Snarkpit Maps Archive

Opposing Force (HL) op4_crimsonite

by Finger
The setting is an Asian temple. The design is fairly simple.. consisting of a central, circular arena with various terrain and architecture around it. I am giving the player the longjump in this map. I felt that, because of the scale..the map played much better with the longjump.

Half-Life: Deathmatch terminal_c

by Haywood
Beta
This is a map idea I got while my flight was delayed for about 3 hours. It will be based on rough sketches I took while waiting in Terminal C. It's gone pretty far away from my original plan now that I've learned a few things about actually making a map. I think it may turn out to be a fun, if not overly impressive little HLDM map.

Half-Life: Deathmatch verc_19

The 19th map in the verc's collaborative "Project Quantum Leap" mod/levelpack. The official level name according to the pql site is "mazy's masterful monument", but it was NOt my idea to name it that! (-: ....really....

The setting is black mesa desert warfare, and the combat is quite difficult. I have gotten a lot of flak about how difficult it is, but at least let me say that the mod leaders specifically asked me to make my level quite hard as part of their overall mod vision and protested when i made it easier in a beta.

Anyways, the link is to the entire project quantum leap, which is quite large, and i would recommend it to you as a fun singleplayer diversion.

Half-Life: Deathmatch Deviant

My entry to the SnarkPit map competition.

Counter Strike ka_duluding

by T-Bone
This is my first ever finished map so dont expect miracles, it is a KA (knife arena) based counter-strike map therefor it is very small, I created this map in four hours so it is'nt to pretty it does however offer good gameplay if you are into KA maps.

Half-Life: Deathmatch s0_deathmatch

The map is a storage warehouse, with a cargo shuttle (as in space shuttle) landing bay. Has a sewer system (of sorts) running below. My first released map, and it's not too bad, I think. cough.

Half-Life: Deathmatch Crimson

by Monqui
Its a little arena looking thing... Many layers, all very accessable, seems pretty fun.

Counter Strike Not known...

by Monqui
Beta
A sort of jungle-esque sort of thing... Has a concrete base that I'm going to remake, because this originally started out as a DM map. The concrete part leads to too much DM feel, but the outdoor area will pretty much remain the same (I'll add more detail later). Any comments would be great. Also, I'm still not sure what this will be (de, cs, whatever). I'm leaning towards de...

Half-Life cs_runningred

for Half-Life 0
by Sphinx
Beta
Currently awaiting HL2.

Half-Life: Deathmatch Evolution

My entry to the SnarkPit map competition

Half-Life: Deathmatch Classic Classic Pack

by Archaic

6 map pack of Quake maps for DMC, Includes-

"Place of Two Deaths" (dm1.bsp)
"The Cistern" (dm5.bsp)
"Acrophobia" (dm7.bsp)
"Ziggurat Vertigo" (e1m8.bsp)
"The Edge of Oblivion" (hipdm1.bsp)
"Armagon's Lair" (hipend.bsp)

All maps use original Quake textures and sounds.

Sven Co-op (HL) Rampage

by Rugal
Thanks to the many people who helped me with this. I have finally finished this map. It is set in a lab-cave-surface style place with many intense battles, secrets, and allies for you to help. A very worthy map for SvenCo-op Special thanks to Everyday_Atrocity :)

DL instructions: Just unzip to your Half-life Dir and your ready to go.