dm_coatland

dm_coatland

Re: dm_coatland Posted by Major Mike on Thu Dec 30th 2004 at 6:25pm
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Posted 2004-12-30 6:25pm
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It looks good, but the cliffs are a bit blocky. Take a look at your 2nd screenshot.
Re: dm_coatland Posted by Random on Thu Dec 30th 2004 at 6:41pm
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Yeah they are a bit blocky..
Re: dm_coatland Posted by habboi on Thu Dec 30th 2004 at 6:50pm
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Ok ill fix that then anything else? i put the bsp in it so you can see it instead of just pics :)
Re: dm_coatland Posted by habboi on Thu Dec 30th 2004 at 7:28pm
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Tell me what you think
Re: dm_coatland Posted by Dark|Killer on Thu Dec 30th 2004 at 7:35pm
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wow ... nice lvl...better than mine :wink:

nice details and trees...even nice dog sign...cool...i cant wait to play it...u using hammer???
Re: dm_coatland Posted by Dark|Killer on Thu Dec 30th 2004 at 7:36pm
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Nice map...if there was clouds or something lol...itll would be nicer
Re: dm_coatland Posted by habboi on Thu Dec 30th 2004 at 10:14pm
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Yes dark :wink: i use hammer as it is the only editor i have ever used :smile:

Thanks for the comments and i have fixed the dodgy cliff as it is a bit blocky and i will post new screenshots soon :biggrin:
Re: dm_coatland Posted by habboi on Thu Dec 30th 2004 at 10:15pm
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lol i just noticed but its supposed to say dm_coastland not coat lol :/
Re: dm_coatland Posted by habboi on Thu Dec 30th 2004 at 10:21pm
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Ill see to it but i was going to have mist in it but it made the map not work as it has too much detail for the game to handle so i deleted the fog and it got better it was on 125% 100% being max and i got it down to 89% :D im updating now as i have fixed bits ;)

i will update link later
Re: dm_coatland Posted by habboi on Thu Dec 30th 2004 at 10:34pm
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Ok there isnt a cloud model for hl2dm only cs:s now i could import it over but is it worth it as they will have to download it as well even though they have it in their computers

i will try with a cloudy sky texture but it might not look right so ill post tommorow ;)

While im at it i might as well describe it more:

Its a small cove incased in mountains just little sand ones/rocky. It is relatively small so 8-10 is a nice number where as more will end up lagging and it will be boring with spawn killers etc

i was aiming to make it big and have cars but it was so big and detailed it couldnt play the map so i reduced its size so small that erors still came up and i noticed it was an entity so i deleted and it was ok but not as big as i had planeed since the mountains are detailed and take a lot of source's power :D

It has bits and bobs to pick up and shoot like giant dead wood and huge apc tyres etc (and a shovel ;) )

It has seagulls that fly around when alerted by gunfire and they can die from being squished or shot (durr)

That pretty much sums it up and i also used the militia setup for the basis of it but its a lot smaller ;)

i will add new bsp (in a zip as its 50,000 mb) tommorow :D

Enjoy
Re: dm_coatland Posted by habboi on Fri Dec 31st 2004 at 4:42pm
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I am going to compile the final one and host it see you in 30 mins :wink:
Re: dm_coatland Posted by Dark|Killer on Fri Dec 31st 2004 at 4:58pm
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alright...im gonna download it ... hope to be the first one :smile:
Re: dm_coatland Posted by habboi on Fri Dec 31st 2004 at 4:59pm
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Lol well whatever you do ill post when its done as the link is old one :S
Re: dm_coatland Posted by habboi on Fri Dec 31st 2004 at 5:00pm
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Also do you have a server as it needs one otherwise i might ask a random server if they want to try it out and point them to this site :wink:
Re: dm_coatland Posted by Dark|Killer on Fri Dec 31st 2004 at 5:11pm
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i downloaded it dude....ill try it once i finish my dinner...looks nice :wink:
Re: dm_coatland Posted by habboi on Fri Dec 31st 2004 at 5:17pm
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its an old bsp sorry

also i typed this but longer and yet it didnt come up?
Re: dm_coatland Posted by habboi on Fri Dec 31st 2004 at 5:18pm
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but its not that different dark just some stuff fixed hopefully :O
Re: dm_coatland Posted by Nickelplate on Fri Dec 31st 2004 at 5:21pm
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I notced that there is a landbridge with a perfectly flat top. It looks urealistic. I don't know if it's too late to change it now, but maybe put a concrete cap on it so it looks like someone built the road over it. :grenade:
Re: dm_coatland Posted by habboi on Fri Dec 31st 2004 at 5:50pm
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its never too late but umm ill try to make it look better :sad: looks like another 40 mins of waiting
Re: dm_coatland Posted by mike-o on Sat Jan 1st 2005 at 9:39pm
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Posted 2005-01-01 9:39pm
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Make it sunny.
Re: dm_coatland Posted by habboi on Sat Jan 1st 2005 at 10:11pm
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Ok this should be the final release :biggrin:

I had placed the final bsp when another comment came in saying make it sunny so i am going to have to put and env_sun in and it wont be released for another 20 mins :O
Re: dm_coatland Posted by habboi on Mon Jan 3rd 2005 at 3:40pm
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It is sunny now and i have put up new screenshots and will put final bsp when it has finished compiling!
Re: dm_coatland Posted by habboi on Mon Jan 3rd 2005 at 7:58pm
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Ok well this is defitnately the final release enjoy and read txt
Re: dm_coatland Posted by Captain P on Mon Jan 3rd 2005 at 9:36pm
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Is it me or does that sun not fit with the brightness level and light direction of the map?
Re: dm_coatland Posted by habboi on Mon Jan 3rd 2005 at 9:59pm
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Do you think so? well i got suggestions and one person wanted it to be cloudy so i used a cloudy sky but then one guy said it needs to be sunny so i put env_sun in it and both suggestions are inputed :)

I can change it but tell me how :)
Re: dm_coatland Posted by parakeet on Tue Jan 4th 2005 at 1:42pm
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Either that or make the sky a sunrise and put the sun really low
Re: dm_coatland Posted by Captain P on Tue Jan 4th 2005 at 3:25pm
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Downloaded it now and indeed, the lighting direction doesn't fit with the sun position. Only some top faces of a rock are lit by the sun, while especially these should be in the shadow considering the sun position...

The map lacks layout greatly. It's basically just one big box and two dead-end corridors, with some objects thrown in. About the objects, I don't feel all of them are well chosen. For example, the bundle of woods shouldn't be a prop_physics... rather a prop_static. Looks kinda weird to pickup a bundle and see them being treated as one object.

Also some of the rock textures are over-stretched. Doesn't look good imho.

I'd say you should really work a lot more on this map before releasing it...
Re: dm_coatland Posted by habboi on Tue Jan 4th 2005 at 4:19pm
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Well thats your choice captain p but i have loads of people who like it so i dont care what you say as its not always detail anyway i forgot to say :P
Re: dm_coatland Posted by satchmo on Wed Jan 5th 2005 at 10:54pm
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I believe you're taking Captain P's comments the wrong way. He's not trying to put you down. He's offering helpful suggestions on ways to improve your map. Trust him and take his tips, and your next map will look better than the current one.
Re: dm_coatland Posted by habboi on Thu Jan 6th 2005 at 4:16pm
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Yes i do agree with him but that map has caused me grief for a long time even though its simple it had so many errors

I made it as i wanted it to be so ill leave it and the next time i'll listen to the advice but he had plenty of time to note that before i finished it!
Re: dm_coatland Posted by thesilence on Thu Jan 6th 2005 at 11:26pm
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I dont like ure resoulution, but gud map!!
Re: dm_coatland Posted by fishy on Fri Jan 7th 2005 at 12:52pm
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Re: dm_coatland Posted by habboi on Fri Jan 7th 2005 at 3:55pm
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Thankyou 'The Silence' but i am not very good at making maps and giving me a high rating makes me feel well bad or guilty. Thank you anyway.