<DIV class=quote>
<DIV class=quotetitle>? quoting
fishy</DIV>
<DIV class=quotetext>does this mean that all the T's need to do to win, is hide behind the wall?
</DIV></DIV>
Yes technically that could happen, but as a awp map and givin that you get a free awp every round money and therefore winning is not the issue. My concern was afk's, but I got around that (sort of) by having all players spawn in the same place in the room and you can shoot through walls.
French Toast said:
The only way to make it more interesting is to make a way to get to the other building, that way more creative people can rush it and flash etc. etc. and so on and so forth and such
By design, I inspiration was an old game called 'hogans alley' I think. That game you faced a structure with windows and targets would pop out and you had to shoot them. Also the FPS is a concern, too add all the geometry to enable that option may make it too laggy, but as I said it is by design.
I am not a huge fan of awp maps but they are fun on occasion and I thought all the others I have seen were very simple, so I made one with lotsa eye candy. Heh also makes a good practice map with bots, which I need because I suck with that gun.
On a side note, making this map gave me a wicked idea for a hostage rescue map that I'm currently working on, it should be totally sic if I can pull it off.