Snarkpit Maps Archive

Half-Life: Deathmatch Murmuring_Cathedral

by Cyax
A map I created in a little while. It is a cathedral that takes place in a void, nothing holds its structure but the architecture itself. About nine rooms, the main rooms floor can be decreased by using the lever switching connectivity half from the upper region to the lower regions.

Half-Life: Deathmatch [WeaponChoice]DM_Oktagon

by KIIIA
Well , this is a HLDM Map with an experimental gameplay , for all who still like to play HLDM! I never really tested the map , because there are so few HLDM players out there ..........
I hope that this is a bit different in this community , because there are many HLDM Maps presented in the Maps Forum.
So , download the Map if u like and enjoy. There is a DM_Oktagon version integrated with normal DM gameplay! Another Map integrated in my HLDM Mappack is the DM_LunatiC , check out it`s own Thread too!

Half-Life: Deathmatch dm_LunatiC

by KIIIA
Yeah , this is a map that should , in it`s early state become a base on the Moon ( lat. Moon = Luna ) . But i think there`s not much left that could be associated with a Base on the moon , so i renamed it dm_LunatiC from the lat. Luna because the sky shows such a big , beautyfull moon!

From the gameplay point of view , it`s a fast map , with some tricky Entity constructions and lotta` funny Gauss Jumping Action!

So , nuttin` left to say, download and have fun :)

....and let me know how u liked it!

Half-Life: Deathmatch Broken Palace

by Finger
2003 map competition entry

Half-Life: Deathmatch Crowbar Arena

This map is also done for the [DAWG] clan. As the name suggests, this is a crowbar-only map. The players are stripped of their weapons as they spawn. Now, to the map structure:
The map consists of two floors: the battle floor and the observation/control floor.
--Observation/Control floor--
This is where the players spawn. There's a glass floor-window in the middle of the room, so you can see the Battle floor anytime you want. There's also some comfy couches and armchairs provided for enjoyable viewing :) Also, there's 2 vending machines to fulfill your thirst (not really) One of them might save your ass out on the arena floor, though. Use the button of the green machine 5 times to cause the red one to explode and in its place batteries will start spawning. There are 2 one-way teleports on the sides of the room, they lead you into the arena. There's also a control panel in the room, right across the vending machines. I will discuss that sucker in the Rules section.
--Arena Floor--
This is where all the fighting goes on. Simple square room, only weapons are crowbars that you get when teleported. There's also severall hazards in the room. Thre's "Acid Pit", which opens up the middle logo tile, revealing an acid pit. Then there's "Flame The N00bs" which makes fire sprout from the 6 vents in the arena. Thre's also "Lightning" which connects the 4 spikes in the arena with bolts of deadly lightning (unless you run through real fast). The final one is "Death To The Center" whichn makes the acid pit overflow through the fire vents and flood the middle of the arena.
--Rules--
The rules are simple: people who want to fight go into the teleports, but at least one stays to control the action. That person should be an admin or a fair player, not some dumbass. Once a needed amount of people collects on both sides of the fence, the operator shuts off the teleports with the green-red button to prevent respawned people from coming into the arena while a battle is raging. Then, the operator presses the double-green button to open the grate and close off the teleports with an unbreakable seal. Now, that button toggles the battle, so you can open and close the grate and teleport seals at your discreton. The hazard panel is pretty simple to understand. The 4 buttons toggle the 4 hazards on the arena (they're a spectacular sight when on all together)
--Congrats on gettin' through the manual!!--
Enjoy playing this map as much as I enjoyed making it.

Half-Life: Deathmatch sj_castle

Beta
This is a castle map. I started it ages ago, and am hoping to get it finished before HL2 is out.

Thanks to mazemaster for the great cannon model.

[Updated] 13/06/04 - new download and screenshots

Half-Life: Deathmatch torque

This is a smallish map that is good for 2-8 players. Any more will cause the map to degenerate into a giant pistol/crowbar fight on the ground level. This map is mainly a bunch of interconnected halls and stairways surrounding a large open area. The r_speeds never go above 450, and they only reach 450 in only two places. There is a large amount of weaponry spread out throughout the level, but the ammo is placed to force people to move around. It is almost impossible to camp out anywhere.

I didn't include all the weapons, since I didn't think they would fit. Snarks, the HornetHand, and the Egon were not included, and there are only one each of the RPG, the Gauss, and the Crossbow.

ADDENDUM Well, this is my first released map. It never got the respect I felt it deserved. I was going for gameplay over visuals, and its fairly obvious. I was obsessed with low r_speeds, since I had such an old computer, and I couldn't compile anything more complicated...so there you have it. If you can stand the looks, you will find a great DM map here.

Half-Life: Deathmatch cataclysm

Yes, its been a couple of years since I released a Half-Life map...I did manage to become a much better mapper in the mean time. I took it upon myself to correct all of the mistakes I made in Torque and to make a high quality map, both visually and play-wise. After hours of hard work and the total abandoning of about five almost complete maps, I finally made a map I was happy with.

This is a medium-sized, fast-paced map that's fun for the whole family. There are six main areas interconnected with hallways and teleporters. All of the weapons except the snarks and hornetgun are included. Getting the egon is possible, but don't be cursing at me for tricking you to go after it. I made sure that the weapons are balanced, and that the ammo placement forces people to move around if they want the most out of the more powerful ones like the gauss and rpg. In my opinion, this kind of weapon/ammo placement provides the best deathmatch experience. ;) There is almost nowhere to hide and camp, so those of you who like that sort of thing better be prepared to lose.

Basically I created a map that I would like to play. Frankly, I'm pretty happy with how this map turned out. I hope you will enjoy playing it as I did building it.

Half-Life: Deathmatch FragYard

This is my first actually released map.
I made this map for the [DAWG] clan I proudly belong to. It's a teamplay map that has a decent level of detail. This is a map that consists of two similar bunkers. Very simple layout, quite dark, plenty of sniping opportunities. Also, a Crossfire-style doomsday device is icluded. There are rocket launchers on top of both bunkers, only usable by that buker's team (unless it's deathmatch) R_speeds can get into the 1600s but that is my crappy 400Mhz software-rendering. This map is supposed to be dark, in case you want to sneak around and score a few crowbar kills. Coming up next is my Crowbar Arena map, also made for [DAWG].

Half-Life: Deathmatch Dark Complex

Abandoned
-HLDM-

Map I started building but, due to Snarkpit downage, never was pushed to finish it. Original map was Mechanized, and it has now evolved into Cliff Complex.

Map categorized as a learning experience. Download it and see what I mean.

Expected Release Date: 2002

Actual Release Date: Map Never Released

Half-Life: Deathmatch abandoned_construct

Beta
abandoned_construct takes place in a building undergoing renovations - well, it was at one point at least. From the looks of things the construction team got fired quite a while ago, since the area seems to look worse than it used to be...

Map 2 in the abandoned series.

Has undergone (3) remakes.

UPDATE - 5/30/04 This map's creation is discontinued and will be made for HL2.

Half-Life: Deathmatch Beemer

Small map based on city streets, warehouse, garden etc. Its similar to ahl_beemer except for HL specific weapons, items etc. and most of the breakables have been removed. 4.5mb DL.