Snarkpit Maps Archive

Opposing Force (HL) Bomb Squad

File is now in BSP format

You are a member of a bomb disarming faction and have been sent into the facility to disarm the bomb and to escape. The mission has a surprise ending. File is in BSP form. Enjoy!

Half-Life Silent Dreams

for Half-Life 0
A puzzle based map inspired by Silent Hill. Will you condemn or forgive? The decision is yours. This map is for Half-Life.

Portal Century of Portals

for Portal 0
A short but difficult Portal map.

You will have to think with more than just portals to solve the puzzles.
Look carefully around, and when you finally made it, Aperture Science promises that you'll be rewarded wi... </error in transmission>

Please Rate and Comment! Any comment is appreciated.

Counter Strike Source cs_twhl_2012 BETA

Beta
More Screens

This map is the product of the combined work of 8 TWHL members, started in the Team Mapping thread.

Team mappers
Captain Terran
Archie
Ninja Defuse
Urby
The_(c)striker
Hotdog
Tetsu0
Blitzkrieg

This map is Beta.

More To Come
-updated Navigation Mesh
-Multiple camera previews via point_viewcontorl
-layout changes possibly after testing
-Sewer Section
-new name (lol)
-different gametypes(as, de, etc)
-???

Thank-you for playing!
TWHL TEAM MAPPERS

Counter Strike Source cs_stockhouse_brawl

by 8chaos
my second counter-strike source release, simple hostage rescue.

Half-Life 2: Deathmatch Dm_ArabianGarden_LMHT

by LMHT
Hello everybody !!
Another map for Half-life 2.

Map: DM_ArabianGarden_LMHT
Game: Half-Life 2 Deathmatch
Type: DM & TDM
Players: 3 - 12 and more
Weapons: all type
Secrets: yes

Excellent Frame rates and ever a little secret area.

Only few words in the description just playing
because you can evaluate.
Constructive comment and rating is much appreciated.
As always those who want to put it in your server
is free to do.
Have fun !!!

Copy the map in Steam/SteamApps/User/half-life 2 deathmatch/hl2mp/maps
If you notice any bugs please let me know
If you like this map please visit our website: www.lmht.altervista.org ...

TKS for attention have a good and funny game

Counter Strike deathrun_bandicoot

by Skals
Deathrun_Bandicoot is a map based on the popular platform game Crash Bandicoot! This particular map is set in arctica, and the players will have to face a tough harsh and slippery environment, accompanied by TNT and Nitro Boxes, as well as devious traps!
The map also comes with music and sound effects imported straight from the Crash Bandicoot games, and it has been tested to work well!
Types of crates in map: TNT - When touched explodes after 3 seconds. Nitro - Explodes when player goes close by (doesn't have to touch). Mask Crate - Bounces around the place, can be used to access higher areas. Up Crate - A crate with an up mark, launches the player in the air when he jumps on it. Exclamation Crate - When touched, reveals previously hidden crates! Question mark Crate - Contains weapony goodness! Armoured Crate - Only revealed when Exclamation Crate touched.
The map also has a slightly hidden Metal question mark block that takes the player to a hidden bonus level, at the end of which the player will find better weapons and armour!
Players: 32 Max - 31 CT Spawns and 3 Terror Spawns. Difficulty: Easy (Medium with traps). Distance: Medium
Performance good in all areas, average of 300 w_poly everywhere.
Credits: Ambience & Music converted by Skals, ripped from original Crash Games. Environment textures by Skals and ceLoFaN, water textures by Skals. Box textures by FireWavezZ, imported into GoldSource by Skals.
Version1.1: In one area water did not kill players; fixed. The crates with exclamation were affected by use button once plugin as they were funcbuttons, so they are instead triggermultiples now.

Counter Strike deathrun_prime

by Skals
A deathrun map set inside lambda facilities (Location of Half-Life 1). Taking place after the events of Half-Life 1, the facility is destroyed and contains many residual portals, the players must navigate through these destroyed areas and portals to reach the terrorist.

This map has two versions; deathrunprime and deathrunprime_hard, a normal and hard version of same map, choose which one is best for your server!

Players: Max 26, with 1-2 Terrorists. Difficulty: Medium & Hard (Requires Bhop skill and LJ skill). Time to complete: 2-5 minutes.
All custom content is included into the .bsp file. Please rate and comment!

Half-Life: Deathmatch dm_neb6_station

by 8chaos
18 player small office complex

-semi-destructible environment
-map source included

Half-Life: Deathmatch dm_datacenter_sm

by 8chaos
small deathmatch level for half-life, uses .64 of video memory. embedded custom wad file

i've been having a hard time trying to design levels so i took a break.

please let me know if works with out the wad file.

thanks snarkpit!

Counter Strike Source de_747 BETA

Beta
DE_747 - CS:S Bomb Defusal map for Competiton 32, Re-Invent a CS Classic.

More Images

Objective
CTs must try to save TWHL Flight 32 and the adjacent fuel depot from destruction!

Credits
Everything is Valve afaik, besides a handful of textures.

THANKS
TWHL
Cfoust, for Propper and good support in forums.
The Mighty Atom, for HLLP and some help beta testing.
Archie, for always answering my questions.

)

Notes
Most doors and windows on the plane and terminal are breakable.

Originally, this was supposed to be a hostage rescue map, but i had a really hard time getting the hosties to follow me through the plane. SO i took up a TWHL member's suggestion to make it a bomb defusal map, instead of trying to figure out the navigation mesh.

The plane is more or less a complete 747-400, with some obvious liberties taken like the air stairs in the back and some other things. All the seats and galleys are placed right where they would be on the real plane. (I DID take out a few rows of seats here and there, to allow better player movility)

This is not the newest version of the map(i probably have at least 6-7 "imporved" revisons), but this was the last one I was able to compile with playable fps, despite all my efforts at optimization.

I will do my best to release a newer version with the updates and playbable fps, but compiling is quite cagey at this stage, and i'm not promising anything. This will probably be my last cs:s map now that cs:go is coming out.