Re: best way to light the whole room?
Posted by GizmoTheGreen on
Wed Dec 10th 2008 at 7:41pm
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Guys, whats the best way to light a room, and not putitng 200 "light" entities in it.
putting one in the middle aint good either, coz when i stand in the middle itll be way to bright...
Re: best way to light the whole room?
Posted by G4MER on
Thu Dec 11th 2008 at 12:24am
Posted
2008-12-11 12:24am
G4MER
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light at about 55-75 in various parts works well. Also spots work good too.
Re: best way to light the whole room?
Posted by haymaker on
Thu Dec 11th 2008 at 3:37am
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you want an even light throughout the room, walls, ceiling, floor? Not sure why, if so, but...
You can use one plain "light" entity just fine ( more if it's an L shaped room ), but set the constant to somewhere above 50000 depending on the size of the room. Mkae sure the brightness is way lower than you think, try around 10 and play around with that
Re: best way to light the whole room?
Posted by G4MER on
Fri Dec 12th 2008 at 7:13am
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You could also use texture lights.
Re: best way to light the whole room?
Posted by GizmoTheGreen on
Fri Dec 12th 2008 at 1:00pm
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i dont know squat about texture lights, has to do with lights.rad?
aaron, i would like to remember to have tried using only one light per room, resulting in when being too close to the light its just way to bright! and in the other of the room it about normal and then by the walls its too dark, so i need several lights :/
Re: best way to light the whole room?
Posted by GizmoTheGreen on
Sat Dec 13th 2008 at 10:41pm
Posted
2008-12-13 10:41pm
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thanks Riven! i will try it immediately!
Re: best way to light the whole room?
Posted by GizmoTheGreen on
Mon Dec 15th 2008 at 10:22pm
Posted
2008-12-15 10:22pm
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i followed your suggestion, and in some cases the light still falls of :/
but its alot better than before though!
Re: best way to light the whole room?
Posted by G4MER on
Mon Dec 15th 2008 at 11:14pm
Posted
2008-12-15 11:14pm
G4MER
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Give us some screenshots.
Re: best way to light the whole room?
Posted by haymaker on
Sat Dec 20th 2008 at 5:29pm
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Hey Reaper47, long time no see here!
Re: best way to light the whole room?
Posted by GizmoTheGreen on
Thu Dec 25th 2008 at 5:44pm
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just rooms no build in, no special details, only brushes as walls.
and about the door, its supposed to be a hidden door so i kinda need it to be a brush entity
Re: best way to light the whole room?
Posted by warlord on
Fri May 15th 2009 at 7:48am
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that odd shadow line is tipically cause by the 1024 gridline in hammer. if you where to move that brush (alomg with the whole map) it would dissapear.
or something else is splitting the brush there.
and if you just want that room to look illuminated reguarless of how
than just put those textures your using in there in the rad file with a low setting