de_takedown is a map about people, a warehouse and one lonely lonely tyre and it DOES include barrels.
Terrorists have invaded a cs_office style building, why?, to plant a bomb that will destroy some interesting files andor weaken the buildings structure.
As a member of the counter-terrorist force you must stop these evil people who threaten the worlds security, why?, why not.
On downloading this map, mainly due to some acclaim from the local forums, I dropped into a map that had clear influencs from the office map, but at the same time had a style all unto itself. The whole area has that 'worked in' feel to it, with pcs, phones and monitors in the office areas, and crates, barrels and tyres in the warehouse.
There are some sweet little touches such as the set of doors near the Terrorist spawn point which have a lot of office junk behind them giving the feel of a bigger office that you just cant get to.
The second thing that hits you once you have learnt this map is just how small it is, but this works to its advantage. The fights are quick to appear, theres plenty of corridor dog fighting, and the rounds come thick and fast, no waiting around for campers here!
The architecture is also very good, enough to keep the eye entertained, but not enough to distract. The only problem I could see was maybe a slight lack of architectural design in the warehouse area, it had a slightly plain look to it, maybe a bit more 'room furniture' on the ceiling of the warehouse area would have resolved this.
Overall, if you're a fan of the office style maps, and want quick, frantric rounds of action and no hanging around, then I can heartily recommend Ricky_C's de_takedown.
Design
Gameplay
Verdict
Quick, fast paced action in aesthetically pleasing surroundings
Pros
Small, tight, fast, pretty and incredibly good fun
Design
Architecture possibly a little plain in a few areas
On downloading this map, mainly due to some acclaim from the local forums, I dropped into a map that had clear influencs from the office map, but at the same time had a style all unto itself. The whole area has that 'worked in' feel to it, with pcs, phones and monitors in the office areas, and crates, barrels and tyres in the warehouse.
There are some sweet little touches such as the set of doors near the Terrorist spawn point which have a lot of office junk behind them giving the feel of a bigger office that you just cant get to.
The second thing that hits you once you have learnt this map is just how small it is, but this works to its advantage. The fights are quick to appear, theres plenty of corridor dog fighting, and the rounds come thick and fast, no waiting around for campers here!
The architecture is also very good, enough to keep the eye entertained, but not enough to distract. The only problem I could see was maybe a slight lack of architectural design in the warehouse area, it had a slightly plain look to it, maybe a bit more 'room furniture' on the ceiling of the warehouse area would have resolved this.
Overall, if you're a fan of the office style maps, and want quick, frantric rounds of action and no hanging around, then I can heartily recommend Ricky_C's de_takedown.
Verdict
Quick, fast paced action in aesthetically pleasing surroundings
In the second pic, the way the corridor is connected to the (larger) room is pretty plain and ugly. I'm not sure what you could do about it, but perhaps you could lower the ceiling?
I understand that ReNo, but its a bit disconcerting when people belittle your map without actually playing it. It's like rating a game just from pictures on the back.
I have the unique ability to actually give a level a playtest before commenting on it, and having done so I can say that, although this map is not perfect, it is cool looking and a lot of fun to play! The rounds are over quickly which i liked, long rounds are always a problem in CS.
I say if you havent played this map, and you think you can tell a map is great or not from a few screen grabs, then let go of your instincts and actually give the map a dam go on LAN with some mates, thats what I did, its immense!
No offence mate, but you can't really expect everyone who comments on
your maps to actually test them in game, particularly if you are new to
the place. Many of us have looked at more levels than we care to
remember and it takes a lot to inspire us to download and play new
levels. All I can suggest is get around the site, test others' maps and
give them feedback and comments. Hopefully more people will return the
favour :smile:
thank thundercleese for downloading, i would like to know what you thought of it...
it's nice that everyone else downloaded it and played it. Yeah it
nice that you rated the map without playing it, and there are barrels
in the map :smile: .
i once got told that tyres are the 21st century crates