dm_coastland by habboi

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Map Info

Map Description

Ok this is a small deathmatch map set in a small little beach cove
I have pretty much finished it as a nice small map that didnt take too much effort :)

Anyway i left it at 99% seeing as i might as well get the opinion of you fellow mappers so tell me what you think from the screens ;)

It has seagulls as well to make it have that beach setting ;)

--|Final Release|--

This is the final release and i hope it plays well for everyone
Enjoy

:D

Discussion

Posted by habboi on Fri Jan 7th 2005 at 3:55pm
[Author]

Thankyou 'The Silence' but i am not very good at making maps and giving me a high rating makes me feel well bad or guilty. Thank you anyway.
Posted by fishy on Fri Jan 7th 2005 at 12:52pm

Posted by thesilence on Thu Jan 6th 2005 at 11:26pm

I dont like ure resoulution, but gud map!!
Posted by habboi on Thu Jan 6th 2005 at 4:16pm
[Author]

Yes i do agree with him but that map has caused me grief for a long time even though its simple it had so many errors

I made it as i wanted it to be so ill leave it and the next time i'll listen to the advice but he had plenty of time to note that before i finished it!
Posted by satchmo on Wed Jan 5th 2005 at 10:54pm

I believe you're taking Captain P's comments the wrong way. He's not trying to put you down. He's offering helpful suggestions on ways to improve your map. Trust him and take his tips, and your next map will look better than the current one.
Posted by habboi on Tue Jan 4th 2005 at 4:19pm
[Author]

Well thats your choice captain p but i have loads of people who like it so i dont care what you say as its not always detail anyway i forgot to say :P
Posted by Captain P on Tue Jan 4th 2005 at 3:25pm

Downloaded it now and indeed, the lighting direction doesn't fit with the sun position. Only some top faces of a rock are lit by the sun, while especially these should be in the shadow considering the sun position...

The map lacks layout greatly. It's basically just one big box and two dead-end corridors, with some objects thrown in. About the objects, I don't feel all of them are well chosen. For example, the bundle of woods shouldn't be a prop_physics... rather a prop_static. Looks kinda weird to pickup a bundle and see them being treated as one object.

Also some of the rock textures are over-stretched. Doesn't look good imho.

I'd say you should really work a lot more on this map before releasing it...
Posted by parakeet on Tue Jan 4th 2005 at 1:42pm

Either that or make the sky a sunrise and put the sun really low
Posted by habboi on Mon Jan 3rd 2005 at 9:59pm
[Author]

Do you think so? well i got suggestions and one person wanted it to be cloudy so i used a cloudy sky but then one guy said it needs to be sunny so i put env_sun in it and both suggestions are inputed :)

I can change it but tell me how :)
Posted by Captain P on Mon Jan 3rd 2005 at 9:36pm

Is it me or does that sun not fit with the brightness level and light direction of the map?