Snarkpit Maps Archive

Half-Life: Deathmatch Odin's Guard

Entry for the Snark Pit arena contest.

Half-Life: Deathmatch Faction

Not my favorite map released thus far, but one that I lost motivation to continue. Rather than setting it aside to die on my hard drive, though, I've decided to go ahead and release it.

Half-Life: Deathmatch glas

by ct44
A large map with many floors seperated by glass and brick. one central frag ladder and a "levitat o vater" can hold 20 players

this was one of my first maps, its visually simple looking but artistic 2.

Half-Life: Deathmatch halo

by ct44
similar to a map in halo hence the name.

10 - 15 players

rockets and pistols only

Half-Life: Deathmatch RainMetal

Beta
From the moment onward I first saw a rain tutorial for Half-Life I've wanted to create a map, which would utilize this effect. The very first rain tutorial I read used an env_beam entity to create the rain. The method was slow to implement and very hard on the entity budget. Later on I came across a different kind of rain tutorial which used func_conveyors instead of env_beams. Three years have passed since I first read that tutorial and now I've finally begun to make that Half-Life map with rain in it... Due to the fact that I'm currently serving in finnish army it might take a while for me to finish this map, but all in all I'm determined to get it done.

Update: new pictures.

Half-Life: Deathmatch Thanatos

by Myrk-
Beta
Missed the map competition, but now it is getting all souped up to end my HL1 mapping days :P

Got nice swamps outside and a varied theme that you should like... Screens will come soon after I return from holiday.

[LEVEL TERMINATED]

Half-Life: Deathmatch Delta 9

by Myrk-
Beta
First map I started making for the 2003 Concept art Competition on Snarkpit.

1st Picture is with weather effects.

[LEVEL TERMINATED]

Half-Life: Deathmatch Castle (working title)

by ReNo
Beta
EDIT: Might retake this theme as an HL2 map, but I doubt it would be for a while yet.

Felt in the mood to do some mapping, so cracked open hammer and started playing around with a castle sort of location set in a valley. Pretty early shots but they give a fair idea of what to expect I believe.

Half-Life: Deathmatch Angelic

by ReNo
Beta
EDIT: May retake this theme for an AG2 map - lots of vertical action for crazy gauss jumping combat :)

A simple map I'm playing around with, based around the interior style of my old map Forsaken. Planning on achieving a boot_camp esque playing style, with lots of vertical gameplay. Visuals are minimalist but kind of pleasing regardless, I'm getting a bit of an ocean liner feel from them, though concrete ocean liners tend to be a little rare these days ;)

Please note this is HUGELY work in progress, and this area is still quite incomplete. I am interested in hearing thoughts on the visual style though, as I plan on keeping it quite consistant throughout.

Half-Life: Deathmatch Catalyst

-HLDM-
Entered into the Snarkpit map competition 2002. Opposing elements are past and present of Black Mesa.

Expected Release Date: 2002
Actual Release Date: 2002

Half-Life: Deathmatch Melee Town 3D

Here comes the final version without missing textures, sorry that I was on holiday when the deadline closed and haven't recognized those to add them in time.

Melee Town 3D is a rebuilding of that nice caribian town we know from Lucasart's "Monkey Island 1"! Retro at it's best: An old classic peacefull adventure revived on an also outdated 3D shooter for deathmatch. The map also has over 70 selfdrawn textures.

Okay guy(brush)s,
Let's have great contest and more unique maps!

jooki