Snarkpit Maps Archive

Half-Life: Deathmatch BROKEN REALM(adrens map)

A map by Adrenaline of the BROKEN REALM team. I recently helped him finish it and added some interesting details.

Team Fortress Classic (HL) Stoned

by SpiKeRs
Well balanced shutdown style ctf map suitable for league play. Dark, gritty setting. Tactics are key so will be good for clans.

Team Fortress Classic (HL) Cocaine

by SpiKeRs
An hide the hunted map :smile: The drug baron and his gang are trapped in their Columbian drug den. The drug baron must hide for as long as possible while the enemy gangsters kill his bodyguard and hunt for him!

Team Fortress Classic (HL) War

by SpiKeRs
My first map. A ctf map set in a war zone. 2 opposing bases split by a trench system.

Team Fortress Classic (HL) War 2

by SpiKeRs
The sequel to war (natch). Twice as much mayhem. Watch out for the mortar in the middle trench system.

Team Fortress Classic (HL) Toxicity 2

by SpiKeRs
The sequal to Toxicity, with improved architecture and a new gamestyle. 3 capture points, only 1 flag per team to capture them. Furthermore they can be captured in any order. Makes for some interesting tactics if you can sneak behind the enemy.

Counter Strike de_theyard

Beta
Terrorists need to bomb train cargo or the office with information on where the cargo is heading.Takes place in a shipping yard.No screenshots to look at yet.Hopefully get some up soon.

Team Fortress Classic (HL) Erebus

by Radish
Play Information:

This is a standard CTF style map. There are two bases in the map, all set in a volcano named Erebus textured in almost all quake textures. There are various pools of lava around, so try not to step in it because it will kill you. Normal dropped flags return after 60 seconds, but flags dropped in lava return in about 8 seconds. Bring the enemy flag to your flag to capture it.

Scoring:

Your team receives 10 points per capture and you receive 10 personal frags for each capture.

Team Fortress Classic (HL) Radalien

by Radish
Play Information:

This is a kill the carrier style map, in the same spirit as murderball.

The map is set on some sort of space installation, with each team having a base around the central area where the Alien Artifact rests. There are few signs, but the map is small and the bases are colourful enough to see which base you are in.

When you take possession of the Alien Artifact, you become "invisible." That means you have a holographic sort of glow to you. Also, make sure not to go out into space. There's no air, and it's really cold, so if you venture outside of a "force field" you will end up, well, dead.

Scoring:

1 point per 5 seconds for the team holding the artifact.

1 frag per 5 seconds for the player holding the artifact.

Half-Life: Deathmatch Bcastle2

Beta
A large castle, moat runs around it. Lots of transporters and secret areas. Plenty of weapons and health.

Half-Life: Deathmatch hfa

Beta
A canyon style map, snipers will like it alot. Probably made too many sniping spots now that I look back on it.

Half-Life: Deathmatch thanatos

Beta
Another canyon style map. The map has a dungeon in it as well. Many secret rooms and teleports. The map has quite a few wide open areas for all out fighting.