Snarkpit Maps Archive

Natural Selection (HL) co_paragon_beta

This co_ map has been done for quite a long time and Im now releasing its first beta. I guess its ok graphically but still needs lots of layout tweaks. So Im posting it here for feedback (as I said gameplay wise specially). If I feel it plays well I may be submitting it to the NS team so lets test it out guys :)~

Thanks:
Jezpuh (tweaked some s**t here and there)
Fergo (compiled the map)

Natural Selection (HL) Veil

Welcome back to Eclipse Station.

First included in Natural Selection 2.0, then passed on (with some updates from me) to MrBen for the 3.0 release.

Natural Selection (HL) Eclipse

Included in Natural Selection 1.0/2.0

Version 3.0 included mostly my changes but was handed off to Ben "Mr. Ben" Ives for safekeeping after starting my employment at Raven Software.

Natural Selection (HL) Serenity

Beta
Serenity is a Combat map to work on as a quick side project away from Valerie. Using a different style and level over level play.

EDIT: Yes I know the gamma correction screwed up and the screens are bright blue. I hate false imagery as much as the next person!

Natural Selection (HL) Altair

Included in Natural-Selection 3.0

I started on ns_altair around May of 2003.

Natural Selection (HL) co_terminus

by venomus
A small and brutal combat map.

15/02/05: Just an edit to say that YOU CAN FIND A DOWNLOAD LINK BY CLICKING ON THE 'READ MORE AT' LINK.

Natural Selection (HL) ns_moria

by venomus
Gigantic but flawed map that is probably worth the download just to explore it and gaze in awe.

15/02/05: Just an edit to say that YOU CAN FIND A DOWNLOAD LINK BY CLICKING ON THE 'READ MORE AT' LINK.

Natural Selection (HL) Valerie

Beta
Latest NS Classic Map. I promise I will finish this one. Release date is my birthday. Follow main progress at http://jdleveldesign.hlgaming.com I will most likely change screenshots ever 10-20%! :)

Natural Selection (HL) Kobayashi Maru (NS)

Abandoned
WARNING: Designed for Natural Selection Version 1.04 (may not work correctly on current version of NS)

Description: The TSA has recieved an Emergency Distress Beacon (EDB) from the cargo ship Kobayashi Maru. Acording to the ships log, the ship began to lose power in it's starboard engine and veared off coarse. Now both engines have stalled and the ship is adrift in Gamma-Hydra Section Ten. The ships security and bio-monitoring equipent has identified the presence of Kahraa bacteria, but that it is contained in the rear of the ship. Normally a ship this small and it's crew would simply be sacraficed, but TSA has ordered the ship recovered. The cryo units on the ship are still intact and the crew are still alive. TSA intellence believes the Kahraa were being smuggled aboard the ship by one of the crew. It is imparative that we regain control of that ship so that we can rescue and then interogate the crew.

Game Type: Marines vs. Aliens

Status: On hold Pending Natural Selection: Source

Mappers Note: This map started with a basic concept: Build the whole ship. It evolved into a different style of NS map all together. It was designed to be perfectly balanced between the two teams, allowing both to reach high-tech quickly and sustain it. In effect, the "no-win scenario", requiring creative strategy to break the dead-lock and win the game. Due to tweaks in Natural Selection I have no doubt that it it currently out of balance. When Natural Selection: Source is released, that will allow the map to continue to progress, grow much larger, and be balanced once again. Until then, this map is on hold and presented "as-is".

Natural Selection (HL) Kurt

by Jezpuh
Beta
NS: Combat

Basicly just a nonsense map, like any other co_ map, actually. I was feeling bored and really had an urge to start mapping for NS again. So this is what I've came up with so far. I like it, and will most likely finish this map.

Natural Selection (HL) Ns_Richmond_b1e

Beta
this map is something i have been toying with for a while. the version which is here is the most recent public version. i expect a new version to be in the next few days that adress some of the issues herein. most notably a clipping issue in one of the hallways.

finally, the lighting will unfortunately have to be changed. Players have found the shadows too dark and feel that a bit more light should be added therein. as a result the lighting scheme is subject to change.

that said, enjoy.

Natural Selection (HL) palisade

Beta
NS Classic: Medium/Large Plan
Type: Dark/Close Quarters

More Information Soon as the map gets nearer to completion.
Maps being recycled to be part of ns_valerie if it can be, I'm thinking I can get one of the area's in to the map atleast. :)