This map was born from a chunk of dm_parasite, which I ripped out and built around. The setting is an industrial structure, on the edge of a swampy region. Hopefully a good time to be found for all - enjoy.
Well, here she is. I could nit-pick the map forever, but at some point it has to go out the door. I'm happy with it, but only because the great feedback I got helped me push it further. I hope some of ya's manage to get a few fun minutes with her.
Much thanks to the Pit, especially: orpheus, reno, keved, and everyone else who responded (good or bad) to the map.
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<DIV class=quotetitle>? quoting Finger</DIV>
<DIV class=quotetext>As for clipping the stairs, I will try it to see how it feels, but I wonder if 'not' having any jarring when using stairs is going to feel stranger than actually having it. You also get the weird 'standing on air' when looking at other player standing on clip brushes. Like I said, though, maybe this is actually a good idea - I will certainly see how it feels.</DIV></DIV>
Finger, if you'd like to first see how player clips on staircases & steps feels before spending an hour or two putting them in, I have them in NP_Refinery beta 7. http://www.snarkpit.com/maps.php?map=1654
You're right about the grenades being hard to see. The only thing I can think, is to put them in very memorable spots.
I have added at least 1 since last version, but I will probably add 1 more. I got alot of feedback from people who have played b1 on public servers and everyone seemed to think weapon balance was ok, (as far as where the powerful weapons were and such), but it possibly needed a few more shottys and grenades - so you're observations are correct.
my son and i fragged this map for about 1.5 hours tonight. i found almost no advantage for the RPG in this map at all, so location doesn't hurt IMO, in this case. so yeah, you are right. leave it.
i found however that you have suit charger power-up items, right next to suit power-up machines. you should scatter these a bit more.
i think you need a few more MP5 contact grenades though. the problem is, the blend in with the textures so well you can overlook them, even when standing right next to them sometimes.. worse when running by.
needless to say, we loved the map. we fragged till i just got tired of dying. ( he plays so much better than i)
as i said, i think item placement needs looked at. by more than i, but looked at.
i also played this map for the first time on all "high" settings.. its real purdy.