[map] Demon Prey

[map] Demon Prey

Re: [map] Demon Prey Posted by Nih on Tue Nov 8th 2005 at 3:01pm
Nih
22 posts
Posted 2005-11-08 3:01pm
Nih
member
22 posts 62 snarkmarks Registered: Aug 30th 2003 Location: Denmark
This is a a discussion topic for the map "Demon Prey" by Nih which can be found here

Map description:

A map I'm working on for Svenco-op. There's not much room to describe the map here, so you can find a description and extra screenshots below.

Map screenshots:
Loading embedded content: Map #2324
Re: [map] Demon Prey Posted by satchmo on Tue Nov 8th 2005 at 7:46pm
satchmo
2077 posts
Posted 2005-11-08 7:46pm
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Looks reasonable, and the theme is quite similar to Quake or Doom. But there are so many turrets in that one screenshot, perahps too many?
Re: [map] Demon Prey Posted by Nih on Tue Nov 8th 2005 at 9:06pm
Nih
22 posts
Posted 2005-11-08 9:06pm
Nih
member
22 posts 62 snarkmarks Registered: Aug 30th 2003 Location: Denmark
There are only two turrets? If you mean the soldiers, I can assure you they won't live long :)
Re: [map] Demon Prey Posted by Forceflow on Tue Nov 8th 2005 at 10:00pm
Forceflow
2420 posts
Posted 2005-11-08 10:00pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Sven co-op maps. Woojay !

Good luck with it, it looks ok.
Re: [map] Demon Prey Posted by Captain P on Wed Nov 9th 2005 at 1:04am
Captain P
1370 posts
Posted 2005-11-09 1:04am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Looks a bit bland, little variation in color. Perhaps that's what you want to go for but personally I like some brighter themes.

The idea sounds good bytheway. :)
Re: [map] Demon Prey Posted by habboi on Wed Nov 9th 2005 at 4:16pm
habboi
782 posts
Posted 2005-11-09 4:16pm
habboi
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782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
I read your Steam thread and the idea intriges me! I look forward to playing it but you must convert it to SC:S afterwoods!