Snarkpit Articles

Custom Textures In Quark

Learn howto use custom textures
So you've decided to join the dark side and go with quark instead of our beloved hammer. Quark is a simple yet powerful tool. This guide will show you how to easily use custom textures that can be turned on and off with the click of a button.

First off, go to your Texture broswer Under Toolboxes -> Texture browser.
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Then goto Folders -> New Main folder.
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After you click on this a small menu should pop up that looks like the picture below - click "In a new add on" at this menu.
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Click OK, and another thing should pop up that allows you to name your addon. Pick a name and save it in your main quark folder.
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When you click okay a folder named "New folder" will be added below your orginal hl textures. To rename this its quite tricky - I tend to click around behind the folder and it should allow you to change the name to "The Specialists" or something of your liking.

After you are done, click on the icon before the search option in the upper right hand corner. It looks like a cut off box with a red circle in it.
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Now you should be at the menu shown above. If you dumped all your halflife wads to the valve folder it will back you upto the folder directly behind - ala from valve to halflife - and you should end up in the folder where all your steam mods are.

Now deselect Shaders.txt (quake 3 only) and deselect merged (useless) from the filter options. Select the folder you would like to use the textures or wads out of.

If you did it correctly it should now look like this:
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Now close quark it should say something like theres been changes make sure you save it.

Now say your tired of using those crummy old ns textures You can easily deselect them by going to Texture browser -> Folders -> Add-ons. A small box should pop up that will allow you to remove your custom textures.
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Click remove and bam its gone. All you have to do to get it back is go back into this, select Add, and find your file.

Note: If you get an error about a problem with defaults.qrk or something you must reinstall quark.

Discussion

Posted by Mr.INSANE on Tue May 30th 2006 at 1:48pm
[Author]

I can half agree with you on that it is somewhat buggy but the only big bugs are probally being able to create pipes that are over 64 x 64 faces becuase they tend to lock up quark extremely quickly
Posted by Andrei on Tue May 30th 2006 at 10:45am

Quark has a lot of features hammer doesn't like a built-in pak viewer, wad editor, model viewer (not for HL, though) plus the rotating compass that can really come in handy. On the other hand it's buggy, but hammer has it's own fair share of bugs, plus the frequent steam-related bugs.
Posted by Mr.INSANE on Sun May 14th 2006 at 11:11pm
[Author]

Your Opinions are inferior then :)
Posted by Forceflow on Sun May 14th 2006 at 9:52pm

In my humble opinion, Quark is an inferior editor.

Then again, nice tutorial anyway !
Posted by mazemaster on Mon Apr 17th 2006 at 3:48am

Use .png files for stuff like this.
Posted by Andrei on Sat Apr 8th 2006 at 4:28pm

I salute you, fellow quark user.
Nice, clear tut, btw.
Posted by Orpheus on Tue Apr 4th 2006 at 11:01pm

Its your tut bud. You "know" what it says. You are but one of a tiny handful who uses QuArk.
If it were me, I'd shoot for a tiny bit better clarity.
Read my tut. It may help.
Posted by Mr.INSANE on Tue Apr 4th 2006 at 10:36pm
[Author]

Really i always thought it was readable maybe its just me but i can read it fine plus theres no areas where you need super detail anyways
Posted by Orpheus on Tue Apr 4th 2006 at 4:09pm

Now I am all for low file sized images, but there comes a point where you lose clarity. If this is not a concern with this tutorial, thats all fine and dandy. There are ways to optimize and not lose clarity. Read my tutorial on it.

You might try what I did. Use thumbs. They give you the option of a bit more file size without slowing the front page initially.

Also... Quark.... Yeah..
Nice tut.