Snarkpit Maps Archive

Sven Co-op (HL) rjdocks

by RJ8722
Copied from the MOTD in the map zip
Some month, Some day, Some Year
Aliens have invaded the docks and the city near it.
You have been sent in to exterminate the aliens and
anyone else who tries to get in your way.

Half-Life: Deathmatch The Edge (Quake 2)

Beta
This is a remake of Quake 2's "q2dm1" aka The Edge. All credit goes to ID Software's incredibly talented mappers. I only did the re-texturing. I'm going to update it later with better lighting and screenies.

Half-Life: Firearms ps_hoboken

A large map that was orginally done by dave j, in his sorce maps. I downloaded his sorce maps got his permission and i started to do editing of my own all the entites and some brush working and made ita firearms map.

Day Of Defeat (HL) dod_cliffside

Beta
This is a para style deathmatch/(soon to be objective) DoD map. It is included in a small maps mappack that has been created by a few guys in the DoD forums. I made the map to show that deathmatch maps (i.e. fy_iceworld) should look at least a little nicer than 6 cubes. wpoly = 600 or less, epoly = 4750 or less (practically no VIS blocking possible)

Sven Co-op (HL) Holographic Training

by Agent
Beta
Basically it's a training map for svencoop. You can go into various rooms and watch as the holographic walls/monsters/etc. appear and then you get to shoot the crap out of them. It's just random killing in many different senarios (outdoors, indoors, xen world etc.)

Counter Strike de_dawson

by Dex
Beta
This map is still under construction,

Team Fortress Classic (HL) Undersea

by Radish
Play Information:

This map is sort of a variant between Shutdown Capture the Flag and Territory Control.

There are three bases: One for the Blue team, one for the Red team, and one Neutral base. Inside the Blue and Red bases are their respective flags, guarded by bright, scary, hurty, laser beams. Inside the Neutral base, there is a single Command Point, as well as Air Suits (I'll mention those in a second.) and other supplies. When a team is in control of the Command Point, the lasers guarding the opposing team's flag go off. Also, the supplies in the Neutral Base become available exclusively to the team that controls the Command Point.

Also, much of the level is under water--at least all of the outdoor space between bases is. So you don't drown like a pathetic wretch, I've added some Air Suits. Ok, they look (and sound) like HEV suits, but they give you air, and that's all that's important. They'll give you 30 seconds of extra air, and are available from the bottom and middle team base exits, as well as the Neutral base exit. The suits in the team bases are usable by anyone, while the suits in the middle base are available for the team that owns the Command Point. Oh, and be nice, leave suits for the rest of your team.

Scoring:

Your team receives two points per 30 seconds of holding the Command Point, and when a player captures it they gain two frags.

Your team receives ten points for capturing the enemy flag, and the player that captures it gains ten frags.

Counter Strike fy_klownedge

Map is hosted by the 3DAP Guild(Projects Section)

This map was started by Klown, with some mapping advice from me. After a few days the first beta was formed. It was, like all fy maps, a basic layout. Klown sent me the source file since the map felt very clausterphobic. Overnight I redid the atmospheric aspect, putting in a sky and reducing the lighting so it was an open but still dark-ish map. We tested it with some more friends and I gave the new source back to Klown, he made a few changes to the layout, submitted it back to me, then I became part of the layout process, greatly developing the additions he made. So back and for it's going, improving drastically each day. We've decided the map is not worth making textures for, so we'll leave it at complete as is.

Counter Strike mb_para

by wckd
para map, mb is the clan

Half-Life: Deathmatch agctf_infinity

by Finger
Beta
This map is a CTF map designed for the AG mod. My op4dm map Crimsonite was used as a base for the design, and with a lot of reworking, should make a nice CTF map.

Opposing Force (HL) op4_park2k

by Finger
Op4_Park2K is my restylization and expansion of Op4_Park by Tom Mustaine. This map was in production for over a year, and thanks to the prodding of many interested players, finally finished. Any fan of Op4_park, should give this map a go, for it offers the gameplay of park with a twist of my style.

Opposing Force (HL) op4ctf_runoff

by Finger
Beta
This is my first attempt at a CTF style map. This is a nighttime scenario. The battle takes within an industrial pump station...carved in the rocky terrain of the Black Mesa facility. Sofar, the map is looking pretty good..how it plays is yet to be seen. This is, remember, my first CTF map.