Squidyard by ghost of evilspy

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Map Info

Map Description

A deathmatch map targeted for clan-matches (teamplay) and elite players. Looks&feel inspired by the original valve maps. Small file size to attract server admins.

Discussion

Posted by Forceflow on Mon Jul 12th 2004 at 5:29pm

Looking clean & good. Good job.
Posted by ghost of evilspy on Mon Jul 12th 2004 at 10:49am
[Author]

New version, beta6. Added detail to rocks. Beta7 will have rock texture scaled down from 2.00x2.00 to 1.50x1.50 :razz:

This is very close to final release. So please play it! :kitty:

(I, ffs, didn't sleep last night because this damn map :mad: . Not fun to stay up 33hrs)
Posted by Yak_Fighter on Mon Jul 12th 2004 at 9:50am

uh oh... hullu's back. er, i mean ghost of evilspy's back, of course
Posted by ghost of evilspy on Mon Jul 12th 2004 at 9:36am
[Author]

we have an unofficial who's the best contest, and hullu shows up out'a nowhere.. you sly ol' dog you :heee:
huh? where?
Posted by ghost of evilspy on Mon Jul 12th 2004 at 4:42am
[Author]

hm.. 7:30am .. probably should have slept .. but couldn't stop mapping.
Yes, rockwork sucks, but if I would have made it better would increase
r_speeds at RPG too much (trying to stay under 800).

So I did this and some other visblocking tonight:

User posted image

So lets see.. where's that nice rockwork tutorial? :biggrin:
Posted by ReNo on Sun Jul 11th 2004 at 10:17pm

The rockwork in that last screenshot is shocking, but otherwise the map
looks cool. I totally agree that it has a valve DM map vibe going on,
will take a look tomorrow probably.
Posted by Orpheus on Sun Jul 11th 2004 at 5:35pm

we have an unofficial who's the best contest, and hullu shows up out'a nowhere.. you sly ol' dog you :heee:

again, welcome ol man.
Posted by Kage_Prototype on Sun Jul 11th 2004 at 5:16pm

Hmm, I'm going to get off my arse and actually check this one out. :smile: