Snarkpit Maps Archive

Source (Generic) Ahl2_Crash

by BeerDog
Beta
Map was started by my buddy Bantam. I ended up finishing it up for him because he got busy with other things.

It's a small map made for Action Half-Life 2 and will be included in the installer of the next version of AHL2.

Half-Life gomod_desert Redux

for Half-Life 0
by tnkqwe
Desert - where the futuristic has decayed, but the ancient has remained.

After a whole four years later I decided to return to this map and make a little redux on it. I made some improvements on the terrain, replaced all textures with original ones and added unique detail textures to every texture. This way I give the illusion, that the textures are with higher resolution than they really are, without worrying too much about performance. Also, this is the main reason for the large download file. Original version: http://www.moddb.com/members/tnk-x5000/addons/desert-for-gomod

Installation instructions are included in the readMe.txt file. I have used Vluzacn's ZHLT v33 to compile the map, and believe me, they are much better - faster, less resource consuming and smarter. You can find them in the Sven Co-op forums and I have added a link in the readMe file.

Originally created to the HL1 mod Go-Mod: http://www.moddb.com/mods/go-mod

Half-Life 2: Deathmatch dm_ob_nightmare_church_rc4 (Horror Deathmatch Map!)

- Name: dm_ob_nightmare_church_rc4 (HD - 2015)
- Made By: gtamike_TSGK
- Map Type/Main Focus: Deathmatch
- Update Time: 2 years on and off (Total Map Development Time 3 years)

- Fast Download Link: (.BZ2 file compressed with "PeaZip" on Ultra settings)
http://gtamike.tsgk.com/my_maps/hl2mp/maps/dm_ob_nightmare_church_rc4.bsp.bz2
or
http://ffclan.cc/ff/gamefiles/maps/dm_ob_nightmare_church_rc4.bsp.bz2
or
http://hl2dm.gamebanana.com/maps/185468
User posted image
User posted image
:arrow: Reviews
"CaptainTerror" said:
Probably the most resourceful use of hl2 assets to pull off some really neat tricks and scares i've ever seen done, this map is in my top-5 of all time. GREAT WORK!
"AlcyToronto" said:
What a beautiful map! Immersive and exciting, truly frightening. And with a framerate really good for such a map, so detailed! Congratulations on your idea, construction, and optimization.
"SScagnetti" said:
I like it! The map has a horror feeling without being all dark and stuff. Like literally. You can see everything and there is color to it.
"DeadCat" said:
OMG THIS IS THE BEST HORROR MAP I HAVE EVER PLAYED... Mainly because there are screamers but there is no story that you have to follow, it is just a free roam map and the story pieces together slowly and please make more.
Ingame Screenshots - Click for 1080p HD
[img]http://gtamike.tsgk.com/dm_ob_nightmare_church_rc3/720p/screenshot_1.jpg[/img]

[img]http://gtamike.tsgk.com/dm_ob_nightmare_church_rc3/720p/screenshot_2.jpg[/img]

[img]http://gtamike.tsgk.com/dm_ob_nightmare_church_rc3/720p/screenshot_3.jpg[/img]

[img]http://gtamike.tsgk.com/dm_ob_nightmare_church_rc3/720p/screenshot_4.jpg[/img]

[img]http://gtamike.tsgk.com/dm_ob_nightmare_church_rc3/720p/screenshot_5.jpg[/img]

[img]http://gtamike.tsgk.com/dm_ob_nightmare_church_rc3/720p/screenshot_6.jpg[/img]

[img]http://gtamike.tsgk.com/dm_ob_nightmare_church_rc3/720p/screenshot_7.jpg[/img]

[img]http://gtamike.tsgk.com/dm_ob_nightmare_church_rc3/720p/screenshot_8.jpg[/img]

:arrow: Weapons, Ammo and Items
weapon_slam (1)
weapon_physcannon (1)
weapon_357 (2)
weapon_ar2 (2)
weapon_crossbow (2)
weapon_smg (2)
weapon_shotgun (3)
weapon_crowbar (4)
weapon_stunstick (4)
weapon_pistol (5)
weapon_frag (15)

ammo_ar2_altfire (2)
ammo_smg (2)
ammo_357 (3)
ammo_smg1_grenade (3)
ammo_ar2 (4)
ammo_box_buckshot (5)
ammo_crossbow (4)
ammo_pistol (6)

item_healthcharger (1)
item_suitcharger (1)
item_suitcharger - Super (1)
item_ammo_crate - Grenades (1)
item_healthkit (6)
item_battery (10)
item_healthvial (14)
Scared People :lol:
http://www.youtube.com/playlist?list=PLgSd4b0ED7lviIxeIFm713XVgiNZGuZUs

http://hl2dm.gamebanana.com/maps/185468
Enjoy 8)

Half-Life: Deathmatch ctf_ThirdStreet

This is a capture the flag map that i build recently.
I had "the bladerunner" on my mind when i mapped it.
It's designed for 3on3 gameplay.
I have added some screens, but there is more to explore.

The window between backyard and carpetfloor can be opened with e. Also you can climb on the upper part of the huge gridwall on the backyard and on the border of the "lonely balcony" on the backyard.

Greetings!

Half-Life: Deathmatch Project_Medival Final

Medieval style HLDM map with tons of polygons and an enormous yard. You can explore just about every corner and it might take some time to see every detail haha

I've fixed some errors from the old version and consider this to be the final version.

Half-Life dm_compound

for Half-Life 0
by 8chaos
first map of the year =) first map designed in the jackhammer editor (http://jackhammer.hlfx.ru/en/) the level source is included. =)

Half-Life 2: Other... Ahl2_SnowMax

by BeerDog
Beta
The original map was made by Duion for Action Half-life 1. Veritas started the conversion for AHL2 but never finished it. I was asked if I complete the map.

Map is going to be included in AHL2 version 3 installer.

Half-Life 2: Deathmatch dm_runoff2_bybrain_b4

Beta
Next beta version of the dm_runoff2_by brain map, techno remake of classic dm_runoff2 map.

Support DeathMatch and TeamDeathMatch game modes.

New things on Beta 0.4:
  • reworked environment.
  • added some custom textures, sounds and modules build-in bsp.
  • much optimized FPS.
  • fully changed calculation algorithm of bunker inside damage if some door is not closed completely on explosion moment. (manually stopped by inside control panel or some door stucked on obstacle) Now it has more realistic gradation.
  • added outdoor console with password keyboard which let you open bunker door if you guess current two digit password. It changes every 30 minutes to randomly generated two digit value (10 to 99).
  • fully reworked 4th floor, but not fully completed yet.
  • new stairs, whitch connect 2-th and 3-th floors.
  • new rooms on 3-th floor.
  • added some easter eggs.
  • randomly outdoor can be filled with water.
  • new button in administrative room (password required too) for blocking some part of weapons for 5 min.
  • after explosion outdoor is contaminated with radiation for 90 sec. You must get to the bunker so quickly, as you can to survive.
  • added small door in basement, whitch closes directly before explosion.
  • and many other things.

Half-Life: Deathmatch abomination

by TargA
Made this map long ago.. this is modified to valve"s team9 map, added some new stuff, new areas, secrets, weapons. Good map for teamplaying or regular deathmatch.

Opposing Force (HL) op4_Sahara

Huge map for multi-player games can be played with bots, has lot off hidden places and all the means for you to kill( weapons, mounted weapons, hazard environment, bugs,...),also has many sniper spots.
  • max player 32
  • recommended 20

Action Half-Life Ahl2_Airport

by BeerDog
Beta
Map was originally made by my friend Milkman for the Distraction Half-Life 2 mod. We were talking in Steam chat and not sure how he convinced me, but I agreed to fix up some of his maps and have them released for Action Half-Life 2.

Fixed lighting, textures, leaks. Added new Airport sounds. Added AHL2 weapons and items. Added new AHL2 Location system for Dante Must Die and capture the brief case game mode.

Map will be released with AHL2 Version 3 installer.