dm_swamplight by Finger

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Map Info

Map Description

This map was born from a chunk of dm_parasite, which I ripped out and built around. The setting is an industrial structure, on the edge of a swampy region. Hopefully a good time to be found for all - enjoy.

Discussion

Posted by Finger on Sat Mar 12th 2005 at 3:26pm
[Author]

I always suspected I was a flawed human - now I know. :razz:
Posted by habboi on Sat Mar 12th 2005 at 1:11pm

Heh heh someone has been eating too many paranoid mushrooms!
Posted by Orpheus on Sat Mar 12th 2005 at 8:42am

whispers to finger

slow down my young padawan. use a spell checker, you misspelled the name of your own map in the readme :lol:
Posted by Finger on Sat Mar 12th 2005 at 5:46am
[Author]

Well, here she is. I could nit-pick the map forever, but at some point it has to go out the door. I'm happy with it, but only because the great feedback I got helped me push it further. I hope some of ya's manage to get a few fun minutes with her.

Much thanks to the Pit, especially: orpheus, reno, keved, and everyone else who responded (good or bad) to the map.

Enjoy.

http://www.duncanmoore.org/swamplight/dm_swamplight.zip
Posted by Orpheus on Tue Mar 8th 2005 at 9:55pm

Well then I must say, its been a pleasure working with you on one of your creations.. again :smile:

maps that turn out like this.. well you know what i mean. even though my contributions this time were sparse, i am still honored to be a part.

next time, catch me sooner, like you did with palace, that way i feel better. kinda like i actually helped or did something you could use. :biggrin:
Posted by Finger on Tue Mar 8th 2005 at 9:51pm
[Author]

Orph, the map is pretty much finished. I just need to take 1 last look, then send it out the door....something I've been meaning to do this week.
Posted by Orpheus on Tue Mar 8th 2005 at 1:34pm

I would like to see this map in the server rotation. when is it expected to be completed finger?

are you awaiting another critique or something?

personally, i would like all the valve maps replaced eventually. the internet doesn't need another server running them. :rolleyes:
Posted by keved on Thu Feb 24th 2005 at 10:05am

<DIV class=quote>
<DIV class=quotetitle>? quoting Finger</DIV>
<DIV class=quotetext>As for clipping the stairs, I will try it to see how it feels, but I wonder if 'not' having any jarring when using stairs is going to feel stranger than actually having it. You also get the weird 'standing on air' when looking at other player standing on clip brushes. Like I said, though, maybe this is actually a good idea - I will certainly see how it feels.</DIV></DIV>
Finger, if you'd like to first see how player clips on staircases & steps feels before spending an hour or two putting them in, I have them in NP_Refinery beta 7. http://www.snarkpit.com/maps.php?map=1654
Posted by Finger on Thu Feb 24th 2005 at 7:57am
[Author]

You're right about the grenades being hard to see. The only thing I can think, is to put them in very memorable spots.

I have added at least 1 since last version, but I will probably add 1 more. I got alot of feedback from people who have played b1 on public servers and everyone seemed to think weapon balance was ok, (as far as where the powerful weapons were and such), but it possibly needed a few more shottys and grenades - so you're observations are correct.
Posted by Orpheus on Thu Feb 24th 2005 at 7:19am

my son and i fragged this map for about 1.5 hours tonight. i found almost no advantage for the RPG in this map at all, so location doesn't hurt IMO, in this case. so yeah, you are right. leave it.

i found however that you have suit charger power-up items, right next to suit power-up machines. you should scatter these a bit more.

i think you need a few more MP5 contact grenades though. the problem is, the blend in with the textures so well you can overlook them, even when standing right next to them sometimes.. worse when running by.

needless to say, we loved the map. we fragged till i just got tired of dying. ( he plays so much better than i)

as i said, i think item placement needs looked at. by more than i, but looked at.

i also played this map for the first time on all "high" settings.. its real purdy.