Snarkpit Maps Archive

Half-Life 2: Deathmatch DM_URBANES_v2

Star map!
An great map for 5 to 20 players

this is version 2, beqause of an lot of complains

about the framerate. that is fixet now.

greetz, DR@GONFLY

Half-Life 2: Deathmatch dm_duskyard

by Clarky
Beta
Basically, its a storageyard made up of several distinct area's, all based around a real life reference building. The map is set at dusk and is cut off into smaller sections by containers, alley's, and the main centre storage building. Ive included an outhouse and the surrounding area consist's of an entrance yard, and storage yard at the backside of the building.

It's undergoing optimising and tweaking.. and as Im a student I cant get that much hammer time (lol?), im going to say mid april for a download linky :).

some other screenies:

http://img.photobucket.com/albums/v238/Clarky003/warehouse_night0034.jpg

http://img.photobucket.com/albums/v238/Clarky003/warehouse_night0028.jpg

http://img.photobucket.com/albums/v238/Clarky003/warehouse_night0014.jpg

http://img.photobucket.com/albums/v238/Clarky003/warehouse_night0015.jpg

Half-Life 2: Deathmatch SSS_Island

Beta
This map is not my first ever made but it is the first posted on the SnarkPit. Its an island that has two buildings with different paths to get to the others buildings. Its going to be meant to be played as a Combine vs. Citizen type gameplay. No screens yet. Still working out a lot of bugs.

This map has been Scrapped.

Half-Life 2: Deathmatch DM_Castle

Beta
This map is a Medieval Castle HL2DM map. I wanted to make it as realistic as possible. I am doing this in stages. The first stage is to make the basic architecture and layout. The second step is lighting and point class entities. The last step is to add all the dynamic aspects such as props also add the eye-candy.
Right now is in the first stage with the layout complete but all the rooms are not open yet. This map has rain in it, but the textures are not stock HL2, I have not got them imported into the mapfile yet so the rain will show up purple unless you copy the "particle\rain.vmf" file to your hl2dm folder. Heh, purple rain is not so bad! On a beta anyhow.

Half-Life 2: Deathmatch Morbid

Obviously designed after the Ravenholm section of HL2, I built this map for Valve's mapping competition. Even though I did recreate one of the sections of this map directly after the original Ravenholm, 80% of the map is originally designed by myself.

Additional screenshots are posted in the forum.

Half-Life 2: Deathmatch dm_prisoner

by Clarky
first of all.. Hi, new member :)

A classic rendition of the prisoner map from halo, ported for HLDM, there is a large display screen at the top of the map, and of course the general style has changed with the better technology and shiny mapping, but I hope those downloading it find the geometry to be faithful to the origional, which was my main concern making the map, getting it as close to the origional layout, which is what made it such a great MP map for halo in the first place.

Half-Life 2: Deathmatch dm_canyonoasis_b3

Beta
Remake of canyon oasis from Dark Forces 2 for HL2DM. I think its pretty much dont but I havent been able to playtest with anyone to see how it flows in game. I think its worthy of atleast being on 1 hl2dm server, then again if killbox can get on that many servers then any piece of crap map can get on a server. In this version I mainly have fixed up the bridge area by giving it supports and messed with the fade distances of my props so they are not rendering throughout the whole map. Right now im hosting it from geos**ties, if anyone can host this for me email me at james@austgen.com.

Half-Life 2: Deathmatch DM-castle

by Hippy
A deatmatch play for HL2 set in castle enviroment with nice secrets and fun to play.
If you have any comments,dont be shy and feel free to give.

Half-Life 2: Deathmatch DM_rageous

by Natus
Beta
i sort of stopped this map, suddenly came up with some better ideas, but when the other maps are done, i will return to this one...probably

Half-Life 2: Deathmatch dm_alkali

Beta
second approach to a dm map I started at mid last semester.

This new approach is keeping same game flow but improving performance and atmosphere.

Currently I am working on area's and main layouts of the game, so props will be minimal for awhile.

Half-Life 2: Deathmatch Tadayoshi

by Myrk-
Beta
Tadayoshi from my HL1 series- new in production for HL2, textures being made by Cassius as we speak!

Half-Life 2: Deathmatch dm-unioncarbide

Small map, great for about 4 players, hectic fun for 6. Number two in my planned three HL2 deathmatch levels before I start working on some single player stuff. Enjoy!