+ Layout and pacing
+ Secrets/Easter Eggs/Traps
+ Height Variation
- Aesthetics
- Ambient sound
- Lack of background detail (such as 3D skybox) and non playable spaces
I played this map yesterday. This is of those "fun" maps. This map certainly reflects level design skill but I don't think its quite on par in regards to design and aesthetics and certainly ambient sound of other "good maps".
But hey, I can imagine myself having fun with this map, and that's the most important thing right? I think it has pretty good pacing, you can kind of walk around the house and through it plus walk on the roofs and through the second story as well as the basement so it certainly has height variation and pacing so that's a plus. There are quite a few secrets and things to play with also like the typical gate over the pool, walls with no collisions with secret stuff behind them and exploding soft drink cans etc.
The things that this map most lack have to do with aesthetics and overall design and I don't really think there is much point in talking about them because I don't think it matters too much for this map.
I will mention ambient sound however. Ambient sound is really important to me and this map totally lacked it! Games aren't just a visual medium, they are an audio medium also and you have the potential to multiply the player's experience. Some people even think that sound design should be more of a focus than visuals and detail of the level. Instead the lack of sound is detracting from this map and all I could hear where my weapon sounds and a concrete walking sound.. even when I was on the grass. No matter what, doesn't matter if its a kill box level, at least make the effort to toss in one sound for the overall level.
Anyways, its a decent map, the fun is there which is the most important thing, just make an effort to add ambient sound next time and keep on improving on your aesthetics and design mojo, this seems to be your best looking map so far! Keep it up!