de_takedown by Ricky_C

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Map Info

  • 0 ratings
  • 5352 views
  • 1184 downloads
  • added Sat Dec 11th 2004
  • updated Mon Oct 27th 2025
  • more content for: Counter Strike Source

Map Description

Based on events that actually never happened.

de_takedown is a map about people, a warehouse and one lonely lonely tyre and it DOES include barrels.

Terrorists have invaded a cs_office style building, why?, to plant a bomb that will destroy some interesting files andor weaken the buildings structure.

As a member of the counter-terrorist force you must stop these evil people who threaten the worlds security, why?, why not.

http://www.geocities.com/ric_gak/de_takedown0008.jpg
http://www.geocities.com/ric_gak/de_takedown0009.jpg
http://www.geocities.com/ric_gak/de_takedown0010.jpg
http://www.geocities.com/ric_gak/de_takedown0011.jpg

Discussion

Posted by azelito on Tue Dec 7th 2004 at 6:40pm

I cant focus on how it looks, there are crates!!
Posted by thundercleese on Tue Dec 7th 2004 at 5:37pm

Looks pretty cool, have dl and try later
Posted by Ricky_C on Mon Dec 6th 2004 at 3:12am
[Author]

Ok, The map is nearly ready for release...

Me and my flat mates had a good couple of hours playing the map tonight and most of the problems with flow and design will be ironed out.

Hopefully the map will be released on the 7th of December
Posted by Neural Scan on Sat Dec 4th 2004 at 4:42pm

About the first screenshot, those steps look too big. Try making them half the size and give them some nice stair textures or something. At the moment it just looks like a chunk taken out of the concrete.

Looking nice though, hope you finish it :)
Posted by Ricky_C on Sat Dec 4th 2004 at 11:32am
[Author]

Thanks for all the suggestion...

Definity need to lose a soda machine or two (Think theres another one somewhere in the building, altho they only sell water(See developers do care :D)).

I'll look in to re-designing the reception area(and include mice).

I'll try and do something with the columns, but i do see your point.

I'll hopefully have the map finished this weekend so serious play testing can begin. Then Hopefully release it towards the end of the week.

Thanks again.
Posted by Leperous on Sat Dec 4th 2004 at 11:12am

In any work place that made you use a keyboard stuck in a tiny little "enclosure" like that (#3), the RSI and lack of a mouse would surely drive someone crazy.
Posted by satchmo on Sat Dec 4th 2004 at 7:52am

Looks nice so far, but I do have a few things to say...

Why are there so many soda machines in the reception area? I think one is plenty, especially we're trying to deal with the obesity epidemic in the developed world.

The columns in the garage/warehouse area look a bit separated from the ceiling (when I looked closely at the junction of these brushes). Is this done intentionally or will that be fixed in the final version of the map?
Posted by Hugh on Sat Dec 4th 2004 at 3:49am

Good texture usage.
Posted by Gwil on Sat Dec 4th 2004 at 1:39am

Looking nice at the moment, I especially like the "reception area" shot (#3) - all nice and clean, looks convincing as an office.

Without seeing a layout can't judge playability as a defuse map but the staging for some of the gun battles looks nice, and in the office ilk of fighting. Long range rifle battles and stairwell assaults :)

Looks good.