dm_Quicksand by KIIIA

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Map Info

Map Description

"Speedmapping" rocks! My second map in 1 week.
Funny , pure Deathmatch architecture is , what makes this map worth giving it a dl & play it!

Focus is on Brushwork in this map , but the textures by Sock are very good too!
Nuttin` left to say but : BROOKLYN WE DID IT....... hmmm! I`m not funny ...............

Discussion

Posted by Orpheus on Mon Jul 5th 2004 at 7:08pm

i like the map, the textures are great.. but the image size almost makes me look elsewhere each time i look at this authors post.

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now, i dare someone to tell me there is an appreciable difference between these two screen shots stands tapping foot

we still have to many 56k users to have pages of the 1-2 megs size on just everyday map subjects.. a critique is one thing, but profiles are for this stuff when the author posts screens of his pride and joy.

the screens are much to large.. the site they are uploaded to may be partially at fault, but my page loaded slow as hell and me on DSL..

Xat JPG Optimizer is calling to you.. USE IT!

to many people have already complained about this subject, soon it will go past complaining into arguing.. heed my advice.. use the program.

/ rant
Posted by Cassius on Mon Jul 5th 2004 at 5:13pm

This man is a mapping beast machine.
Posted by Rumple on Mon Jul 5th 2004 at 12:39pm

you need to take out the quotemarks so that download link will work...
Posted by KIIIA on Mon Jul 5th 2004 at 11:58am
[Author]

Yes , it`s done! Map is ready and can be downloaded !

What can i say? Pure Deathmatch! I spent a lot time in balancing the weapon places and Health items etc. So download it , play it & be satiesfied :smile:

Facts:

Players: bis 20
Buildtime: ca 5 h.

Compile: 30 min. , full quality settings! :dorky:

Download: http://home.arcor.de/cornholio1/Maps/HLDM~Mappack.rar

New Pics from final compile::

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C&C!
Posted by KIIIA on Sun Jul 4th 2004 at 12:46pm
[Author]

As a small suggestion, I think it would be cool to add some external brushwork above the roof of the map to give the place more depth. The first screenshot is a good example of where the map needs this - the ceiling seems to be at an overly consistant height, try adding in some towers or something.
Yes , i thought of that myself too ! I`ll release that map today , so ?`m a little under time pressure,but we`ll see........
Posted by $loth on Sun Jul 4th 2004 at 12:41pm

With the windows try and use the fade texture, it would look gd in your map,

[edit] it will look gd in your map does little hypnotism thing you are getting sleepy
Posted by ReNo on Sun Jul 4th 2004 at 12:19pm

There has been some great work made with this texture set in the past
and its good to see you are keeping up the tradition, you really make
good use of it.

As a small suggestion, I think it would be cool to add some external
brushwork above the roof of the map to give the place more depth. The
first screenshot is a good example of where the map needs this - the
ceiling seems to be at an overly consistant height, try adding in some
towers or something.
Posted by Jinx on Sun Jul 4th 2004 at 4:53am

I like it. As for the textures... I like them as well. So what if they are slightly 'cartoony'. "Realistic" is way overrated, people are too obsessed with such garbage to appreciate beauty, art, and gameplay.

nice stairway, too, btw.
Posted by 7dk2h4md720ih on Sun Jul 4th 2004 at 1:17am

This would look well with some lighting other than a light_env.
Posted by Kage_Prototype on Sat Jul 3rd 2004 at 10:46pm

The textures make it seem very much like a cartoon -- they're too clean. Maybe it's all of those big bold lines. Besides this littler personal niggle, it looks nice. You're a busy little bee. :smile: