Snarkpit Maps Archive

Team Fortress Classic (HL) Undersea

by Radish
Play Information:

This map is sort of a variant between Shutdown Capture the Flag and Territory Control.

There are three bases: One for the Blue team, one for the Red team, and one Neutral base. Inside the Blue and Red bases are their respective flags, guarded by bright, scary, hurty, laser beams. Inside the Neutral base, there is a single Command Point, as well as Air Suits (I'll mention those in a second.) and other supplies. When a team is in control of the Command Point, the lasers guarding the opposing team's flag go off. Also, the supplies in the Neutral Base become available exclusively to the team that controls the Command Point.

Also, much of the level is under water--at least all of the outdoor space between bases is. So you don't drown like a pathetic wretch, I've added some Air Suits. Ok, they look (and sound) like HEV suits, but they give you air, and that's all that's important. They'll give you 30 seconds of extra air, and are available from the bottom and middle team base exits, as well as the Neutral base exit. The suits in the team bases are usable by anyone, while the suits in the middle base are available for the team that owns the Command Point. Oh, and be nice, leave suits for the rest of your team.

Scoring:

Your team receives two points per 30 seconds of holding the Command Point, and when a player captures it they gain two frags.

Your team receives ten points for capturing the enemy flag, and the player that captures it gains ten frags.

Counter Strike fy_klownedge

Map is hosted by the 3DAP Guild(Projects Section)

This map was started by Klown, with some mapping advice from me. After a few days the first beta was formed. It was, like all fy maps, a basic layout. Klown sent me the source file since the map felt very clausterphobic. Overnight I redid the atmospheric aspect, putting in a sky and reducing the lighting so it was an open but still dark-ish map. We tested it with some more friends and I gave the new source back to Klown, he made a few changes to the layout, submitted it back to me, then I became part of the layout process, greatly developing the additions he made. So back and for it's going, improving drastically each day. We've decided the map is not worth making textures for, so we'll leave it at complete as is.

Counter Strike mb_para

by wckd
para map, mb is the clan

Half-Life: Deathmatch agctf_infinity

by Finger
Beta
This map is a CTF map designed for the AG mod. My op4dm map Crimsonite was used as a base for the design, and with a lot of reworking, should make a nice CTF map.

Opposing Force (HL) op4_park2k

by Finger
Op4_Park2K is my restylization and expansion of Op4_Park by Tom Mustaine. This map was in production for over a year, and thanks to the prodding of many interested players, finally finished. Any fan of Op4_park, should give this map a go, for it offers the gameplay of park with a twist of my style.

Opposing Force (HL) op4ctf_runoff

by Finger
Beta
This is my first attempt at a CTF style map. This is a nighttime scenario. The battle takes within an industrial pump station...carved in the rocky terrain of the Black Mesa facility. Sofar, the map is looking pretty good..how it plays is yet to be seen. This is, remember, my first CTF map.

Opposing Force (HL) op4_crimsonite

by Finger
The setting is an Asian temple. The design is fairly simple.. consisting of a central, circular arena with various terrain and architecture around it. I am giving the player the longjump in this map. I felt that, because of the scale..the map played much better with the longjump.

Half-Life: Deathmatch terminal_c

by Haywood
Beta
This is a map idea I got while my flight was delayed for about 3 hours. It will be based on rough sketches I took while waiting in Terminal C. It's gone pretty far away from my original plan now that I've learned a few things about actually making a map. I think it may turn out to be a fun, if not overly impressive little HLDM map.

Half-Life: Deathmatch verc_19

The 19th map in the verc's collaborative "Project Quantum Leap" mod/levelpack. The official level name according to the pql site is "mazy's masterful monument", but it was NOt my idea to name it that! (-: ....really....

The setting is black mesa desert warfare, and the combat is quite difficult. I have gotten a lot of flak about how difficult it is, but at least let me say that the mod leaders specifically asked me to make my level quite hard as part of their overall mod vision and protested when i made it easier in a beta.

Anyways, the link is to the entire project quantum leap, which is quite large, and i would recommend it to you as a fun singleplayer diversion.

Half-Life: Deathmatch Deviant

My entry to the SnarkPit map competition.

Counter Strike ka_duluding

by T-Bone
This is my first ever finished map so dont expect miracles, it is a KA (knife arena) based counter-strike map therefor it is very small, I created this map in four hours so it is'nt to pretty it does however offer good gameplay if you are into KA maps.

Half-Life: Deathmatch s0_deathmatch

The map is a storage warehouse, with a cargo shuttle (as in space shuttle) landing bay. Has a sewer system (of sorts) running below. My first released map, and it's not too bad, I think. cough.