Honey (or "datacore219") is based on HLDM's map datacore. I am working on my brothers computer here because my screen died this morning -_-... a "Thank You" to him that I can continue with my work here
I'm thinking you should get the storage units there to cast shadows (and make more of an effort to make it look like they're bolted into the ground). I'd also agree with Supercrazy in that the floors and lighting look flat and need some love and attention.
BTW in screenshot 3 have you figured out how to make the scanning-laser-effect?
Posted by Degenatron on
Thu Jan 27th 2005 at 4:07pm
Looks good.
My only nit-pick / suggestion would be that the tile on the floor runs forever. I recommend breaking it up at the doorways and switching to other floors, like concrete in the storage areas.
All I see is the lab level from the alpha... If you wanna remake datacore then use a map decompiler so you can get the exact same scale, then rebuild it all from that.
Posted by SuperCrazy on
Thu Jan 27th 2005 at 2:17am
It could probably use some lighting contrast and the floors and ceilings are all completely flat. It's looking good though.
i like it. unique atmosphere. only suggestion is indeed texture variation here and there.
Posted by G.Ballblue on
Wed Jan 26th 2005 at 11:40pm
hmmmmm crates.....
Posted by Yak_Fighter on
Wed Jan 26th 2005 at 10:17pm
I can see some influences from the Black Mesa East chapter of HL2, and if you continued in that direction you'd have a rather unique look that I haven't seen in many other DM maps.
This might sound strange but if you need inspiration on how to redo a classic HLDM map in the Source engine I'd suggest taking a look at dm_gasworksinc, as that is a stunning rendition of gasworks and what any remake should aspire to be.