Alright this is a tentatively title map set similar to cs_office and cs_twilight.
It's only called garage because I built the level on top of a pet-project of a car garage, and haven't thought of a better name yet.
Basically, it's defuse map in which the T's start off outside the building, and the CT's are already parked inside the garage. There is an office complex above the garage, in which is located one of the bombsites, the other of which is the CT spawn point.
There are a few issues I still have to deal with, such as:
- Lighting/ceiling on first floor needs to be completed
- Second floor needs decorating
- Decals need to be applied at the very end
- Bots suck at navigating (they only follow one route, unless you command them to follow you, and even then they suck at it)
- There's a single missing texture on the edge of the map, beside the sky box. It was a signature texture, but I screwed up the process of incorporating it into the BSP so I just quit for now. Will be fixed in the next beta I assume.
It should be noted that the map file is actually "garage_b1", as the de_ prefix was accidentally left off. Since this is the first beta, I'm not going to bother correcting it, and will instead fix the error for the release of the next.
~~~***Extract to your Counterstrike Source/cstrike/ folder***~~~ A readme was forgotten in the zip file.
CHANGES COMPLETED SINCE CURRENT BETA
-Remodelled parts of the front yard.
-Removed unnecessary fence behind "skybridge" area.
-Fixed odd-looking lights in the projector room (the ones turned off)
-Centred ALL the lights on the second floor. Results are more realistic and professional; fixed small error with one of the lights
-Fixed some physics entities (falling pictures, moved vent cover under vent at beginning of underground area)
-Small skybox changes
-Added lighting on first floor... no longer disembodied light entities
-Touched up parts of the "side building", on both floors
-Started decorating second floor... it now has doors, more props; still incomplete
-First floor has more decals and props, looks much better. Changed a few walls to smooth out the look of things and add variety.