Re: Crono's Computer Science Projects
Posted by Crono on
Tue Mar 25th 2008 at 8:05pm
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There's a lot left to do in all fields of Computer Science. AI, though, you're right, we haven't even scratched the surface. It's not that we don't know how to do a lot of things, it's that we don't have hardware or the proper algorithms to make them run in real-time. (So, there's no adequate implementation for a lot of things)
Blame it on Microsoft, God does.
Re: Crono's Computer Science Projects
Posted by Orpheus on
Fri Apr 18th 2008 at 10:56pm
Posted
2008-04-18 10:56pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Crono</DIV>
<DIV class=quotetext>Soon I should have some AI stuff coming (in the next month or so)</DIV></DIV>
I'd have thought that we'd have had a bit of "Adams Insights" for quite some time now. On average, your knowledge about many subjects is unparalleled at Snarkpit.
All joshin aside, good job bud.
The best things in life, aren't things.
Re: Crono's Computer Science Projects
Posted by Crono on
Sat Apr 19th 2008 at 3:21am
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Yeah, most of the work I would do wasn't really anything presentable (or wasn't all mine) so I thought when I had something that was "neat" people might want to see it.
Blame it on Microsoft, God does.
Re: Crono's Computer Science Projects
Posted by fishy on
Fri Jun 20th 2008 at 4:47pm
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Dark Tree, wtf are you talking about?
i eat paint
Re: Crono's Computer Science Projects
Posted by Crono on
Fri Jun 20th 2008 at 7:06pm
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Blame it on Microsoft, God does.
Re: Crono's Computer Science Projects
Posted by Crono on
Fri Jun 20th 2008 at 7:12pm
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Blame it on Microsoft, God does.
Re: Crono's Computer Science Projects
Posted by fishy on
Tue Jun 24th 2008 at 9:28pm
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I see. Something as simple as a laughing smilie might have given some sort of indication that you hadn't been drinking toilet duck or something. :smile:
i eat paint
Re: Crono's Computer Science Projects
Posted by Crono on
Wed Jun 25th 2008 at 5:35am
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I've got the player doing negamax search and alpha beta pruning at the moment. I'm having an issue when doing move ordering though. There seems to be a problem with the evaluation function ... I think the precision of the double value isn't high enough.
Haven't seen you in a long while, edge.
Blame it on Microsoft, God does.
Re: Crono's Computer Science Projects
Posted by Dark Tree on
Tue Jul 1st 2008 at 8:29am
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Pretty! Hmmmm.... a web based image editor?
Re: Crono's Computer Science Projects
Posted by Crono on
Tue Jul 1st 2008 at 7:44pm
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No. The web location is where the main development junk will be, other than that, it has nothing to do with the web.
Blame it on Microsoft, God does.
Re: Crono's Computer Science Projects
Posted by hexpunK on
Tue Jul 1st 2008 at 8:06pm
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The first project is all I have downloaded, and well done you!, I like it, I can't program so I dont know how hard that would have been, but it shows some skill to me. I like it, the shadowing and lighting is better than I get in any games I play (Plus its a teapot!)
Re: Crono's Computer Science Projects
Posted by Crono on
Wed Jul 2nd 2008 at 12:27am
Posted
2008-07-02 12:27am
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Yeah, I was surprised at how nice the shaders looked, as well. It's probably because I didn't use "black" as the shadow color (it's slightly gray).
That project, in particular, wasn't terribly difficult (there are issues with it, though, that if I tried to solve would give me a headache). I had a bit of help from some books I have as well.
Thanks for checking it out.
Blame it on Microsoft, God does.
Re: Crono's Computer Science Projects
Posted by hexpunK on
Wed Jul 2nd 2008 at 7:23pm
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its ok, this is the sort of thing I would like to do with my life, because that would show that you could work in the games industry as a engine maker, ok I maybe wouldnt like to make an engine, but I do like level design :biggrin:
Re: Crono's Computer Science Projects
Posted by Crono on
Thu Jul 3rd 2008 at 5:25am
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It is not a game. It's a bit more functional, useful, and should have more longevity.
I really hope I don't have to change the name or anything either. I did my best searching for similar software with the same name and not much came up.
Man ... rendering a teapot and building an ENTIRE GAME ENGINE are so completely not related. Even building a renderer for a game engine is way above and beyond rendering a single scene (that doesn't have shadow casting ... which you don't notice because there is no other object in the scene XD).
I really wish that thing didn't have the funky error of not drawing anything if I put more objects in the scene, otherwise I would have made it even better.
Blame it on Microsoft, God does.
Re: Crono's Computer Science Projects
Posted by Gwil on
Thu Jul 3rd 2008 at 11:53am
Posted
2008-07-03 11:53am
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I reckon he's turning base metals into gold. It used to be all the rage, no idea why it died out.
:biggrin:
Re: Crono's Computer Science Projects
Posted by hexpunK on
Thu Jul 3rd 2008 at 5:24pm
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Crono: Man ... rendering a teapot and building an ENTIRE GAME ENGINE are so completely not related. Even building a renderer for a game engine is way above and beyond rendering a single scene (that doesn't have shadow casting ... which you don't notice because there is no other object in the scene XD).
Yeah I realize I failed then, I know mapping, well the functional side of it, but barely anything else, so I get confused Oh well back to lurking...