What do you fink

What do you fink

Re: What do you fink Posted by Adam Hawkins on Tue Apr 10th 2007 at 1:34am
Adam Hawkins
858 posts
Posted 2007-04-10 1:34am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Kinda confused as to the point of this thread now...

Is it a poll and discussion about cutscenes and how they are utilised?

Is its purpose to pimp a mod that may or may not exist (I know which I believe)?

Or is it a Halo pimping thread, with pictures and everything!

And your comment there kinda talks yourself round in one big circle. You say that we're all right, but then in the very next sentence (I think, grammar not great there :razz: ) say that developers are bad for not wanting to use cutscenes.

Lets have a proper focussed discussion about the original question shall we and not derail your own thread further beyond recognition? Provide examples of these so called 'bad developers', give us something so we can discuss properly!
You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through
Re: What do you fink Posted by Naklajat on Tue Apr 10th 2007 at 1:41am
Naklajat
1137 posts
Posted 2007-04-10 1:41am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
I can't recall reading about any devs saying "cutscenes are bad"

I can see the Master Chief + Cortana pic.

o

Re: What do you fink Posted by Gorbachev on Tue Apr 10th 2007 at 1:42am
Gorbachev
1569 posts
Posted 2007-04-10 1:42am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Kinda confused as to the point of this thread now...
Is it a poll and discussion about cutscenes and how they are utilised?
Is its purpose to pimp a mod that may or may not exist (I know which I believe)?
Or is it a Halo pimping thread, with pictures and everything!

And your comment there kinda talks yourself round in one big circle. You say that we're all right, but then in the very next sentence (I think, grammar not great there :razz: ) say that developers are bad for not wanting to use cutscenes.
Lets have a proper focussed discussion about the original question shall we and not derail your own thread further beyond recognition? Provide examples of these so called 'bad developers', give us something so we can discuss properly!
I think you're sort of hoping too hard, here.
Re: What do you fink Posted by Le Chief on Tue Apr 10th 2007 at 1:46am
Le Chief
2605 posts
Posted 2007-04-10 1:46am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Ok first off:

*This thread is about what I wrote about in my first post.

*It is not here to advertise my mod, which is still in development and does exist.

*It is not a halo pimping thread. I used it as an example.
  • This is my statement : "Developers who think cut scenes are bad are wrong" They may not use them often but if they think they are horable than they are wrong.
And I didn't really want to give an example of a developer doing this, because I dont want to put any developers down because there all good. But one developer who is a aginst cutscenes because they think they are bad is "Starbreeze Studios". They developed Riddick. I really didn't want to give out that example because they are'nt to bad, however they are against cutscenes because they dont think that it "works" in fps. That is untrue.
Aaron's Stuff
Re: What do you fink Posted by Gorbachev on Tue Apr 10th 2007 at 1:51am
Gorbachev
1569 posts
Posted 2007-04-10 1:51am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
To paint one brush on even a single genre is stupid. There are many ways to tell stories, video games are just a single medium for this. If you limit yourself eventually everything will meld into the same formulaic story (which it has to an extent already with some games).

It always depends on the game, some action games if you're going to be super, super intense it's best to have everything happen all around you even perhaps moreso than how HL did it (less pauses, more movement, etc.) Other games I don't mind being told a story with lesser interaction.
Re: What do you fink Posted by Le Chief on Tue Apr 10th 2007 at 2:05am
Le Chief
2605 posts
Posted 2007-04-10 2:05am
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Go here and download this http://halocinema.bungie.org/halo2/31_finale.wmv .

Now watch this movie. Now Imagine trying to do this in first person. You will find the starbreeze is wrong.
Aaron's Stuff
Re: What do you fink Posted by reaper47 on Tue Apr 10th 2007 at 8:50am
reaper47
2827 posts
Posted 2007-04-10 8:50am
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Halo is alright. You're happy now? :biggrin:
Why snark works.
Re: What do you fink Posted by ReNo on Tue Apr 10th 2007 at 1:08pm
ReNo
5457 posts
Posted 2007-04-10 1:08pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Riddick is quite an interesting example, but I think it benefits from its first-person only cut-scenes. Being set in a prison, only letting the player see what their character can see makes it more authentic. It would almost seem like cheating if you could see more of the prison than your character could. Plus, the storyline in Riddick doesn't really require seeing things from anything beyond Riddick's eyes and ears - everything is centred around him, as opposed to him being a part of some greater plot.

Have you any reference/source saying that Starbreeze don't think cut-scenes work in an FPS, or that they are "bad"? Just because they choose not to do things that way doesn't mean they think they are "bad".
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
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Re: What do you fink Posted by Le Chief on Sat Apr 14th 2007 at 12:31pm
Le Chief
2605 posts
Posted 2007-04-14 12:31pm
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Ok, Hay people I'm back for a few days. :smile: . Ok lets see what we got. Ahh reaper47. I know halo is good, it dosent need to be said mate ( :smile: ), but that was an example of what can not be done in 'first person action/cutscenes'. Now Reno man! Yeah Yeah I know riddick worked without cutscenes but riddick was an example of a game that starbreeze studios created. And they said that statement in the Official Australian Xbox 360 Magazine. Not sure what issue but they had an interview with some of the guys. Ted comes to name. His some level desginer. Thats all I can Think of.

If you have any examples of what can/can't be done in cinimatics/first person then post them in this very topic and we can have a little chat. :dorky:
Aaron's Stuff
Re: What do you fink Posted by Naklajat on Sat Apr 14th 2007 at 1:45pm
Naklajat
1137 posts
Posted 2007-04-14 1:45pm
Naklajat
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1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Half-Life 2 contains cutscenes of sorts, the citadel stalker coffin ride for example, but as far as I remember you've got control of at least your view from the time G-Man says 'wake up and smell the ashes', to the beginning of the cutscene that leads into the credits.

The difference, as I see it, is that cutscenes make it much easier to tell a story in the conventional sense, whereas completely first-person games lend themselves to a more immersive 'be the protagonist' kind of experience. There's always the possibility for exceptions, but that's the gist of it as best I can tell. One approach is not inherently better than the other, they're just different ways to do it, each with their strengths and weaknesses.

o

Re: What do you fink Posted by Le Chief on Sun Apr 15th 2007 at 12:59am
Le Chief
2605 posts
Posted 2007-04-15 12:59am
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Well said Baron. Whats up with the g-man anyway. People say that he is just a guy who you work for but I think that there is more. Mabye he is an alien. He is a very strange charecter.
Aaron's Stuff