fy_splooge by kdhunt2000

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Map Info

  • 0 ratings
  • 3786 views
  • 347 downloads
  • added Mon Jan 17th 2005
  • updated Mon Oct 27th 2025
  • more content for: Counter Strike Source

Map Description

This map is a small funmap made for cs:s. It emphasizes killing a player by other means other than shooting. Sort of like glass floor. You start on a huge wooden plank that can be shot if u want to tk :P. But if the players on ur team are smart enough they can jump off of it before u shoot it out. Then there is a glass floor (unbreakable) with a button on it (I will get to the button in a minute). Then there is a checkerboard with walls mazing it making it CQC. The buttons sound a 2 second alarm followed by dropping the checkers. This map is symetrical and the T's get black squares and the ct's get white squares. Different buttons have different alarms so if u have fast enpoguh reflexes you wont be dropped. At the bottom is a huge fan, 2 roller crushers, and spikes. This map is dedicated to lucy, (my friends dog, inside joke). It is an fy map so no bombs or hostages.

Discussion

Posted by kdhunt2000 on Mon Jan 17th 2005 at 7:23pm
[Author]

OK, time to say a few things. I dont expect you guys to go "WOW, THIS IS AMAZING!!." I expected you guys to think it sucked. But when someone works hard, when someone spends a lot (yes a hell of a lot) of time on their first map, it jsut totally makes them want to stop mapping when people say "AHHH MY EYES!" or Jesus, you suck. I was thinkin maybe people would have said, "Not too bad for your first map but here are some things I would suggest changing..." But instead everyone jsut says, "Your so teh lame, use duke 3d engine ,drrrr." Captain P put it best when he said that it is like tetris. He didnt attack me, he gave me a calm cool, and very reasonable response, I am probably going to go back and add some more textures. I mean when you guys made your first maps, where they awesome!? I am proud of my map, I odnt think I will ever get as good as you guys, maybe close but probably not. Oh and the people I played it with where just random people not my friends. About 34 have said it was good and about 7 said it sucked.
Posted by mike-o on Mon Jan 17th 2005 at 7:21pm

I think it's a joke.
Posted by Jezpuh on Mon Jan 17th 2005 at 5:58pm

This made my eyes run away.
Posted by Leperous on Mon Jan 17th 2005 at 2:45pm

That's great if your friends like it, but you asked us what we thought and we said :smile: My personal opinion is that this is the worst level since spikebox (which involved, er, a trap with spikes- why bother making maps of this standard when such crap already exists in huge, unwanted piles?!), though at least the trapdoors opening/closing looks decent.
Posted by Captain P on Mon Jan 17th 2005 at 2:40pm

For me, this map reaches a point where it's visuals actually hinder the fun for me...

Graphics don't have to be 'uber', but they also must not detract from
the gameplay. You'd rather create something where the visuals enhance
the fun instead of discarding them as not being important.

For example, think of a tetris-game. Let's assume I like the game,
navigating blocks to form lines that disappear. Now when they are all
grey blocks, that's fine, but nothing too interesting. A screenshot
wouldn't get me to play the game, even though it may well be fun.

Now change the colors of the blocks, add a nice texture to them, and
give a particle effect when a line disappears. That makes it much more
interesting already, and screenshots are now more likely to convince me
to play.

See, visuals and gameplay are much more linked together than you
thought. Just as a game doesn't exist from rules and objects alone,
it's the cooperation between them that makes the final product.

Oh, and put your map in a .zip next time. That shows you put some more
effort in your map, wich may convince some more people to download it.
Posted by Adam Hawkins on Mon Jan 17th 2005 at 12:20pm

Looking at the screenshots, you could do with a bit more of a theme than a box with walls. Also, look into maybe aligning/matching the scale on the wall textures as they're all over the shop at the moment.

Standards are high here, don't take it too personally. What you have to understand is that submitting such a simple map is bound to get the kind of feedback you don't want.

Keep trying and improve your skills :smile:
Posted by Myrk- on Mon Jan 17th 2005 at 11:56am

You'll get no respect because you can't map! Thats the basic lowdown. You haven't learnt essential basics that add to the immersive nature of gaming. If you wanted all fun and no graphics then why the hell are you using source? Why not Duke 3D engine like someone said. The point in source is that you can take your ugly map and make it look nice.

You could quite happily run RAD on that map to give it lighting, add some cubemaps and some nice effects and it would instantly be better (not much, but its a start).
Posted by Orpheus on Mon Jan 17th 2005 at 11:11am

<DIV class=quote>
<DIV class=quotetitle>? quoting kdhunt2000</DIV>
<DIV class=quotetext>omg if u guys dont understand if a map is fun or not then you have lost everything that is mapping.</DIV></DIV>

really?

not my first release, but it falls specifically into your "fun" to play and it looks forking wonderful.

never accuse us of losing sight of the priorities in mapping, fun is there i promise, but we established ages ago that fun is 100% subjective and personal.. so it is of no more importance than looks, so why not create both simultaneously?

for a first map, you did alright, if you expected more, then you only have yourself to blame. you credit 20 players for saying its wonderful. name them, name 2 of them, name one that i know.

1,000's have played my map, a few dozen or so said it sucked all kinds of owl s**t.. they had your mindset however so they were discounted as ignorant.

build another map, learn from this one, as we all did, and continue to do.
/nuff said about this hunka-hunka burning love.
Posted by Trapt on Mon Jan 17th 2005 at 8:59am

For God's sake. Stop acting like a little boy.

This is your first map. You made the decision to release it into the SnarkPit, a place where YOU KNEW that people had a chance to critisise.

You can't SERIOUSLY listen to your friends opinions when it comes to mapping, unless they are actually experienced mappers. They are going to support you anyway, because that is what friends are for. Of course you are going to have fun with your friends, THEY ARE YOUR FRIENDS. I could map a 512x512 box and hollow it, and my friends would have fun. Do you know why? Because we are friends, and we enjoy each others company.

Your map looks terrible, and I must say that there is usually about 5-10 times as many views on maps as there is downloads. That said, you must expect that people will comment without downloading.

Before you go off and sulk about what I am saying, have a think about it. Is it our fault that YOU placed your map in a position to get critisised?

Take a look at the official maps, and take a look at your own. See any difference? Of course you do. Official maps have lighting, texturing, layout, and do not blind you. Your map however, is fullbright, uses about 2 textures, lacks a good layout, and is potentially deadly to look at.

Don't take this the wrong way, but THINK about what you are doing next time. THINK about whether posting your map here is a good decision. THINK about whether your map is at a decent enough standard to be posted here.

The funny thing is, even though I am being as nice as I can, I'm guessing your next post will be something along the lines of: 'u guys rae asshoels, i hate u dickhaeds. you have no restecp for any1. its not pertty, btu it plyas wlle wif my frends lol omgz roflz. yuo hv no idearr wat u r taklin aboot, uve only bene mappngi fro 3 yreas. fcuk fof n00b.'

People here are being gentle, and you get pissed off. If you really wanted to, we could go 'This map sucks bad. I can make this in 10 seconds. You suck, stop mapping now.' But we don't. We tell you to keep mapping, and not release a map until it is ready to be released.

Take this into account, and stop getting angry. Your anger shows immaturity, and all round stupidity.

-Trapt
Posted by Tracer Bullet on Mon Jan 17th 2005 at 8:45am

<DIV class=quote>
<DIV class=quotetitle>? quoting Crono</DIV>
<DIV class=quotetext>

<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>omg if u guys dont understand if a map is fun or not then you have lost everything that is mapping. If you map just to look at it and say wow, I made that isnt it pretty, but never play it cuase it is terrible than whats the point? Make a map so it is fun, sure making it pretty cna help too but make one that is fun as well, that is all that really matters, if its fun than it is done.</DIV></DIV>

A map that has absolutely no dynamic, but "Shooting" isn't fun. Believe me, most people will agree that the "art form" aspect is NOT just appearance. It's everything.

</DIV></DIV>
Precisely.