Snarkpit Maps Archive

Counter Strike he_christmas

HE Christmas - Deathmatch/HE Rain
Mapping by Ruben N a.k.a:
LORD OF THIS WORLD & jovisst

Feel free to contact me @ Ruben.N92@hotmail.com

Story: Christmas time is coming soon and the TNT-addicts
are at it again!
It's a good day to DIE!

Ts: Blow the hell out of CTs!

CTs: Blow 'em up!

NOTES:
  • Ladders to get up on the sides
  • Inside the container there are some mp5's for FREE!
Credits & Special THANKS to:
NeoHL - For the help with creating animated textures!
Samuel - For the idea
http://gamebanana.com/ (For existing)
http://www.17buddies.net/ (For existing)

And ofcourse the whole CS 1.6 mapping community (What's left of it..)!!!
Remember kids, listen to SLAYER \..666\..

Counter Strike de_rantasauna2013

Rantasauna 2013 - Bomb/Defuse
Mapping by Ruben N a.k.a:
LORD OF THIS WORLD & jovisst

Feel free to contact me @ Ruben.N92@hotmail.com

Story: A couple of finnish cops are out at a beachhouse drinking beer,
eating makkara and enjoying the sauna when suddenly they get a call that
Swedish Terrorists are on their way to blow up their beloved sauna...

Ts: Destroy the sauna and go home!
(Bombzone in the sauna ofcourse)

CTs: Defend the sauna at all costs!

NOTES:
  • There are more than one way to get to the holy sauna.
  • Sewers/Caves.
  • The back of the house has a vent that goes to the sauna.
  • 2 Ropes to climb up on the roof.
Credits & Special THANKS to:
urkki(senna) & Jonuz for map ideas and beta testing!
Tonight A (For the Yacht)
klaymen (For creating the original cs_sauna)
Elmokki (For creating de_rantasauna_v2 which gave me ideas)
http://gamebanana.com/ (For existing)
http://www.17buddies.net/ (For existing)

And ofcourse the whole CS 1.6 mapping community (What's left of it..)!!!
Remember kids, listen to SLAYER \..666\..

Counter Strike: Global Offensive cs_nightly

by Ringel
The terrorists went into a modern company at midnight and took some hostages. The CT's spawning in front of the building.

T's and CT's encounter each other fast. This map needs fast decisions and teamplay.

Game Types: Classic, Deathmatch

Time invested to create the map (165 hours) and work on updates (135 hours): 300 hours

15.12.13 New Update!

Half-Life 2: Other... Ahl2_Killakorp

by BeerDog
This is a remake of the Action Unreal Tournament 2k4 map Aut_office by Parkar. It was one of my favorite Actiony maps and I had to bring it over to AHL2.

Screen shots are from the final version that is to be released with the next update of AHL2 which is a few months away.

You can download the beta version that was made for the current release of AHL2.

Half-Life 2: Other... Ahl2_Rooftops

by BeerDog
Remake of the Action Half-life map Rooftops. The pictures are from the final version that will be included in the next release of Action Half-life 2 which will be out in a few months.

You can download the beta 2 version that was made for the current version of Ahl2.

Half-Life 2: Episode Two Fallingliquid

Star map!
Remake of my Half-life 2 map from 2006 (and Cstrike Source 2007 version), this time in mod format for Half-life 2 Episode 2 and with custom props.
Non-combat mod. Exploration only.

Compiled with HDR lighting. Even though the LDR version works, I did most of the lighting adjustments and prop modifications to fit the HDR version.

You can replace the music tracks in the sound folder for other music of your choice and they will work as long as the files are still called track1 and track2 and have the proper bit rate for HL2 mp3 files.

Fortress Forever ff_avanti_ctf

by ddm999
Avanti_CTF is a remake of part of Avanti_Classic (CP1 to between CP2 and CP3, to be exact), but as a CTF map.

Avanti_CTF is completely rebuilt using no part of Avanti_Classic.

Avanti_Classic is by Green Mushy.

Fortress Forever ff_bhoprace_lines

by ddm999
Beta
A Bhop Raceway map for Fortress Forever.

Avoid the red lines, and bhop your way to the end!

Lua tracks all player's times.

Half-Life: Deathmatch outland_underground

Among the wooded outskirts of Brihammaggan City lies a hidden underground base. Its purpose - to serve as a storage and experimental facility for the relentless enlargement of the United States military, for Brihammaggan's ever expanding martial law, and most of all, for the luxury of the city's overly power oriented, wealth obsessed businessmen. The base, in short, distinguishes itself as a small-scale Area 51. Unfortunately, those who work at the base have consistently failed to meet numerous safety regulations among other minor expectations set by the U.S. dictator (or supposed "president") himself. The off-site managers of the base, nonetheless, seem not to care; they think that just as long as their work demands are fulfilled, then all is well. This has led the facility to operate mainly on its own personal whim and what has occurred since then is unknown.

Half-Life: Deathmatch DM_Achluophobia

Achluophobia n. Fear of the dark

This map was predominantly inspired by Natural Selection, with its dark and brooding maps with loads of maintenance passageways and crawlspaces.

Counter Strike de_Streetwar

by No.2
Beta
Hi all :crate:

StreetWar was not created to be competive, clan war map. All the time i have in mind that it must be fun map to play, with new features of gameplay if possible.

War on street, war on rooftops, war inside buildings

Its also provides many jumps places,
tactics stool opportunities.
Its up to you what path you choose

It starts 10 years ago in summer 2003 (it was efing hot) by sketch during class.
That means you can find or see many nuances on this map as it evolved through time. (sometimes its f*cking shit)

Problem is it wasnt test play by people in long time thus it could be work of a mad man :flail: unbalanced etc.
I need to see it in action, observe the basic flow of the map and than do final touches.

Can someone help me with this?
Some admin who can place StreetWar in maplist on server
Im gonna offer this beta version to various servers.

!!!!Not sure if i did everything right prepearing it in order to play it right away without problems.
So please tell me what is necessary to do if problems occur!!!!

contact me on my gmail : 2tontoavaro@gmail.com

thank you for your time

aisha/peace

2

Half-Life The end

for Half-Life 0
by tnkqwe
Beta
If you have played Minecraft, you will be able to figure out what am I trying to recreate. I decided to make things less blocky.

The proportions are not correct- everything is bigger that it should be. But I usually make this mistake when I start a new map from scratch.

Still, I'm satisfied with it so far. All I need are models of an Ender-man and an Ender-dragon.

You can see the different stages of the development of the map here: http://www.moddb.com/members/tnk-x5000/images/guess-the-idea5#imagebox

I haven't visited the site in like... forever. But now I have found out that I need some help with this map- it's pretty laggy from where the picture is taken. Question is how to make things easier to calculate for an average gaming PC from 2010.