Snarkpit Maps Archive

Team Fortress Classic (HL) Cumbersome

by Dietz
(2001)

CTF Variant: Take the flag from the center of the map back to your base, and capture it. The flag will then go to the flag room which resides at the top of your base. For every 30 seconds that you can hold it there, you will recieve 5 points; You also recieve 5 points for capturing. Dropped flags return to the center instantly.

Action Half-Life ahl_fallenangel

Beta
The goal of this map is to recreate the cathedral in Cowboy Bebop: Session 5, Ballad of Fallen Angel. I have gone texture and skybox hunting and found some stuff that I think will suit the map.

This map has been cancelled in favor of it being done for UT2k3, and more hopefully Action UT2k3.

Half-Life: Deathmatch WIZARDRATS_RO

A highly detailed and unique rats scale map based in a wizards tower. I went all out and threw all sorts of extras into this one such as the musical carpet and spiraling warps. Download and check it out. (Released 3-7-02)

Half-Life: Deathmatch STARCRAFT1_RO

My first map, it takes place inside and outside of a terran command center (starcraft by blizzard). Was origanally going to be a tfc map with two command centers but as you can see didn't work out that way. Check it out though, its still a unique map. (Released 8-15-01)

Half-Life: Deathmatch STARTREK_RO

Startrek_ro boasts the most interactive features of any HLDM map, most traps and most useable panels and objects. The funnest feature has got to be the ability to decompress the shuttle bay and suck the opponents into space. The most complex feature is the 3 level elevator with moving doors and triggered wav files. (Released 1-12-02)

Half-Life: Deathmatch ATTICRATS_RO

A colorfull twist on the rats style based in an attic. The lighting is all eminating from realistic sorces that realisticly could be there, example: Glow sticks, glow in the dark stickers, cracks the inner walls, ect. The Osama Bin Laden book has been a favorite feature of alot of players, press the button next to it to see why. Also For a little fun I added some leaking glow sticks in a few locations. Check it out!! (released 11-11-01)

Half-Life: Deathmatch BROKEN REALM(adrens map)

A map by Adrenaline of the BROKEN REALM team. I recently helped him finish it and added some interesting details.

Team Fortress Classic (HL) Stoned

by SpiKeRs
Well balanced shutdown style ctf map suitable for league play. Dark, gritty setting. Tactics are key so will be good for clans.

Team Fortress Classic (HL) Cocaine

by SpiKeRs
An hide the hunted map :smile: The drug baron and his gang are trapped in their Columbian drug den. The drug baron must hide for as long as possible while the enemy gangsters kill his bodyguard and hunt for him!

Team Fortress Classic (HL) War

by SpiKeRs
My first map. A ctf map set in a war zone. 2 opposing bases split by a trench system.

Team Fortress Classic (HL) War 2

by SpiKeRs
The sequel to war (natch). Twice as much mayhem. Watch out for the mortar in the middle trench system.

Team Fortress Classic (HL) Toxicity 2

by SpiKeRs
The sequal to Toxicity, with improved architecture and a new gamestyle. 3 capture points, only 1 flag per team to capture them. Furthermore they can be captured in any order. Makes for some interesting tactics if you can sneak behind the enemy.