Snarkpit Maps Archive

Counter Strike Source de_wetworx_2011

by G4MER
I have updated this map to 2011. A CSS bomb defuse map for up to 40 players. At first this map may seem a bit confusing, but after a few times of running though it, you'll find more than one way to either bomb site.. and will own no matter what team you join. I hope you enjoy it.

Counter Strike Source fy_paintballarena

by G4MER
A remake of another map, with my twist on things and added tunnel system and sniper towers for more frantic game play. Enjoy!

As Always find WALDO, my wife REIGN worked her magic and made me this cool new model for WALDO.

Counter Strike Source de_iraqhistan

by Kampy
Large, open desert/mountain map with an Arabian village,
a US military base and a terrorist camp.

This map is a tribute to "C&C Generals - Zero Hour".
It is a remake of a our favorite Zero Hour map. All the
buildings and vehicles are supposed to look like the
ones from the strategy game.

HINTS:
  • bombspot A is the Chinese Supplycenter
  • bombspot B is the American Supplycenter
  • GLA (T) team can call an Anthrax Bomber (use phone at Tspawn)
  • USA (CT) team can call an Aurora Bomber (use computer at CT spawn)
  • Bombers can be used only once
  • Tank and Firebase-Artillery can be fired (infinitely)
  • BlackLotus picture in the Chinese Bunker slowly heals you
  • the Tunnelnetwork can teleport you to the other side of the map
  • there are several weapons and grenades placed in the map
  • there is an auto-sniper on one of the builings in the village
  • if the bomb is placed at the US base the Strategy Center announces
the Hold-The-Line strategy, sandbag barricades are raised and the roof gets
accessable from the backside

UNITS FROM CNC GENERALS:

GLA:
Boobytrap, Barracks, SupplyStash, Armsdealer, Blackmarket, TunnelNetwork
Radarvan, Marauder Tank, Quad Cannon, Rocketbuggy, Scudlauncher, Anthrax Bomber

USA:
Barracks, SupplyCenter, Warfactory, StrategyCenter, Firebase, Patriot
Spydrone, CrusaderTank, Humvee, Aurora Bomber

China:
Bunker, SupplyCenter, SupplyTruck, Dozer, Troopcrawler, Listening Outpost

Counter Strike Source de_eden_wip

Beta

Download updated: 07/08/2011

Changes 07/08/2011:
° Mostly cosmetic stuff but have also done a few tweaks based on player feedback.

Changes 17/07/2011:
° Fixed gates at A site.
° Tweaks to flow and access to certain areas for better gameplay.
° Further work on lighting.
° Added overlay and radar maps.

Changes 11/07/2011:
° Balancing:
Added another entry point to A.
Moved spawns.
° Remade the tunnel under A after discovering the 'subdivide' button >_< ...previous mess there was hand manipulated displacements.
° Started work on lighting.
° Started work on ambient sound.
° Added wine cellar section.
° Improved skybox and added a few pretties.
° General tweaks to flow/player clips etc
This is a Work In Progress conversion of a map (http://www.snarkpit.net/index.php?s=maps&map=1335) I started ages ago, from a cs_ map to de_ and has had a new piece added to the map along with several ongoing tweaks.

It's not a huge map and is meant to be quite hectic and fast paced while still allowing the option for tactical plays.

The central pillar on most of the double slot windows is destructible.

Things are coming along nicely but would really appreciate feedback regarding balancing issues, whether or not to clip off the tops of certain walls and/or any other suggestions.

I'll try and keep the .rar up to date so if anyone is interested they can check back every few days or so.

To do:
Discover and correct balancing issues.
Cosmetic stuff
Optimisation/player clips/navigation

Counter Strike Source fy_aztecwall_b1

by floboy
Beta
My first map. A fy map for CS:S inspired by de_aztec.

Please leave feedback in discussion topic.

Counter Strike Source Nuketown DEMO [CSS/HL2DM]

Beta
MORE SCREENS
[img]http://img651.imageshack.us/img651/9444/0057qc.th.jpg[/img] [img]http://img33.imageshack.us/img33/1866/0013cvc.th.jpg[/img] [img]http://img832.imageshack.us/img832/3685/nuketown0058.th.jpg[/img]
[img]http://img268.imageshack.us/img268/2463/0015f.th.jpg[/img] [img]http://img862.imageshack.us/img862/5816/0017p.th.jpg[/img] [img]http://img577.imageshack.us/img577/3307/0024fd.th.jpg[/img]
[img]http://img89.imageshack.us/img89/5641/0020j.th.jpg[/img] [img]http://img231.imageshack.us/img231/4366/0011zz.th.jpg[/img] [img]http://img64.imageshack.us/img64/6916/0025am.th.jpg[/img]
[img]http://img40.imageshack.us/img40/7498/nuketownhammer0000.th.jpg[/img] [img]http://img6.imageshack.us/img6/3835/nuketownhammer0001.th.jpg[/img] [img]http://img688.imageshack.us/img688/5273/nuketownhammer0002.th.jpg[/img]
***

INTRO
I decided to make this map for counter-strike: source after watching my friends play COD BLOPS on 360. It's made almost entirely from google images, since I DO NOT own the game myself(I DID play it during the free BLOPS weekend preview on steam recently!). =P

I realize remaking an existing game is frowned upon at best, but i have go map where my inspiration takes me, unfortunately. If nothing else, this was an AMAZING learning experience in my introduction/transition to Source mapping.

The map is set up as an AIM, with AKs on the T side and Colts on the CT side, and would probably be most fun played as CSSTDM, but i'm willing to port to whatever.

Also included is an HL2DM version of the map. It's pretty much a straight port from the css map, and consequently, it needs LOTS of work.

Thanks for checking this out! = )
CT

FULL README (best viewed in notepad)
***

THANKS!
valvE for making so easy for us to mod their games!
Original BLOPS designers and Score by Sean Murray
Models from Garry's mod
Mapping sites: Interlopers, TWHL, Cstrike Planet, Waffle tutorials, and more!
Full credits in the readme.
***

NOTE
If you'd like to put this map on a server, i'm willing to make ANY CHANGES to the map to suit your needs, and/or PORT to whatever gametype you would like.
***

CONTACT
Gmail: captain0terror@gmail.com
Steam: captain0terror@gmail.com
Send PM
***

Counter Strike Source dev_nuketown17

Beta
CoD 7 Map Nuketown for Counter Strike Source | Created by dafatcat.

I didnt like the "simpsons" color that was used for this map so I decompiled the map and stole the houses and basically everything else and retextured everything, changed the angle by the two houses so it doesn't align to eachother if that makes any sense?

sorry for not asking for permisson dafatcat but now the damages is allready done.

you can download the original map from http://cssmods.com/?p=270

and yeah, hope you and your friends enjoy.

Counter Strike Source cs_grindroom

by 8chaos
The Terrorist took control of this facility..
The leader of the group threatens to expose this facility to the world.
You and you're team MUST kill all terrorist, and (or) rescue the hostages.

Failure is not an option.

Counter Strike Source cs_fat_mansion

by Kampy
It's a fast paced cs_mansion type of map for 2 to 10 players. It's based on my Counter-Strike 1.6 map with the same name. There are three hostages in a house to be rescued.

Counter Strike Source de_newyork_aquaduct_v2

de_newyork_aquaduct_v2 is a mod of the hardware test map. The map is completely subterranean. The map has special lighting and sound effects. The CT side has full control of the bomb site A but the T's have a major advantage on a upper tunnel to balance the map. The map is mostly close combat but 2 areas does have room for snipers.

Counter Strike Source de_metrou_alpha1

by floboy
Abandoned
Counter-Strike Source Bomb map , terorist need to bomb the upper levels of the station , this is the first build of the map ready for play-testing.keep that in mind , also it is my first map for CSS.

Counter Strike Source cs_kap9_house

Same map as aim_kap9house but with hostages.
Also more cover added in some places..