de_putnik by Andrei

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Map Info

Map Description

Map for the "olde" CS 1.6 (which will move on to the new one, anyway, as soon as i get my hands on HL2 and CS:S :D) axed around a soviet missile silo. Terrorists have to blow the missile or the fuel station in order to completly destroy the complex. Lots of traps and secret doors included, byt they are easy to find - you only need to learn to read russian. :P Muwhahahaaaa!

uses poke646 textures aswell as my own (the signs, for example)

Discussion

Posted by Tracer Bullet on Mon Nov 29th 2004 at 6:48am

Looking pretty damn good. It's nice to see a CS map that has a reasonably realistic objective (unlike Dust).
Posted by Andrei on Wed Nov 24th 2004 at 8:37pm
[Author]

It's only the missile room that is dark. I decided to make it so because i'm aware that its a freakin' ugly box. Added a cruel trap there too in that you can test-fire the rocket on any terrorist trying to plant the bomb (viva "Blast Pit") :smile: . Only once, though.
Posted by omegaslayer on Wed Nov 24th 2004 at 5:01am

1st pic looks good
2nd pic looks a little simple box room, maybe add some supports?
3rd pic looks great also, just think with source you wont need to mirror it on the bottom anymore :biggrin:
Posted by Nemesis on Tue Nov 23rd 2004 at 6:34pm

I personally like a DE_Dust style CS map, the simple yet effective kind of thing, this map seems very nice but it seems kinda dark to me on the second screenshot.

Other than that it looks very nice.

-Neme-
Posted by Junkyard God on Mon Nov 22nd 2004 at 9:13pm

Nice map man, i can't wait to play this one :D

the pudle is awsome , verry nicely done !
Posted by $loth on Mon Nov 22nd 2004 at 4:56pm

Looks good, the rocket bit looks a little dark, maybe brighter? The puddle is looking nice aswell. As mor7y said, it doesn't look like an original CS map, but hell I like it!
Posted by ReNo on Sun Nov 21st 2004 at 11:42pm

Love that puddle reflection - not many people use that effect, and those that do don't often use it in such effective and inconsequential places.
Posted by Mor7y on Sun Nov 14th 2004 at 6:48pm

It didn't really look like an original CS map at all. Looked more like a HL map or maybe an NS map? :\
Posted by Andrei on Sat Nov 13th 2004 at 3:46pm
[Author]

notices rad bug on beam