This map is a small funmap made for cs:s. It emphasizes killing a player by other means other than shooting. Sort of like glass floor. You start on a huge wooden plank that can be shot if u want to tk :P. But if the players on ur team are smart enough they can jump off of it before u shoot it out. Then there is a glass floor (unbreakable) with a button on it (I will get to the button in a minute). Then there is a checkerboard with walls mazing it making it CQC. The buttons sound a 2 second alarm followed by dropping the checkers. This map is symetrical and the T's get black squares and the ct's get white squares. Different buttons have different alarms so if u have fast enpoguh reflexes you wont be dropped. At the bottom is a huge fan, 2 roller crushers, and spikes. This map is dedicated to lucy, (my friends dog, inside joke). It is an fy map so no bombs or hostages.
I gotta agree with you when you say that a map being fun is of a high
priority. There's a lot of maps out there right now that look
great but run poorly or suffer from bad flow.
That said:
I don't play CS, so I can't try out your map. However from the
screenshots it looks real bad. It's your first map and no one is
expecting amazing work from you right now. But there's no
lighting, two textures, and no vertical play whatsoever. For me,
this is not fun. For most people, this is not fun. This is
the type of map that would be torn apart on the somethingawful.com map
review site.
Don't get down about it, you're new to mapping and have a lot to
learn. The most important thing you can do right now is
learn. If you want to continue mapping to some degree of success,
you can't fight learning. Learn lights, learn textures, learn how
to build floors upon floors. Editing has a high learning curve
these days, and if you really try, a year from now you will be able to
look back at this map and say "Hey, those guys were right."
Also: The floor looks like it would make me blind.
Posted by Nickelplate on
Mon Jan 17th 2005 at 7:44am
I am glad you finished your first map! It's like busting a cherry that really hurts... everyone else. Now that you have the initial painful map out of the way, you can be on your way to greatness! We are not all dicks around here, you've just gotta realize that most of us here are insulted by how many "killbox" maps there are and how many utterly s**tty maps there are around. Furthermore FY maps get no respect, no respect at all. So you've just come into a very bad place. It'll get better with your next map. I think the screenshots are a bit confusing to me. I couldnt tell what was what! Why is it named splooge? I once made a HLDM map called XXX-fire and it was a giant penis that you climbed up in and you shot out the top from a bounce-pad in the center. It was fun to take screenshots of...
omg if u guys dont understand if a map is fun or not then you
have lost everything that is mapping. If you map just to look at it and
say wow, I made that isnt it pretty, but never play it cuase it is
terrible than whats the point? Make a map so it is fun, sure making it
pretty cna help too but make one that is fun as well, that is all that
really matters, if its fun than it is done.
A map that has absolutely no dynamic,
but "Shooting" isn't fun. Believe me, most people will
agree that the "art form" aspect is NOT just appearance.
It's everything.
Posted by Forceflow on
Mon Jan 17th 2005 at 6:57am
I'm sorry, but it looks like this map was made on the Duke Nukem 3D engine.
Take advantage of the Source Engine possibillities ! Add lighting, props, and some interesting architecture.
Posted by kdhunt2000 on
Mon Jan 17th 2005 at 6:57am
[Author]
omg if u guys dont understand if a map is fun or not then you have lost everything that is mapping. If you map just to look at it and say wow, I made that isnt it pretty, but never play it cuase it is terrible than whats the point? Make a map so it is fun, sure making it pretty cna help too but make one that is fun as well, that is all that really matters, if its fun than it is done.
Posted by Tracer Bullet on
Mon Jan 17th 2005 at 6:41am
So your friends like it. We don't care. Most of the regulars around here consider mapping to be an art form. What you have done is akin to a five-year-old child's finger painting. There is nothing particularly wrong with that, just don't ask serious artists to praise it.
Posted by kdhunt2000 on
Mon Jan 17th 2005 at 6:36am
[Author]
man u guys are dicks, seriosuly, have you even played it? Everytime I play it with people (generally like 20) everyone loves it and we have a blast. I dont make em to look pretty, I make em so they have good play value and are fun to play. My next one is going to be a gauntlet, a s**tty looking map but it will be fun. Have u ever played glass floors? It is prtty much the same as this and it is a very popular map, u guys need to get off your high horse
Posted by Tracer Bullet on
Mon Jan 17th 2005 at 6:29am
My EYES! They burn!!
Seriously. This is the first map I ever released:Nulcear_Research
It's a s**tty title, and a mediocre map, but it doesn't make your eyes bleed when you look at the screens. The difference here is that I didn't release the first map I ever made. The lesson is, you ought to wait to release anything until you think you can score at least a 5/10 rating with it as compared to all the other maps on this site. With what you've given us, all we can return to you is derision. If you give us s**t to look at, don't be upset when we throw it right back at you. And um, yeah. Listen to Juim.