Zevink Ztuocs by Cassius

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Map Info

Map Description

A sample of things to come.

Textures by MikeZilla and Blazeer.

Shot taken with the Tronglow mod, if you seriously want a shot without this effect then just ask.

Discussion

Posted by Hugh on Tue Sep 21st 2004 at 2:51am

Gah, apparently I am 'easily fooled.' :sad: Oh well. Nice screenies Mister C.
Posted by Minotaur0 on Tue Sep 21st 2004 at 2:17am

Nice, but looks sorta empty, it's like buildings/roads and nothing more. Try adding more random stuff around. Oh, and you are using that glow thing to make lighting look better right ?
Posted by Skeletor on Tue Sep 21st 2004 at 12:03am

It beats mine :(
not that ive really been working on it
Posted by fishy on Mon Sep 20th 2004 at 9:02am

i do believe you're having us on with the meaning of the title, Cass

[edit]removed by the fluffy pink rabbits[/edit]
Posted by Pericolos0 on Mon Sep 20th 2004 at 8:39am

looks cool, the blazeeer texes do fine work here :biggrin:

why are you fooling us with the tron glow tho?

and i hope ur gonna give this map a name other than de_zevink_ztuocs :razz:
Posted by $loth on Mon Sep 20th 2004 at 6:38am

Nice shots cas, what are the r_speeds like?
Posted by wckd on Mon Sep 20th 2004 at 1:17am

Looks great. I like the architecture for the buildings.
Posted by Cassius on Mon Sep 20th 2004 at 12:51am
[Author]

User posted image
Posted by fizscy46 on Mon Sep 20th 2004 at 12:28am

Superb environmental lighting.
Posted by Campaignjunkie on Mon Sep 20th 2004 at 12:27am

Really needs better trees, the ones with the masked fronds. Those
textures rock, been meaning to experiment a bit with them ever since I
saw them. Stone-foundation texture used under the building on the right
looks a bit strange / overscaled.

Counter-Strike... Please say it isn't so. The title scares me even
more, almost. I think this would make a nice single player map - maybe
something like Myst, where you walk around solving puzzles? Nice to see
that you're mapping again. :smile: