_bloom_kernel_b --- float value in range [0.010,1.000]
r2_ls_bloom_kernel_g --- float value in range [1.000,7.000]
r2_ls_bloom_kernel_scale --- float value in range [0.500,2.000]
r2_ls_bloom_speed --- float value in range [0.000,100.000]
r2_ls_bloom_threshold --- float value in range [0.000,1.000]
r2_ls_depth_bias --- float value in range [-0.500,0.500]
r2_ls_depth_scale --- float value in range [0.500,1.500]
r2_ls_dsm_kernel --- float value in range [0.100,3.000]
r2_ls_psm_kernel --- float value in range [0.100,3.000]
r2_ls_squality --- float value in range [0.500,1.000]
r2_ls_ssm_kernel --- float value in range [0.100,3.000]
r2_mblur --- float value in range [0.000,1.000]
r2_parallax_h --- float value in range [0.000,0.500]
r2_slight_fade --- float value in range [0.020,2.000]
r2_ssa_lod_a --- float value in range [16.000,96.000]
r2_ssa_lod_b --- float value in range [32.000,64.000]
r2_sun --- 'on/off' or '1/0'
r2_sun_depth_far_bias --- float value in range [-0.500,0.500]
r2_sun_depth_far_scale --- float value in range [0.500,1.500]
r2_sun_depth_near_bias --- float value in range [-0.500,0.500]
r2_sun_depth_near_scale --- float value in range [0.500,1.500]
r2_sun_details --- 'on/off' or '1/0'
r2_sun_focus --- 'on/off' or '1/0'
r2_sun_lumscale --- float value in range [-1.000,3.000]
r2_sun_lumscale_amb --- float value in range [0.000,3.000]
r2_sun_lumscale_hemi --- float value in range [0.000,3.000]
r2_sun_near --- float value in range [1.000,50.000]
r2_sun_near_border --- float value in range [-0.500,0.500]
r2_sun_tsm --- 'on/off' or '1/0'
r2_sun_tsm_bias --- float value in range [-0.500,0.500]
r2_sun_tsm_proj --- float value in range [0.001,0.800]
r2_tf_mipbias --- float value in range [-3.000,3.000]
r2_tonemap --- 'on/off' or '1/0'
r2_tonemap_adaptation --- float value in range [0.010,10.000]
r2_tonemap_amount --- float value in range [0.000,1.000]
r2_tonemap_lowlum --- float value in range [0.000,1.000]
r2_tonemap_middlegray --- float value in range [0.000,2.000]
r2_wait_sleep --- integer value in range [0,1]
r2_zfill --- 'on/off' or '1/0'
r2_zfill_depth --- float value in range [0.001,0.500]
r2em --- float value in range [0.000,4.000]
r__detail_density --- float value in range [0.200,0.600]
r__geometry_lod --- float value in range [0.100,1.200]
r__supersample --- integer value in range [1,4]
r__tf_aniso --- integer in range [1,16]
renderer --- renderer_r1/renderer_r2a/renderer_r2
rs_c_brightness --- float value in range [0.500,1.500]
rs_c_contrast --- float value in range [0.500,1.500]
rs_c_gamma --- float value in range [0.500,1.500]
rs_fullscreen --- 'on/off' or '1/0'
rs_refresh_60hz --- 'on/off' or '1/0'
rs_stats --- 'on/off' or '1/0'
rs_v_sync --- 'on/off' or '1/0'
rs_vis_distance --- float value in range [0.400,1.500]
save --- no arguments
screenshot --- no arguments
snd_acceleration --- 'on/off' or '1/0'
snd_cache_size --- integer value in range [4,32]
snd_efx --- 'on/off' or '1/0'
snd_restart --- no arguments
snd_targets --- integer value in range [4,32]
snd_volume_eff --- float value in range [0.000,1.000]
snd_volume_music --- float value in range [0.000,1.000]
start --- no arguments
stat_memory --- no arguments
sv_addmap --- adds map to map rotation list
sv_anomalies_enabled --- integer value in range [0,1]
sv_anomalies_length --- integer value in range [0,180]
sv_artefact_respawn_delta --- integer value in range [0,600]
sv_artefact_stay_time --- integer value in range [0,180]
sv_artefacts_count --- integer value in range [1,100]
sv_auto_team_balance --- integer value in range [0,1]
sv_auto_team_swap --- integer value in range [0,1]
sv_banplayer --- Ban Player by Name
sv_banplayer_id --- Ban Player by ID
sv_banplayer_ip --- Ban Player by IP
sv_bearercantspring --- integer value in range [0,1]
sv_changegametype --- Changing Game Type
sv_changelevel --- Changing Level
sv_changelevelgametype --- Changing level and game type
sv_client_reconnect_time --- integer value in range [0,60]
sv_console_update_rate --- integer value in range [1,100]
sv_dedicated_server_update_rate --- integer value in range [1,1000]
sv_dmgblockindicator --- integer value in range [0,1]
sv_dmgblocktime --- integer value in range [0,600]
sv_forcerespawn --- integer value in range [0,3600]
sv_fraglimit --- integer value in range [0,100]
sv_friendly_indicators --- integer value in range [0,1]
sv_friendly_names --- integer value in range [0,1]
sv_friendlyfire --- float value in range [0.000,2.000]
sv_hail_to_winner_time --- integer value in range [0,60000]
sv_kick --- Kick Player by name
sv_kick_id --- Kick Player by ID
sv_listplayers --- List Players
sv_nextanomalyset --- Activating pointed Anomaly set
sv_nextmap --- Switch to Next Map in map rotation list
sv_pda_hunt --- integer value in range [0,1]
sv_pending_wait_time --- integer value in range [0,60000]
sv_prevmap --- Switch to Previous Map in map rotation list
sv_reinforcement_time --- integer value in range [-1,3600]
sv_remove_corpse --- integer value in range [-1,1]
sv_remove_weapon --- integer value in range [-1,1]
sv_return_to_base --- no arguments
sv_returnplayers --- integer value in range [0,1]
sv_rpoint_freeze_time --- integer value in range [0,60000]
sv_setenvtime --- no arguments
sv_setweather

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by Orpheus on Sat Apr 7th 2007 at 2:11pm
Orpheus
13860 posts
Posted 2007-04-07 2:11pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
And last, but prolly not least.

I am having difficulty finding my FPS. I ask because I am getting really jerky responses, with fairly mediocre settings. I don't have a monster machine, but its still big.

How exactly are you getting your FPS displayed guys?

And, I found this link. If anyone is interested.

[EDIT]

FRAPS seems to do the trick.

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by rs6 on Sat Apr 7th 2007 at 3:37pm
rs6
640 posts
Posted 2007-04-07 3:37pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
I had to play on minimum to make single player playable.

specs:
amd 64 3200
1 gb ram
geforce 6800 128mb
Re: S.T.A.L.K.E.R Posted by Orpheus on Sat Apr 7th 2007 at 3:48pm
Orpheus
13860 posts
Posted 2007-04-07 3:48pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
My specs:

AMD 3700+ @ 2.2ghz
1.5 gigs pc3200
nVidia 7800 gs 256megs.

I fear low settings as well. The best average I have gotten so far is 35fps. I will be testing some more to see what I can get.

I had my settings at high, and dynamic and was getting 9 or less. :cry:

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by Orpheus on Sat Apr 7th 2007 at 8:57pm
Orpheus
13860 posts
Posted 2007-04-07 8:57pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I played 5 minutes. I died.

Warning: If you are breathing hard, you're dying. :heee:

That tweak guide I posted, follow it. Got my fps up substantially. I did have to lower stuff to be sure, but at least the frames are up now.

Funny thing: At the entr?e, the part where they advertise the makers, I get 1 to 2 thousand frames. :eek:

Silly meter must be broken. :rolleyes:

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by RedWood on Sun Apr 8th 2007 at 3:02am
RedWood
719 posts
Posted 2007-04-08 3:02am
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
I had everything set as low as it would go and i was still getting 15-20 fps. Then i switched the lighting to static. now i run smooth with everything turned all the way up.
Re: S.T.A.L.K.E.R Posted by Orpheus on Sun Apr 8th 2007 at 10:08pm
Orpheus
13860 posts
Posted 2007-04-08 10:08pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
/me finished first mission. Whoohoo :clap:

I got me some big bucks for a flash drive. :smile:

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by OtZman on Mon Apr 9th 2007 at 8:04am
OtZman
1890 posts
Posted 2007-04-09 8:04am
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
I had to turn down the lightning to static as well, and then it run well.

Have fun :smile: .
What the Snarkpitters listen to!
Re: S.T.A.L.K.E.R Posted by reaper47 on Mon Apr 9th 2007 at 9:21am
reaper47
2827 posts
Posted 2007-04-09 9:21am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Anyone heard the controversy about stolen textures from Doom3 and HL2?
Why snark works.
Re: S.T.A.L.K.E.R Posted by Orpheus on Mon Apr 9th 2007 at 10:03am
Orpheus
13860 posts
Posted 2007-04-09 10:03am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting reaper47</DIV>
<DIV class=quotetext>Anyone heard the controversy about stolen textures from Doom3 and HL2?</DIV></DIV>

Not me, at least not yet but I wouldn't doubt someone will cry wolf.

How many ways are there to make wood or barrels? Oh yeah, I saw some grass that looks very suspicious too.

Doom,HL and this game are all semi-destroyed themes. There are going to be similarities. Unless there is a way to watermark a texture I don't see how anyone will copyright one.

I have noticed that even on the lower settings, this game looks fabulous.

I have a question, if it won't ruin this as a spoiler: Whats the blurry floating stuff that makes your beeper go off? Rads?

I've still got a bit to sort out. The HUD s throwing me a bit but I am getting it.

[EDIT] I figured out the blurry things. :smile:
Now I got to find whats-his-names brother. :biggrin:

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by reaper47 on Mon Apr 9th 2007 at 4:01pm
reaper47
2827 posts
Posted 2007-04-09 4:01pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Here's a link to the big scandal. Actually, I feel sorry for the guys. From what I heard they just used temporary dummy images from other games for testing and just forget to delete them for the final release.
Why snark works.
Re: S.T.A.L.K.E.R Posted by Orpheus on Mon Apr 9th 2007 at 4:14pm
Orpheus
13860 posts
Posted 2007-04-09 4:14pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
LOL. I was just helping a guy and a pack of dogs came in to attack. The lead dog was running ass first.

It was funny as hell. I wish I could have gotten a screen... But then again, a single screen would have looked like the dog was running away. :wtf:

Stupid dog.

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by RedWood on Mon Apr 9th 2007 at 4:23pm
RedWood
719 posts
Posted 2007-04-09 4:23pm
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
Wow, i can't believe i noticed it. I figured "well i guess all water looks the same." but no it relay was the water from HL2. :lol:
ps: does anyone els get the error were when your standing in water that everything reflects a rainbow collar scheme. not that there is that much water in the game anyway.
Re: S.T.A.L.K.E.R Posted by Orpheus on Mon Apr 9th 2007 at 4:29pm
Orpheus
13860 posts
Posted 2007-04-09 4:29pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I am way overloaded. Where can I sell this crap?

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by RedWood on Mon Apr 9th 2007 at 4:50pm
RedWood
719 posts
Posted 2007-04-09 4:50pm
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
You can sell stuff to anyone that has enough money. just run up and talk to them. or u can truck it back to trader. you can sell anything to him.

ps: if you have exses bandages and ammo, drop them off is a storage box until you want them. They will NEVER disappear. no need carrying around all that exses wait.
Re: S.T.A.L.K.E.R Posted by Orpheus on Mon Apr 9th 2007 at 5:01pm
Orpheus
13860 posts
Posted 2007-04-09 5:01pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
You mean that the trader all the way back in level #1 is the only shop?

I mean, most of these guys don't want the crap I'm toting around. :/

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by RedWood on Mon Apr 9th 2007 at 5:07pm
RedWood
719 posts
Posted 2007-04-09 5:07pm
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
If you have only just helped that guy fend of the dogs, that will be be the only one for a while. it's not that fare of a trip. you have to go back a few time for the game also. if you go the far east of the military check point there is a hole in the fence. i used that until i had the guns to just kill all the people at the check point. :biggrin:
Re: S.T.A.L.K.E.R Posted by Orpheus on Mon Apr 9th 2007 at 5:12pm
Orpheus
13860 posts
Posted 2007-04-09 5:12pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Shoot, I am in level/area #3 now. I will just have to dump some crap.

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by RedWood on Mon Apr 9th 2007 at 5:20pm
RedWood
719 posts
Posted 2007-04-09 5:20pm
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
Garbage? after that area if you go north one more you will come the the bar. there is a trader there. just stash your stuff until you clear your path.
Re: S.T.A.L.K.E.R Posted by Orpheus on Mon Apr 9th 2007 at 5:50pm
Orpheus
13860 posts
Posted 2007-04-09 5:50pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
RedWood said:
Garbage? after that area if you go north one more you will come the the bar. there is a trader there. just stash your stuff until you clear your path.
Dunno, or more exactly, I cannot recall. I just left a base that was attacked. He told me to go north, but that way sucked and the arrow pointed differently.

I followed the arrow and am now trying to clear out a s**tload of baddies. Have died 3 times and, have made no progress.

Mostly, its my ineptitudes getting me killed, but there are a f**king s**tload of bad guys.

I'll let you know, after I manage to not die... :sad:

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by OtZman on Mon Apr 9th 2007 at 7:06pm
OtZman
1890 posts
Posted 2007-04-09 7:06pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
reaper47 said:
Here's a link to the big scandal. Actually, I feel sorry for the guys. From what I heard they just used temporary dummy images from other games for testing and just forget to delete them for the final release.
Makes you wonder what kind of effort they really put into making sure everything was the way it was supposed to before releasing the game. Lots of bugs, and now this. It feels kind of half finished. =/

Orph, as far as I remember you can sell stuff anyone. Can't really remember how it was in the beginning though.
What the Snarkpitters listen to!
Re: S.T.A.L.K.E.R Posted by Orpheus on Mon Apr 9th 2007 at 7:21pm
Orpheus
13860 posts
Posted 2007-04-09 7:21pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Dunno, TBH right now I am trying to stay alive. If it isn't radiation slowly taking up all my hypo's, its a mob of AK47 toting thugs.

I have died like 7 times trying to take this damned compound.

I reckon I need to slow down and scope things out beforehand. :sad:

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by rs6 on Mon Apr 9th 2007 at 9:02pm
rs6
640 posts
Posted 2007-04-09 9:02pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
After beating the game, don;t worry about selling, and saving stuff. Just stock up on the one suit your wearing, two main guns (preferably two that use the same type of ammo), a pistol with about 30-40 bullets, and lots of medpacks bandages and antirad meds. Artifacts are important too, but the only ones i found useful was the best anti-bleeding one, the endurance plus ones, and the best antirad one. The rest aren't worth it. I always tried to carry about 30 bandages, and about 20-30 medpacks. The rest was pretty much ammo. Go up to every guy you kill and take their ammo if it fits your gun. Also, RPG is worthless. I never needed to use it, and it was just dead weight that i carried around in anticipation. Thats my theory on what to pack in stalker.
Re: S.T.A.L.K.E.R Posted by Orpheus on Mon Apr 9th 2007 at 9:11pm
Orpheus
13860 posts
Posted 2007-04-09 9:11pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I just saved the mole. He talked to me and then promptly got himself killed.

I am underground now, getting killed yet again.

I am such a n00b.

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by rs6 on Mon Apr 9th 2007 at 9:16pm
rs6
640 posts
Posted 2007-04-09 9:16pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
I just saved the mole. He talked to me and then promptly got himself killed.
I am underground now, getting killed yet again.
I am such a n00b.
If your dying now orph, you done when you get to the nuclear plant :smile:
Re: S.T.A.L.K.E.R Posted by Orpheus on Mon Apr 9th 2007 at 9:27pm
Orpheus
13860 posts
Posted 2007-04-09 9:27pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
sighs

Rub it in old man. Just grind it till it stings. :wink:

[EDIT]

There are invisible monsters!

/me died, again.

The best things in life, aren't things.
Re: S.T.A.L.K.E.R Posted by Naklajat on Mon Apr 9th 2007 at 10:05pm
Naklajat
1137 posts
Posted 2007-04-09 10:05pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
I hadn't heard about the HL2 textures, but I had seen something about the Doom3 light function textures. Apparently GSC had used a lot of borrowed assets during development, like CounterStrike: Source gun sounds in betas.

o

Re: S.T.A.L.K.E.R Posted by RedWood on Tue Apr 10th 2007 at 2:54am
RedWood
719 posts
Posted 2007-04-10 2:54am
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
I think i'm the only one hear who has a spent a good deal of time rummaging. I go through every body i kill, i take everything i can carry. I gone to just about every stash on the map. I do almost every mission i can find. I've made several trips back and forth carrying artifacts to the scientist trader so i can get the most out of my finding. I'm on my way to the antenna and i have racked up a little over 300K in mula. :biggrin:
Anyone els find the pistol that fires rifle bullets?