working with npc_helicopter ???

working with npc_helicopter ???

Re: working with npc_helicopter ??? Posted by DozzyB on Tue Aug 5th 2008 at 3:45pm
DozzyB
5 posts
Posted 2008-08-05 3:45pm
DozzyB
member
5 posts 1 snarkmarks Registered: Oct 22nd 2007 Location: uk
Hi all, wow its been a long long time, hope the community is well :wink:

I'm having a problem with my npc_helicopter not waiting for an input, plus i am not entirely sure which entity to use for it to do this, scripted sequence? path_track? path_corner? i am currently using a scripted sequence, which does get the helicopter from A to B, but it wont wait for an input even when told.

( wait for input checked in flags of heli )

could someone plz provide a run through of various ways to use the chopper or a link to a page that has a tutorial on it.

to clarify, i would like the chopper to either be gagged or spawned before it follows its path, a simple fly over is what i am after without the chopper acquiring enemies ( again this i have checked in the flags to no avail )

thx bunches :smile:

EDIT . MY APOLOGIES I AM USING A PATH TRACK NOT A SCRIPTED SEQUENCE.
Re: working with npc_helicopter ??? Posted by tnkqwe on Wed Aug 6th 2008 at 4:57am
tnkqwe
560 posts
Posted 2008-08-06 4:57am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
If the chopper is a solid entity make a trigger_onse zone targeting the chopper.This will activate the chopper when you cross the zone.If you want the chopper to move after a pres of a button,create a funs_button targeting the chopper.That way you can activate the machine when ever you want!If the chopper is a monster,use the scripted_sequence,but the button or trigger_onse must target the scripted_sequence!
P.S.This is for the Half-Life editing forums!
Never think about bad things!
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Re: working with npc_helicopter ??? Posted by fishy on Wed Aug 6th 2008 at 7:53pm
fishy
2623 posts
Posted 2008-08-06 7:53pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
moved to the appropriate forum.
i eat paint
Re: working with npc_helicopter ??? Posted by DozzyB on Wed Aug 6th 2008 at 8:54pm
DozzyB
5 posts
Posted 2008-08-06 8:54pm
DozzyB
member
5 posts 1 snarkmarks Registered: Oct 22nd 2007 Location: uk
good for you O_o !

ok great i have my helicopter flying over head without its guns blatting everything that moves, but how do i get it to ignore the player and force it to the end of the ( path tracks, as air ones did nothing ) route? It keeps swinging round to face me or even hovers cheekily above me ^^. I need it to completely ignore the player all together.

i have the helicopter set to wait for input
and a trigger that...

1 activates the chopper

2 turns off the choppers guns

and 3 tells he chopper to move to the first path track.

if anyone can help, thx :smile: