Snarkpit Maps Archive

Opposing Force (HL) OP4_Warp

This is a simple deathmatch map, but with some unique features :

24 possible weapons that will be choosen randomly for you (Including Penguins)

5 Power Ups from CTF Mode

1 Nihilanth and 1 Tentacle at the center of the map
4 Sentry Guns, 4 Mini Turrets, and 1 Turret on each hill
8 Barnacles waiting for prey
2 Attack Helicopters that will come later

Health and Shield recharger on every side of the map

You will get full shield if you're lucky

Since the weapons are random, this map might become "luck based" game instead of "skill based". If you're skilled enough in this game but equipped only with crowbar, then fighting against noob player equipped with Gluon Gun, don't be surprised if you're screwed xD

Half-Life: Deathmatch Startrek_Rats

Beta
Another old idea of mine brought back from the dead. Its a star trek theme map based in a shuttlecraft. Has custom treky textures and sounds. About 85% done, will finish after A_Grim_Sphere map is released.

Half-Life: Deathmatch Grims_Mad_Rats

Beta
This is an old idea of mine brought back to life, its a rats theme map based on the idea of madness. Yes I'm sure you rats theme map haters will be brought to madness with the mere mention of a rats scale map. Well this one is unique to say the least, its about 80% done I'd say, I'll get it done this year some time.

Half-Life: Deathmatch A_Grim_Sphere - Work In Progress

Beta
New Work in progress. A sphere environment varying gravity levels wrapped with repelling force fields on the inner walls. This map is VERY fast paced, there are multiple gravity levels depending on where you are in the map as well as which gravity level is best for the game play in the area you are in. The original sphere concept was created by CreepItAll. This map has a total of 32 bounce area, 12 flings with 8 more flings planned. Landing on any of the bounce areas produces a sound and a colored force field temporarily appears. The force field color varies as you can see in the images. This map is about 85% finished. An outside area with planet sprites is planned as well as a few secrets. We are in Beta 5 right now but no download is currently available unless I get multiple requests.

Fortress Forever Flashpoint_b3

by SD
Beta
Another beta test, acid water in the mid :P

Half-Life: Deathmatch psilos_sb

by psilous
Spongebob Squarepants inspired theme map.

Recommended Players: 2 - 24

Additional Information: There are some engine-related issues while standing at one of the back corners and staring into the center of the map... the problem lies with being able to see too many of the solid surfaces at once and slower computers may experience image-jumping or lag spikes.
Teleports to secrete areas are at the following locations:

1 - Crouch into the safe, located in the grill room of the Krusty Krab

2 - 'Use Key' the computer (Karen) in the upper floor of the Chum Bucket, then enter the wall it opens

3 - Patricks pink 'starfish sprite' in the far corner will lead you into his underground house

4 - In the ventilation ducts area (immediately right after climbing the ladders) during the long drop, there is a small off-shoot you can land into containing the snail sprite 'gary'.
Touching the sprite will take you into the secrete area.

5 - Aboard the Flying Dutchman's green ship in the sky, touching a sprite of Mermaid Man and Barnacle Boy on the lower deck will take you to the secrete.

6 - In squidward's red 'art-studio' room, full of paintings. Crouching into the back corner will lead you to a secrete room.

7 - Entering through the top of SpongeBob's Pineapple, crouching into the wall opposite of the ladder will take you into a secrete room.

8 - The blue Jellyfish sprite, floating near the Island in the Sky, will take you into a secrete room.
'Alone' secrete room spawns:

Tripmines - Will spawn by running over the green platform on the floor of the 'alone' room

Beegun - The hivegun will lower on a purple platform after pushing the silver opacity (see-through) cube into the corner.
(Far left side of the rocket launcher, Opposite of the armor)

HEV Armor Items - an Invisible ladder spans the back corner
(Far right side of rocket launcher), leading to the Armor.

Crossbow - standing in front of the yellow cube will raise the cube blocking the crossbow, allowing access

Half-Life: Deathmatch psilos_killREDUX

by psilous
Confusing hidden button search with easter-egg cameos.

Recommended 3 - 24 players

Half-Life: Deathmatch worldstonechamber

by psilous
Diablo 2 Tribute Map.

Recommended 2 - 8 players

Half-Life: Deathmatch psi_tripmine

by psilous
Intense high-pressure maze of beaming lights.

Recommended players 4 - 32

Half-Life: Deathmatch psi_ravings

by psilous
Saturday Night Disco.

Recommended 3 - 8 players

Half-Life: Deathmatch lightmusic_mitsu

by psilous
Fan-map based after Fan-Art of the anime series K-On!

Recommended 2 - 6 players

Half-Life: Deathmatch psilos_killbox7

by psilous
Fast-paced low-gravity arena.

Recommended 2 - 5 players