Texture problem

Texture problem

Re: Texture problem Posted by nubnub on Wed May 2nd 2007 at 7:34pm
nubnub
1 post
Posted 2007-05-02 7:34pm
nubnub
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1 post 0 snarkmarks Registered: May 2nd 2007
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Weird texture problem.

User posted image
User posted image

The textures are from a texture pack for Fortress Forever. Anybody know why this is happening. (and this textbox bg color is the exact same color ad the text so I can not see what I am writting.
Re: Texture problem Posted by omegaslayer on Wed May 2nd 2007 at 8:32pm
omegaslayer
2481 posts
Posted 2007-05-02 8:32pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Did you build cube maps? (or rather have you placed cube maps yet?)
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Re: Texture problem Posted by Riven on Thu May 3rd 2007 at 12:10am
Riven
1640 posts
Posted 2007-05-03 12:10am
Riven
Wuch ya look'n at?
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1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Yea, there's nothing wrong with that texture, it's just super reflective with bumpmapping. The reason that first pic shows the left wall as a lighter color is because that wall is reflecting the default skybox texture. So yea, place cubemaps, and type [color=cyan]buildcubemaps in the console and it should make the textures look more realistic in reflections and not appear as two different tones.[/color]
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Re: Texture problem Posted by TH3_K1LL1NG_MACH1N3 on Thu May 24th 2007 at 2:58pm
Posted 2007-05-24 2:58pm
24 posts 32 snarkmarks Registered: May 8th 2007 Location: Canada
<span style="color: white;">Hey riven when you say "type <span style="color: cyan;">bulidcubemaps in the console", do you do that in the game while testing the map? And what exactly does it do? </span></span>
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Re: Texture problem Posted by Captain P on Thu May 24th 2007 at 8:27pm
Captain P
1370 posts
Posted 2007-05-24 8:27pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Yes, you do it in-game. After you've loaded your map, you type 'buildcubemaps'. Then, you'll see several rectangular screenshots flash across the screen - that's when the game is rendering the map as seen from the cubemap positions. These images are then stored inside the map itself (the .bsp file), and are used for reflective surfaces the next time the map is run.
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Re: Texture problem Posted by Naklajat on Thu May 24th 2007 at 8:59pm
Naklajat
1137 posts
Posted 2007-05-24 8:59pm
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1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Last I checked you need to enter sv_cheats 1 before buildcubemaps or it won't write to the BSP, this may have changed though.

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Re: Texture problem Posted by reaper47 on Thu May 24th 2007 at 10:05pm
reaper47
2827 posts
Posted 2007-05-24 10:05pm
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I doubt is has changed. sv_cheats 1 before typing buildcubemaps and then re-loading the map with "map mapname" or the cubemaps won't be stored in the BSP.
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Re: Texture problem Posted by TH3_K1LL1NG_MACH1N3 on Fri May 25th 2007 at 1:00am
Posted 2007-05-25 1:00am
24 posts 32 snarkmarks Registered: May 8th 2007 Location: Canada
Thanks. But the original question wasn't about "Buildcubemaps" it was a texture problem so Captain P you didnt need to make it a suggested answer. :cool:
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