Snarkpit Maps Archive

Half-Life: Deathmatch King of the Castle

A castle map inspired by (but not based on) a real castle i saw in austria. There is a LOT of vertical gameplay, as well as some tight connecting corridors for you shotgun freaks.

Half-Life: Deathmatch Catacomb

A facility on mars. Contains many secrets.

Half-Life: Deathmatch Megalith2

A large egyptian themed map. Basically the same as megalith except without the raised stone ring, and with other minor improvements.

Team Fortress Classic (HL) Catalepsy

Beta
My one and only TFC map. Coming Soon.

Hi.

Half-Life: Deathmatch squidsville

by DocRock
Map I made for a very good friend of mine who runs the Squidsville server. Originally was going to be an underwater facility, but gave up the idea after alot of troubles using the func_illusionary in a wide space.

Half-Life: Deathmatch knight_castle

by DocRock
Map set at night with a thunderstorm overhead. Has quite a cool ambience with the light_environment flickering on and off and thunder booming.

Half-Life: Deathmatch kitkat_kastle

by DocRock
Map set in the elaborate and beautiful kastle of babykitkat.

Half-Life: Deathmatch kitkat_egyptian

by DocRock
Map set in the ancient land of Egypt

Half-Life: Deathmatch kad_honor

by DocRock
Map I made for the [KAD] clan who asked to me build a map in honor of a fallen clan member.

Half-Life: Deathmatch kitkat_palace

by DocRock
Two large Japanese structures face one another in this wild fragger.

Science & Industry (HL) SI_Current

Beta
Not much is known about SI_Current, but whispers of many things are heard round the rushes. Some say it might be constructed in a similar manner to the orange blocking techniques of HL2, while other believe it is being programmed in notepad by an infinite number of mice who run across keyboards (Hey! They're cheaper to feed than monkeys!)

Half-Life: Deathmatch Classic dmc_gmdm1

by Gollum
DeathMatch Classic version of Gmdm1.