teamtest by Nanni

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the map is almost ready...i've followed the tv tutorial to crate it....it's my first hl2 map....

Discussion

Posted by Madedog on Wed Jan 5th 2005 at 8:26am

Well... test it is... and especially if it is the first one, it's kinda good... at least seems to be...
Posted by habboi on Fri Dec 24th 2004 at 9:42pm

Its an npc_airscanner or something, you just place it anywhere and it will calculate your map and flyi around on its own without path_corners and it takes pictures of you!
Posted by Guessmyname on Wed Dec 22nd 2004 at 7:21pm

have you tried info_node_air and stuff?

Interesting map by the way, though you might want to improve the walls etc. Look at the Architecture tuts in the HL1 for some good ideas
Posted by Damic on Wed Dec 22nd 2004 at 7:04pm

mmh cool you have the AI worked out :smile: how you do that :?

I want to add some scanners(air) bugbait zombies in the map but thay are stupid now without moving

sorry for my poor english :sad:

Pretty cool map :biggrin:
Posted by habboi on Sun Dec 19th 2004 at 2:01pm

I thought i might point out that you have made the models all blueish silvery which only happens tome when i make the brightness of a light something like 30 but if i make it 280 280 280 then it seems ok

weird isnt it!
Posted by Orpheus on Sun Dec 19th 2004 at 12:47pm

1313 what an interesting member number. :biggrin:

i cannot say much, since there is nothing but halls so far to show, but it obviously compiled, that my friend seems to be the biggest hurdle so far for most new mappers to achieve. you are a step ahead of most.

keep it up, you will do OK.