This is a Deathmatch map. I called it Frankenstein because I am going to have frankenstein's lab in the map with lots of cool electricity effects and a random lightning strike. It is really hard to make this map because there is a BIG lack of castle textures and there are NO castle props. I used to have it be raised about 100ft off the ground with bridges connecting some towers and stuff but I had to delete about 50% of the map because the bridge idea was not feasible.
Posted by Forceflow on
Fri Jan 7th 2005 at 12:18pm
Me likey the flames in the building.
Posted by Nickelplate on
Fri Jan 7th 2005 at 6:19am
[Author]
but the windmill is HUGE. I could make a map of it all by iself, and the flames in the tower in the current version of the map do grow occasionally to burn up the crossbow sniper. If you see van helsing again, watch that windmill and see how HUGE it is. PLUS there is that underground part where the monster was living after it burned. I think it's time for a whole SERIES of frankenstein maps.
what do you think? a series or just one REALLY big, complex, LOW r_speeds map. If you look up that stull that tracer was talking about on google images and se how coplex it has to be and then you add a burning windmill, you'd need "the matrix" just to run this one map!!!!!
i suppose if HL2 has a reset option, you could make the windmill a trap. every few minutes it could burn up someone attempting to acquire a major weapon?
Posted by Nickelplate on
Fri Jan 7th 2005 at 6:05am
[Author]
HOLY CRAP!! I forgot the burning windmill! Should it be playable or just in the little 3d skybox?
ALSO: tracer- why Am i looking for church pieces? this is a castle. the real castle Frankenstein doesnt look like a church. Especially not with flying butresses. Although buttresses were on it at one time they were not of the flying veriety. also why do I need an ambulatory? that is another church-ish thing.
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<DIV class=quotetitle>? quoting Nickelplate</DIV>
<DIV class=quotetext> [edit again] How do you propose I add the frankenstein lab with all the electricity effects? what part of the castle?
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why the top part silly. they used nature to generate the electric needed and they needed to be at the source.
you really need to consider the burning wind mill.. it is at least as important as the lab.
Posted by Nickelplate on
Fri Jan 7th 2005 at 5:48am
[Author]
This is based off of the completely fake castle in Van Helsing. But you know what, now that you mention such things, I think I will change the whole damned map. Next time you guys see this, It'll be really awesome and completely different. <-- not sarcastic.
But still let me know what you think of the general feel of the map and the lighting and stuff.
[edit] I guess i won't be submitting this will I? (I have to submit tomorrow as i will be out of town from Saturday til the 17th.
[edit again] How do you propose I add the frankenstein lab with all the electricity effects? what part of the castle?
Posted by Tracer Bullet on
Fri Jan 7th 2005 at 5:45am
Grab yourself an art history book and dig in. Failing that, do google searches for church architecture. You need flying buttresses, tripartite rib-groin vaulting, a clerestory, an ambulatory, an apse... Look up all these terms and you may start to get the idea.
Posted by Nickelplate on
Fri Jan 7th 2005 at 5:45am
[Author]
That third screenshot is a smaller tower... ON FIRE!! lol. I had never seen a building on fire in a DM map so i made one. It turned out to be damn cool. that is where the Crossbow is. You can see snipers silohuetted against the flames so they can't camp there too long without getting killed. What do you mean about flow and architecture? you probably mean that BIG FLAT perimiter wall don't you, because, yeah i need some help with that one...