Snarkpit Maps Archive

Natural Selection (HL) CO_Aerie

Beta
Ok, it's half a year later and NS has announced that they will be trying to create a new gameplay mode that involves close combat, speed, and all sorts of other fun things. Anyway, I figgur I refit this map for that and I don't have to worry that half the map is a hack job; since it's no longer relevent. Anyway, so I'm gonna dig up the map and work!

Half-Life: Deathmatch Mario_Air

by DocRock
Using Mario 64 textures, I made this floating Mario Map in the sky.
Plays very fast and furious.

Half-Life: Deathmatch Mario_Killbox

by DocRock
Furious battles in the Mario Killbox

Half-Life: Deathmatch Mario_Kart

by DocRock
A race cart circuit set in Mario Land.

Counter Strike de_cobblestone

by wckd
Beta
using cobble textures.

Half-Life: Deathmatch King of the Castle

A castle map inspired by (but not based on) a real castle i saw in austria. There is a LOT of vertical gameplay, as well as some tight connecting corridors for you shotgun freaks.

Half-Life: Deathmatch Catacomb

A facility on mars. Contains many secrets.

Half-Life: Deathmatch Megalith2

A large egyptian themed map. Basically the same as megalith except without the raised stone ring, and with other minor improvements.

Team Fortress Classic (HL) Catalepsy

Beta
My one and only TFC map. Coming Soon.

Hi.

Half-Life: Deathmatch squidsville

by DocRock
Map I made for a very good friend of mine who runs the Squidsville server. Originally was going to be an underwater facility, but gave up the idea after alot of troubles using the func_illusionary in a wide space.

Half-Life: Deathmatch knight_castle

by DocRock
Map set at night with a thunderstorm overhead. Has quite a cool ambience with the light_environment flickering on and off and thunder booming.