Re: teamtest
Posted by Nanni on
Sun Dec 19th 2004 at 11:33am
Posted
2004-12-19 11:33am
35 posts
14 snarkmarks
Registered:
Dec 15th 2004
Occupation: student
Location: Italy
it's my firts hl2 map......
Re: teamtest
Posted by Orpheus on
Sun Dec 19th 2004 at 12:47pm
Posted
2004-12-19 12:47pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
1313 what an interesting member number. :biggrin:
i cannot say much, since there is nothing but halls so far to show, but it obviously compiled, that my friend seems to be the biggest hurdle so far for most new mappers to achieve. you are a step ahead of most.
keep it up, you will do OK.
Re: teamtest
Posted by habboi on
Sun Dec 19th 2004 at 2:01pm
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
I thought i might point out that you have made the models all blueish silvery which only happens tome when i make the brightness of a light something like 30 but if i make it 280 280 280 then it seems ok
weird isnt it!
Re: teamtest
Posted by Damic on
Wed Dec 22nd 2004 at 7:04pm
113 posts
71 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Machine operator
Location: belgium
mmh cool you have the AI worked out :smile: how you do that :?
I want to add some scanners(air) bugbait zombies in the map but thay are stupid now without moving
sorry for my poor english :sad:
Pretty cool map :biggrin:
Re: teamtest
Posted by Guessmyname on
Wed Dec 22nd 2004 at 7:21pm
342 posts
173 snarkmarks
Registered:
Dec 6th 2004
have you tried info_node_air and stuff?
Interesting map by the way, though you might want to improve the walls etc. Look at the Architecture tuts in the HL1 for some good ideas
Re: teamtest
Posted by habboi on
Fri Dec 24th 2004 at 9:42pm
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
Its an npc_airscanner or something, you just place it anywhere and it will calculate your map and flyi around on its own without path_corners and it takes pictures of you!
Re: teamtest
Posted by Madedog on
Wed Jan 5th 2005 at 8:26am
Madedog
member
487 posts
128 snarkmarks
Registered:
Jan 5th 2005
Occupation: Level Designer
Location: Estonia
Well... test it is... and especially if it is the first one, it's kinda good... at least seems to be...